Forum Discussion
@SertacKaratepe_ Now that you do mention it, the braking system is not as realistic as it could be and could definitely be improved
The post I made yesterday wasn't supposed to come off as whiney but on reflection it definitely is; the main reason why I made the post was the second point rather than race starts but I thought I might as well include that. I am happy that torque issues are being worked on, I just wanted to include the second point more like an observation saying that grip levels themselves don't look like they're the issue
Once again I have adapted but still want to give feedback on areas of the game I believe could be improved and have increased realism and by no means do I strive for less competitive and less skilful racing, and I too hope that future updates will not result in massive changes to the difficulty of acceleration, just small tweaks
@SertacKaratepe_ to be fair, it's been a long time since F1 cars have their underfloor as the main source of downforce. All through the turbo hybrid era for sure. You can find CFD data showing that, and that was a huge reason for the reason for the intricate bargeboards - locking the air underneath the car through vortexes.
It's not that the game was simulating a different era. It's just that the simulation was off back then, significantly
By the way, the same applies to F1 22. In the Alex Gilon interview, David Greco went on about the changes they were working on the handling and tyre model that would take the realism a step further and make for a different game, regardless of the regulation changes.
But yes, I instantly dismiss most of the criticism levied against F1 22 when it seems they're using to Norris/Russell's comments on F1 2019 as their ground. Those are no longer applicable. There can still be issues, mind you, but those remarks are no longer relevant.
- 3 years ago@mariohomoh "There can still be issues, mind you, but those remarks are no longer relevant."
https://youtu.be/r7bG4sj1Mrc?t=107
Here's your relevance "a little bit better than last time"... 😉 - mariohomoh3 years agoHero (Retired)
@LeRenard242Thanks, will check it out later. Did he mention TC on medium being more realistic than TC off again?
Edit: and he doesn't. Nothing of the sort.
- 3 years ago
@LeRenard242 wrote:
@mariohomoh"There can still be issues, mind you, but those remarks are no longer relevant."
https://youtu.be/r7bG4sj1Mrc?t=107
Here's your relevance "a little bit better than last time"... 😉And what's the value of this video? WIP version, no discussion about the traction or what TC he was using. If you want to pick something, he really complements the handling in the end.
Otherwise have to say, he predicted win for Sainz in Silverstone quite nicely 😃
- Hansenhaus3 years agoNew Veteran@gizt7 Lando does mention straight line speed and feels its a setup issue but I don't think it is. There might be something weird going on with that. Fernando comes up on him really quick and he mentions that as well. Maybe it is just unrealistic corner exits by the AI. It would be nice if a developer shed some light on this matter.
- 3 years ago@Hansenhaus the developer & shedding light, right... when are we going to hear from the developer of this game....
are they working on a patch for all the issues across all platforms?
who knows! - mariohomoh3 years agoHero (Retired)@LeRenard242 I suggest checking the threads tagged as containing comments from EA staff, specifically those from Codemasters staff.
David Greco and Brad Porter, handling dev and audio designer respectively, are quite active and pop in every other day to talk about the current state of the game or their pipeline. And they're devs, real devs, not community managers making the back and forth we so often see everywhere else.
No ETA has been given yet, but the update reworking torque and transmission seems to be coming soon if you were to guess based on Greco's posts.
I get feeling frustrated by not enjoying as much as we'd like and what EA did with this Origin vs Steam incompatibility is absurd, but I honestly only see similar interaction between studio and consumers on much smaller games with healthy communities. Which EA Answers is far from being at the moment.