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Ultrasonic_77
3 years agoHero
@Wollcott wrote:
@Ultrasonic_77Yeah or that. Don't think it's unreasonable but then they also could've said that the result here is not gonna be representative as it's different gears and different levels of traction.
It depends what you mean by 'representative'. I'd argue what they did was far more representative than Alex trying to mirror real F1 gear changes would have been, since it mirrored what (good) players of the game will be doing.
Don't misunderstand me, I do think the current unrealistic high-gear meta is something I'd love to see fixed. In a recent post somewhere I actually put this second only to wanting to seeing BIG improvements in the online experience as my wishes for F1 23.
Wollcott
3 years agoNew Ace
@Ultrasonic_77 I mean it can't be representative if you use higher gears to achieve a similar traction model. That already confirms that traction is very unrealistic.
To really compare real life traction to ingame they have to use the same gears. You can't compare two things and say it's representative if both things are done in a different style. They look at telemetry and say that it's fairly similar out of the corner but then it is only like that because you "cheat" yourself out of the lower traction area by using higher gears. If they really wanted to compare every time a real F1 car goes down under traction in 2nd gear, then you gotta do the exact same thing.
To really compare real life traction to ingame they have to use the same gears. You can't compare two things and say it's representative if both things are done in a different style. They look at telemetry and say that it's fairly similar out of the corner but then it is only like that because you "cheat" yourself out of the lower traction area by using higher gears. If they really wanted to compare every time a real F1 car goes down under traction in 2nd gear, then you gotta do the exact same thing.
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