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LittleAmigoBrit's avatar
3 years ago

F1 22 Grip Levels and Traction

In F1 22 the Level of Grip and Traction that cars have seems to be incredibly minuscule compared to f1 cars in sims such as Asseto Corsa, Iracing and even in real life:
(https://www.youtube.com/watch?v=ypbjxn_sl8o clip for comparison; look at the throttle control; on most corners, the amount of throttle which is applied without spinning is much higher than in f1 22 with sometimes 75%+ of the throttle being added instantly at 1:30 in the video while in the game on the same corner in Jeddah you can't get away with more than 45-55% throttle with no TC
)

This results in the player being forced to do extreme and unrealistic amounts of throttle control without any traction control which artificially raises the difficulty. To be clear, I am not saying that there should be no spinning or sliding, what I am saying is that currently, you spin way too easily.

Compared to sims such as Asseto Corsa you can see that there is a severe lack of grip, with cars in the f1 22 game losing grip incredibly easily, especially in corners such as Bahrain 11 and 12 (the long right-hander) where you abruptly just lose the tyres and crash out. The traction of the car seems to be disrupted too easily, and the car takes quite a bit of time to regain traction compared to sims and in actual f1.

In conclusion, I believe that currently, the game has taken a step back by making it even easier to spin out compared to last year (which was already unrealistic in its throttle control) and I think it's quite a shame as the handling feels miles better than last year, I hope that future updates will address this and if not then future instalment in the franchise.

tl;dr Grip very little, traction too easily lost and interrupted, unrealistic and very tedious throttle control as a result


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