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Re: VR Support for F1 2022

@LordSamuelMumm Which headset is giving you that trouble? Because you say it automatically opens SteamVR which is exactly what its supposed to do. It IS a steamVR game. It uses the openVR runtime which means that whether your headset is WMR like mine, or Oculus, its going to open via SteamVR. Sounds like you have some SteamVR configuration issues. Are you running the beta or standard? try the other one. Reinstall Steam VR from scratch. Theres clearly something going on but its not happening to most people so you should prob look at your own set up before you start threatening legal action because your game won't start. grow up.

4 Replies

  • Chagui1980's avatar
    Chagui1980
    3 years ago

    Hi all,

    Has anyone tried OpenComposite (OpenXR or OpenOVR) - Play SteamVR games without SteamVR! ???

    gitlab.com/znixian/OpenOVR

    or

    gitlab.com/znixian/OpenOVR/-/tree/openxr

    I tried but black screen in window game and no sound, no work, a hope flies away

  • Demiise_UK's avatar
    Demiise_UK
    3 years ago

    @TheMrZoops You really cannot use the "It works for me" approach here when you are likely using different hardware. That's such a naive view to take. If you'd really like to be constructive, then please go and find a Quest 2 headset and link cable and try it for yourself just to see why many people are complaining.

    The game is poorly optimised for the Quest in particular. with constant crashing of SteamVR and very poor performance. Many other games are deisgned to use EITHER the OpenVR runtime (Steam), or the OpenXR runtime (Oculus). It's very well known (and pretty obvious) that Oculus devices will perform best with the native Oculus runtime. Games ran on Oculus devices through SteamVR generally always take performance hits.

    So, why does a game that has been advertised as Oculus Quest compatible not use the Oculus runtime? If they do not support the Oculus runtime, they should advertise as compatible with SteamVR headsets rather than directly listing the Quest. At least this way it's clear to see that the game will ONLY run via SteamVR and that you need to make sure you have a headset that works through SteamVR.

    If it had been advertised in this way, I certainly wouldn't have pre-ordered the game. It's a shame I'm not able to refund or else I would.

    So no, this is not a SteamVR configuration issue, and people are right to complain. I want to see native Oculus support introduced so that I can play the game I paid for, and was advertised as working with the system I have.

    As it stands, the game is not fit for purpose, and has been falsely advertised and as such I don't see why legal action could not be fully justified to anyone with the desire to do so. The worst thing is that EA have not even acknowleged the issues despite the amount of complaints.

  • TheMrZoops's avatar
    TheMrZoops
    Rising Scout
    3 years ago
    @Chagui1980 I have tried open composite using the open XR branch. It works like normal, no more stream vr needed but it didn’t do much to increase performance at all. I believe the devs are still looking into tweaking it.
  • Amioram's avatar
    Amioram
    3 years ago

    @TheMrZoopsOpen Composite doesn't give any benefit in this game because the frame waiting times are fixed in it, probably because the VR implementation uses internal waiting times instead of having the API determine them. Add to this the fact that right now you cannot use Dynamic Resolution in OC (and even if you could it needs to be tested if frame waiting times remain fixed also in this case or not, because if they are then even dynamic resolution will do nothing in OC) and you are only losing performance by using it over OpenVR.

    Until OpenXR toolkit will work with Open Composite there's no reason as to use it, since performance will be worse.

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