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@ScarDuck14 wrote:Not on PS5… pc only
Respectfully, I really don't think we know this is true.
- ScarDuck144 years agoLegend@Ultrasonic_77 Even so 60fps I’m slow and crash. 120fps Im silky smooth lighting
@ScarDuck14 wrote:
@Ultrasonic_77Even so 60fps I’m slow and crash. 120fps Im silky smooth lightingThat's not the same as stating as fact that there is no FPS dependent effect on console though 🙂. Maybe you have now but when I asked previously I don't think you'd specifically tried the kerb type test that really demonstrates the effect? I haven't either as when I've had time on the game I've chosen to do something more fun! I did note that in Alex Gillon's video on the subject he found it hard to tell a difference between 60 fps and 180 fps on PC just with normal driving though so I do think more targeted testing is best.
My take is this. We're told there is no difference in the physics engine between console and PC and so as such it seems pretty unlikely to me that only PCs are affected. What may be the case though is that there are bigger differences as we compare more different frame rates, so my best guess is that the difference between 60 fps and 120 fps is smaller than 60 fps and the >200 fps figures that high-end PCs can achieve on low graphics settings. I'd also guess that 60 fps vs 120 fps is identical on PC and console.
This is one of those things that I'm sure will be obvious to the likes of David Greco based on knowing how the code works so I'm thinking there isn't really a need for players to test to feed back on this, or I'd have given it a go by now. Of course writing about this again makes me curious to experiment though!
- ScarDuck144 years agoLegend@Ultrasonic_77 Ive actually known about this issue for a while without actually knowing it’s a issue. If that makes sense. Limited man plays on pc xbox and PS5 and he mentioned in a video soon after the game launch that he found kerbs and how much you can cut them easier on consoles. He obviously wasn’t aware at the time why. So he thought the kerbs were flatter
@ScarDuck14 wrote:
@Ultrasonic_77Ive actually known about this issue for a while without actually knowing it’s a issue. If that makes sense. Limited man plays on pc xbox and PS5 and he mentioned in a video soon after the game launch that he found kerbs and how much you can cut them easier on consoles. He obviously wasn’t aware at the time why. So he thought the kerbs were flatterYeah I remember seeing him say the same. I think he's fairly unusual amongst the streamers to play on console as well as PC.
- ScarDuck144 years agoLegend@Ultrasonic_77 And he’s open and honest about what he thinks and always helpful. Along with Alex. They are the voices I listen to when it comes to the game. They don’t clickbait for views. And I as much as I like Jarno and Marcel: Their videos are basically taking advantage off YouTubes monetisation model and get cash posting practice sessions. And being pros they won’t give away anything Helpful that may help a competitor
- Nuvolarix4 years agoSeasoned Ace
To know how many fps F1 22 is currently able to run on a PS5 at 1440 we need someone with a 2k (120hz+) monitor to test... 🙂
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