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Regarding high speed corners might rather be the tyre performance at higher loads, got massively reduced last year and i havent seen the tyre files of F1 22 yet so cant comment on it but it was the reason for the instability in high speed in 2021.
You shouldnt take Assetto Corsa mods as 1:1 to real life though looking at the official F2004 mod which has way more grip than the car had IRL..
- 3 years ago
Here is a clip of Australia Quali if Jeddah isn't a good example: https://www.youtube.com/watch?v=zTL4WOdp8xY
From what I see, most of my points still stand about the grip. I understand that if the grip was just increased then lap times would be very quick but the current low level that it is at is incredibly tedious for driving and there are plenty of solutions to lower lap times while increasing grip, such as raising kerbs and more.
I understand that high loads on the tyres were reduced a lot last year and this year, but its far too unstable compared to real life and is way too easily lost IMO.
On Asseto Corsa, the comparison was based on the 2017 Car which was made as DLC for the game; I understand it will never be 1:1 but it is more realistic than the f1 games to actual f1 cars which is why I made the comparison as if a more accurate racing model could be made or the current one improved to become more sim like then racing could be made much more funand less tedious
- 3 years ago@LittleAmigoBrit To be fair im not sure how much the tyre structure change actually affected tyre performance IRL but the regulation changes for 2021 were downforce not tyre high load performance..
Problem with increasing grip is that the current cornering speeds are already faster than IRL.. Increasing kerb height for all tracks doesnt make this better because they are rarely riding kerbs on the inside of corner in unrealistic fashion..
Traction is not that often a problem if you compare esports guys to Australia and those cases that are further off might be fixed by the upcoming patches. Until then its all just guessing- 3 years ago
A change that could be made is to reduce downforce so that cornering speed is reduced, but due to the increased grip, there would be minimal change to the cornering speed.
Traction isn't often a problem for esports guys since they've spent and will continue to spend hundreds upon hundreds if not thousands of hours into the game as it is their job, so they will master it to a level which the casual person will not.
However, despite this one of the big pros of increasing grip would be a more realistic game which would replicate real-life experiences closer than it is currently doing
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