Re: GAME IS UNPLAYABLE ON VR
Wanted to show what the game looks and runs like from my POV inside the headset with the settings shown in game. Along with settings via Oculus app, Oculus Debug Tool, Virtual Desktop app, Steam VR settings, and NVIDIA control panel.
I paused the game first turn since I forgot to put on performance mode in Streamlabs OBS during the recording. You'll notice how I'm moving my head around in game, to show what reminds me of tearing. Even without recording this happens usually at the start of the game which you can see happening.
Settings:
Oculus App:
Refresh Rate: 72Hz
Render Resolution: 0.6x
Oculus Debug Tool:
(Services)
Pixels Per Display Pixel Override: 0
Force Mipmap Generation On All Layers: Off
Offset Mipmap Bias On All Layers: 0
FOV-Tangent Multiplier: 0; 0
Use FOV Stencil: Auto
Bypass Proximity Sensor Check: Off
Adaptive GPU Performance Scale: Default
(PC) Asynchronous Spacewarp: Disabled
Frame Drop Indicator: Disabled
Debug HMD Type: Disabled
Pose Injection: Disabled
"Oculus Link, aka Link cable was not used in the benchmark"
Virtual Desktop App:
Connection: 5GHz @ 1200 Mbps
(Settings)
Frame Rate: 60 fps
Desktop Bitrate: 60Mbps
Dynamic Lighting: Disabled
(Streaming)
VR Graphics Quality: Ultra
VR Frame Rate: 60 fps
VR Bitrate: 150 Mbps
Sharpening: 0
Synchronous Spacewarp (SSW): Disabled
Advance Options: Sliced encoding
Steam VR:
Settings
(Video) Render Resolution: Custom PER-APPLICATION VIDEO SETTINGS
Manage Video Settings for: F1 22
Custom Resolution Multiplier: 53%
Advance Settings Advance Super Sample Filtering: Off
Overlay Render Quality: High
NVIDIA Control Panel:
3D Settings
Program Settings: F1 2022 (f1_22.exe)
Settings
Image Scaling: Off
Ambient Occlusion: Not Supported for this application
Anisotropic filtering: Application-controlled
Antialiasing - FXAA: Off
Antialiasing - Gama Correction: Off
Antialiasing - Mode: Override any application setting
Antialiasing - Transparency: Off
Background Application Max Frame Rate: Off
CUDA - GPUs: All
DSR - Factors: Off
DSR - Smoothness: Off
Low Latency Mode: Off
Max Frame Rate: 200 FPS
Monitor Technology: Fixed Refresh
Multi-Frame Sampled AA (MFAA): Off
OpenGL rendering GPU: Nvidia Geforce RTX 3070 Ti
Power management mode: Prefer maximum performance
Preferred refresh rate: Highest available
Texture filtering - Anisotropic sample optimization: On
Texture filtering - Negative LOD bias: Clamp
Texture filtering - Trilinear optimization: On
Threaded optimization: On
Triple buffering: Off
Virtual Reality pre-rendered frames: 4
Virtual Reality - Variable Rate Super Sampling: Not supported for this application.
F1 2022 SETTINGS
Graphics Settings
Lighting Quality: Ultra High
Post Process: High
Shadows: High
Particles: High
Crowd: Low
Mirrors: Ultra High
Car and Helmet Reflections: Low
Weather Effects: Low
Ground Cover: Low
Skidmarks: Off
Sidmarks Blending: Off
Ambient Occlusion: Off
Screen Space Reflections: Off
Asynchronous Compute: On
Texture Streaming: Ultra High
Video Mode
Display Adapter: NVIDIA GeForce RTX 3070 Ti
Resolution: 1024 x 720 Custom
Output Monitor: 3
Anisotropic Filtering: Off
Anti-Aliasing: TAA Only
DLSS Mode: Off
DLSS Sharpness: Off
AMD FSR Quality Leve: Off
AMD FSR Sharpness: Off
Dynamic Resolution : On
Dynamic Resolution Profile: Balanced
Dynamic Resolution Minimum Scale: 80
VR Settings
OSD Distance: 50
Enable Broadcast Pit Stops: Off
Headset Name: Oculus Quest2
Resolution: 2396x2480
Refresh Rate: 60Hz
Override SteamVR scaling values: On
Scale Factor: 80
Bloom & God Rays: off
Motion Blur: Off
Stencil Mesh: Off