Is the AI top speed broken again/still?
Context - and why I'm asking this:
- MyTeam
- Season 05
- Italy GP (Monza)
- Car Fully Developed (All Power Train components)
- Car a LOT ahead of ALL the other teams on the performance comparison charts
- Ferrari Engine (the best one in performance, with a maxed value of 100 at the start of the current season)
- Custom car setup with VERY LOW wings (not 0-0 though)
- AIs at 'only' 90 (I was playing them at 100 until a few races ago)
And then.. on FP3, while I was on Softs, minimum fuel and trying to get the fastest possible lap, I got only the 15th 'best' top speed (DRS opened, ERS active, revs 'screaming' at their maximum - I literally couldn't go any faster than that), as in the pic below:
And then, during the race, even with DRS opened and the Overtake Button turned on (green), I was gaining very little speed on other cars who did NOT had DRS.
Not to mention the AI acceleration out of ALL kinds of corners (but especially the slower ones), which has been pure BS since day 1..
I mean.. their top speed was a problem after the game was released and then it was kinda "fixed" and it felt a bit better, but now it just feels bad again - it's like the devs fix something and break something else at the same time (sometimes they even break something that was already and finally fixed), so.. this is a bit frustrating, of course.
I know there are players here who only care about playing this game online, but there's also a lot of people (like me) who also care about playing the career modes (regular, MyTeam, Co-op) and it's just REALLY annoying how BAD (in several aspects) the AIs are in this game - their BS top speed, super acceleration, terrible awareness (how they fight for positions - attack or defense), etc..
Anyway..
None of this makes any sense to me (how the AIs can be that strong at 90% of their full power, when their cars are NOT as developed as mine - and mine is a LOT better developed).
Also, it was a pain in the * to compete against them in the actual race, because it literally feels like playing against cheaters.
Here are a few more pics to 'prove' the things I said with more actual data:
Above: Power Train department fully developed.
Above: Team Performance Comparison charts (I'm the purple, at the max performance points - 1000 - the closest is Red Bull at around 925, but ALL the teams - even Aston Martin - had unrealistic top speeds as well)
Above: Ferrari was the best engine, along with Mercedes (performance + durability) at the beginning of the season, although all engines should have the same max performance - which still doesn't make sense: if all teams have the same engine performance, but only MY team is fully developed AND the AIs are 'only' at 90%.. they should NEVER get a better top speed than my car - and certainly NOT 14 other cars doing it - LOL
Even IF the AIs car setups had both wings at 0 (which I'm sure it's NOT the case) this shouldn't be happening..
I noticed it's been getting worse and worse at each new patch.. I tend to believe that they keep messing around with the AIs without letting us know and/or that by accident (or on purpose) they reinstated the AIs top speed (or at least part of it) that was taken away on previous patches - all I know is that it's a pain in the butt to compete against the AIs (again) right now..
@ScarDuck14
I understand all that you said and I wouldn't be surprised if the AIs/game are kinda 'scripted' to 'override' their supposed normal performance and get some 'extra' just to make things hard(er) to the player, BUT.. in this case, that's also why we (the players) have the ability of increasing (or decreasing) the AI difficulty level if we want/need to, right?I mean.. there should be no need for the game to literally 'cheat' and give the AIs some BS 'boosts' just to keep things 'entertaining' and 'exciting' for the players - IF we want a bigger challenge, we should just increase the AI level and that's it - that's also why we have the option to 'extrapolate' the AI limit (which is supposed to be 100) and increase them up to 110, for example..
But on the other hand, what's happening is that we're being forced to decrease the AI level - and they're still 'cheating' and doing things they weren't supposed to (and things that the player can't replicate) anyway, so.. all in all, it's just some annoying (and unnecessary - and unwanted) BS added (intentionally or by accident) by the devs.
All I know is that I don't like the AIs in this particular game (F1 22) and I didn't have ANY of these issues in the previous games - I used to play against the AIs at around 95-100 and it was pretty tough and I wouldn't always win, but at least it didn't feel like they were cheating and/or obeying different 'laws of physics' than the players..
Whatever the devs did to "improve" the AIs in this game, I didn't like it (personal opinion, but I read a lot of people complaining about pretty much the same things so I know I'm not 'crazy' - at least I hope not - lol)..
Still this doesn't make sense to me:
If a car/team is maximized (in terms of performance), how can the other 9 teams (on a LOWER level of performance - including top speed) and also with a cap of 'only' 90% of their full performance, get HIGHER top speeds (and better performance overall)?!
THIS is what pisses me off and makes me feel like I'm competing against cheaters..
I 'worked' to develop my car to the maximum and still most of the other teams, which are waaaaay below that maximum (and limited by 90% of their total strength) are performing better (higher top speed).. That's just doesn't make sense (this 'game mechanics') and it's pure BS - just frustrating and annoying..