@Meza994 wrote:
The second problem is its artificially slowing people down, even if someone drives perfect and doesnt utilize the effect of TC/ABS it would cost them laptime - otherwise a nerf wouldnt work because with perfect inputs it would still be the fastest possible..
We've got games doing electronic aids better. Doesn't need to be "artificial", just have better hooks to work with. F1 22 having more data points for the load vs tyre grip dataset is a good opportunity to work on this.
- Work demand goes up, grip allows it
- Work nears limit of grip, grip still allows it
- Work exceeds grip a bit, you feel the wheelspin increasing or the tyres rumbling under braking but can still carry on
- Work decisively exceeds grip, wheelspin makes the rear step out or you get total wheel lock up under braking.
Total grip (or capacity for work) decreases between 2 and 3 and falls significantly between 3 and 4. A good driver with said perfect inputs would know to ease off when in stage 3.
This is simplifying things a bit, but you'll generally always get something along those lines.
The general perception is that TC and ABS work "too well" in the game. A great player would know to keep the car below 3 and when it touches stage 4, the cut in power or brake pressure is relatively modest. Best of all worlds, can push to the ceiling and not be that harshly penalized when engaging the electronic aids.
With more "conservative" electronics, like those in Gran Turismo or when you crank up TC and ABS to high settings in ACC, the aids' intervention cuts the input so much that the (generally oblivious) driver gets set back to stage 2. They leave performance on the table.
I love that Opmeer's video. Shows exactly that, electronics do not make a player good, it doesn't give you time or super traction or the like. He couldn't set a better time with any of the aids on. However, there's still room to make either the input cut more severe when going from 3 to 4 or make it so the aids engage earlier in stage 3. The latter would be more akin to the electronics fitted in a road car.
Either is fine by me. The misconstrued "electronics make you faster" is a fad I'm tired of already, they do not, but there's room to make TC and ABS less forgiving for those players with no sense for the threshold between 3 and 4. Could finally put the matter to rest.
The franchise finally having a tyre model with enough "resolution" in load sensitivity is a good opportunity to find tune these things.