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Re: AI Cars lagging/jittering around constantly during races

Further to this, there is a strange curiosity in the lobby at the moment, whereby we are both showing as having a bad connection to each other. I think the default reaction to this would be to just assume that we must, surely, actually have a problem somewhere, which I really don't think is the case.

So while we were sitting in the lobby, with the connection showing as 1 out 4 red bars (#1 in the image provide), I went and ran a query on the router to make sure nothing unexpected was happening (#2 in the image) and no, across the entire network we're using barely anything (500-ish KBs over the one minute or so this was tracking for). Finally, I did an internet speed check (#3 in the image) and you can see that we have nearly a 1Gb of download and upload bandwidth available, with only 3ms ping to the server.

Again, everything is wired here, no complex port forwarding/blocking/firewall shenanigans going on, and all other games are fine, so I can only conclude that something is going on with F1 22 that's causing an issue. 

9 Replies

  • We might have found something in regard to this issue: The other night we noticed that my co-op partner had left the 'Enable Telemetry' option turned on from where we were capturing some data late last week. While we haven't actually been capturing anything at all since, the reported issues did start to occur around the last time that we were using the telemetry (which, annoyingly, coincided with the 1.07 patch).

    Last night, now having turned that option off, we had our first race all week without a single issue (whereas the best we've had all week has been some minor, re-occurring jittering). I also checked the co-op lobby, and that's showing 3/4 bars consistently for both players now, which is much better (although not perfect).

    This really needs more than one race to check it isn't a coincidence (which I'll do over the next week), but it's looking like that could be the cause (or at least having a big impact on things). I wouldn't have thought the telemetry should have this sort of impact, but it's also not out of the realm of unreasonable, especially if it's broadcasting a lot of stuff constantly.

  • I have this issue with my friend when we are playing 2 player, only me and not him which is really annoying. Do you know if the telemetry was the issue in the end? Would be good to know as I would love to see this resolved.

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago
    @TigerIFE Either player or both off you may have issue with your connection to eachother. Which results in Ai cars jumping around.

  • TigerIFE's avatar
    TigerIFE
    3 years ago
    @ScarDuck14 Can I check somehow if my connection is good? Cause there isn't any network info in the game for some reason (ping or what region I am connected to) like every other game...
  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago

    @TigerIFEI have no idea dude only reason I know it’s likely a convection issue cause I know a couple of people who use 4G to play co-op and results in Ai cars jumping around

    problem is because co-op is peer to peer it could simply be because your isp and  your co-op partners isp may miss something that normally wouldn’t matter 

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago
    @TigerIFE I was just using 4G as an example as it’s not the most consistently stable connection. It demonstrates its most likely a internet Issue rather than a game issue
  • SteveJackson's avatar
    SteveJackson
    Hero (Retired)
    3 years ago

    @ScarDuck14 wrote:
    @TigerIFEI was just using 4G as an example as it’s not the most consistently stable connection. It demonstrates its most likely a internet Issue rather than a game issue

    Almost certainly. Port forwarding or PnP issues when using two consoles attached to the same SOHO router using the same services will almost inevitably run into issues.

    So it's likely a LAN side issue manifesting as a WAN side one. Also the game does use or transmit AI car packet information (if only internally) to record gameplay. Telemetry issues exist within the game as well. 

    Doesn't even need to be a *perfect* storm....just a bit breezy and spotting. 🥳

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