gundevilNL
3 years agoNew Vanguard
Ps5 1440p
Today PlayStation will add 1440p support, does this mean while playing in 120hz mode we will get 1440 instead of 1080 resolution? Or will the game keep running on 1080 mode?
Today PlayStation will add 1440p support, does this mean while playing in 120hz mode we will get 1440 instead of 1080 resolution? Or will the game keep running on 1080 mode?
Not on PS5… pc only
@ScarDuck14 wrote:Not on PS5… pc only
Respectfully, I really don't think we know this is true.
Both current and last gen. consoles run games across a wide range of resolutions between a minimum of perhaps 720 p and a max. 2160 p ('4k'). Many games (including F1 22) employ dynamic resolution scaling (DRS) which means that the resolution drops when more demanding action mean this is necessary to preserve frame rate.
I can't find info. on the resolution of the 120 Hz modes for F1 22 but the Digiital Foundry technical review for F1 2021 says this runs at 1440p, presumably with DRS (link below, starting at relevant point). I very much doubt this has dropped to 1080p for F1 22. This is the mode I've been playing myself actually and to my very much uncalibrated eyes I would be surprised if it were as low as 1080p too.
What I now realise I didn't properly consider when I first replied is how the above is reflected in terms of the actual video signal output from the TV. I think that the PS5 usually resamples everything up to 4k before sending it to a 4k screen, and 1080p for a 1080p display. As far as I can see the new PS5 update is only relevant for people with 1440p monitors, but for these there is a valid question of what resolution F1 22 can be output to these (in both 60 and 120 Hz modes).
@gundevilNL wrote:
@Ultrasonic_77Now i'm even more confused 🙂
Are you using a 4k TV or a 1440p monitor?
@ScarDuck14 wrote:
@Ultrasonic_77Even so 60fps I’m slow and crash. 120fps Im silky smooth lighting
That's not the same as stating as fact that there is no FPS dependent effect on console though 🙂. Maybe you have now but when I asked previously I don't think you'd specifically tried the kerb type test that really demonstrates the effect? I haven't either as when I've had time on the game I've chosen to do something more fun! I did note that in Alex Gillon's video on the subject he found it hard to tell a difference between 60 fps and 180 fps on PC just with normal driving though so I do think more targeted testing is best.
My take is this. We're told there is no difference in the physics engine between console and PC and so as such it seems pretty unlikely to me that only PCs are affected. What may be the case though is that there are bigger differences as we compare more different frame rates, so my best guess is that the difference between 60 fps and 120 fps is smaller than 60 fps and the >200 fps figures that high-end PCs can achieve on low graphics settings. I'd also guess that 60 fps vs 120 fps is identical on PC and console.
This is one of those things that I'm sure will be obvious to the likes of David Greco based on knowing how the code works so I'm thinking there isn't really a need for players to test to feed back on this, or I'd have given it a go by now. Of course writing about this again makes me curious to experiment though!
A samsung q80 4k tv, with 2.1 hdmi
@gundevilNL wrote:A samsung q80 4k tv, with 2.1 hdmi
In that case forget about this. I fully expect you already have a 1440p image in performance mode. As per the video I shared this was definitely the case for F1 2021 and I have no reason to believe it's changed.