🙏 @ScarDuck14
I think EA needs to really reset their expectations for this title. Is it a cash cow bringing in lots of in game monetization with minimal investment (old beater with a fresh paint job) or more of a halo product that enhances their brand as well as that of F1?
Yes F1 has a lot of global buzz right now, but the series is about driving, racing - speed, setups, competition - all the other drama & froth is the color that goes with it.
Driving an F1 car IRL is incredibly hard, so the game has to offer that as part of the peak experience.
Yet in order to sell enough copies it has to be accesible to interested but more casual users and offer an engaging progression to keep people interested.
Some thoughts:
- Has to be drivable with a pad - the most common gaming device. Assists can help but a challenging level also has to be there to strive for.
- Has to work WELL with all the supported wheels - anyone whose made that investment is seriously interested so they have to be supported
- Has to acknowledge and reward skill progression - when you turn off an assist and continue on that should earn you a trophy or something - that keeps people working at it (giving up the dynamic driving line was hard for me but very satisfying ultimately)
- the various elements have to also allow comparison and like competion - such as TT needs to sort those assists so you can see how you compare both like and global users
- Tutorials need a huge step up - the copy and pasted elements tell you a basic what but very little how. Maybe even source content from the community - compete for best tire management video or something and then link to these in the game
- setups need this help as well - a problem in any racing title but there is almost no useufl explanation or aids in dealing with setups. Not helped by the current canned setups which have some odd extremes - so harder to know what to tweak. As an experiment I made a setup with all the aero tire and supension elements set to mid point. It was drivable, but also pretty easy to iterate into a decent setup knowing what to tweak to get a desired result. A canned setup that is neutral and middle of the road needs to be included.
The above are focused on the driving/racing experience, which for me is a key interest - there are others but all elements of the game need a seriously good core drving experience IMHO. So the game progression has to recognize and reward efforts in those areas.
Getting people into the game is one thing keeping them coming back is key longer term. I’ll give Breaking Point some nods - it wasn’t so terrible and it did give a bit of DTS flavor mixed in with some track time elements - but that could easily be just given away as a demo/teaser.
Back to EA - right now they’ve stepped on their… er, rep - maybe they know, probably they don’t. But maybe one thing to do is to move the convo up to FOM - they are the license owner and its their rep indirectly on the line if their licensee drops the ball.