Re: how to remove ice on kerb option
@captainzachevil wrote:
@Ultrasonic_77Why do you think my comparison is to F1 2021 being the point that they made these changes or being the examples of not being able to make up their mind? Autospin was a thing from f1 2010 to about 2012 and then they started moving away from it and then suddenly back in 2021. It's really irritating because I thought it was more interesting when they were making kerb mounting more disruptive to the cars pace vs outright disasterous spinning. (Around F1 2017-2020 I think?)
I just asked a question 🙂. You hadn't clearly defined what you were referring to. For info. previous F1 games I've played are 2015,2017, 2020 and 2021 so I'm not familiar with all of your examples.
Just my personal opinion but I really didn't have a problem with the kerbs in F1 2021 and don't right now in F1 22. I like that learning how kerbs can be taken is a part of the challenge of the game. I've not tried but I assume that turning TC on makes them less of a challenge for those that prefer this. Possibly the 'Surface Type' simulation setting makes a difference too? Not sure if kerbs count as on or off track here. Something you might like to experiment with just in case it makes the game more enjoyable for you.
I don't fully accept the 'autospin' term by the way, since how the car will react does always seem to depend on steering angle, acceleration and gear rather than purely if a kerb is touched or not. This is what some other posters have been referring to above I believe.