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Re: Working fix / tweaks for heading turning stuttering / fps issues

Hi,

I did 3 things now to make VR work like a charm:

1st:  

I had to disconnect my Fanatec CSL LC pedals 😔

For some reason  F1 22 has serious issues with pedals connected via USB. 

For the time I went back to the Thrustmaster  T300 default pedals connected to the base.

2nd:

Updated NVIDIA driver to the latest

3rd: 

Using TAA only instead of DLSS etc.

And now I have steady 80 fps with my Rift S and ingame 1.5 supersampling with the VR High preset.

System: 

I78086k

RTX3070

32GB DDR4 3400

6 Replies

  • vrtowel's avatar
    vrtowel
    4 years ago

    I have medium settings with Ambient Occlusion off and texture streaming on High using the link cable at 1.5x render res (90hz no AWS) on a 3080/5800x with no real frame drops but still, that subtle jittering sensation that everyone is complaining about (dirt 2.0 all over again) when turning head left to right (I can also confirm while using the link cable it seems to crash steam VR in-game randomly for no apparent reason)


    like don't get me wrong the above would be great without the crashes using the link cable and jittering sensation 


    I know that's a huge ask but if you could write up a comprehensive settings guide for VD without SSW trying to target 90hz @Grocs_Blech 


    Also, @EA_Barry are there any plans to integrate the Oculus API as most other sim racing platforms do? the oculus headsets perform so much better on their own vs steam VR

  • @vrtowelNo worries - I'll see what I can do. You have a RTX 3080, which is a bit beefier than my RTX 3070. I'll post some thoughts up on 90hz (without SSW) for VD over the next 24 hours.

  • vrtowel's avatar
    vrtowel
    4 years ago

    Ok so here are my results after way too many hours of testing on a 3080/5800x  Ahah. As many people in the forums have mentioned that subtle jittering sensation when moving your head/looking left and right (dirt 2.0 all over again) is present but not as horrible as day 1.






    Settings that won't change 

    Oculus software



    Debug tool settings




    F1 22 graphics - Running Medium preset 


    As @Grocs_Blech has mentioned, ambient occlusion must be off and in Video settings, game AA on - TAA as this seems to always render the best performance regarding jitters.


    In F1 22, VR settings steam render res is staying at 100% and the bottom 3 settings (god rays, motion blur, and stencil) are all off.


    I will not be attempting to use SSW or ASW as I've personally gotten too used to 90hz native playing Iraicng and assetto Corsa.


    Our target is 90hz smooth gameplay which is achievable on all other popular sim racing titles 🙂








    Link cable oculus runtime results (WORST performer)

    I experience no real frame drops with the odd drop to 85 fps, this seems to be the most "jittering experience however the one with the most graphical fidelity.

    Most importantly using the link cable seems to promote steam VR crashes in random instances (can't really isolate the reason), hence the need to search for other solutions.










    Link cable Steam VR runtime results (Still crashes but much better performance than the oculus runtime)

    This is very interesting, the frame drops are rare and only to 87fps with much less jitter, However, link cable still seems to cause crashes particularly as you change from different sessions


    In order to use the steam, VR run time head to stream VR settings -> developer tab -> current run time click change to steam VR. HOWEVER you must boot STEAM VR before booting the game up in order for it to use the steam VR runtime, otherwise, it will revert to the oculus run time (regardless of what steam says) this was shown in the Virtual desktop performance overlay.



    Virtual desktop Oculus runtime results (Optimal)

    Using the High "VR Graphics Quality" in the Virtual desktop settings produced an Ultra smooth experience (so how 10ms lower app latency than the link cable) with the same rare drops to 88 fps.

    the jittering its the same as the LINK + Steam VR combo and miles better than the Link + oculus run time. the visual fidelity wasn't as crisp as the link cable.

     Ultra quality in VD settings induced frame drops to 83 which increased jittering.









    Virtual desktop Steam VR runtime results (CLOSE Second)

    Almost Identical results to the Oculus runtime, ever so slightly more frame drops (2-3%) but a little less Jitters.



    All in all, this was the most painful experience and EA defiantly needs to fix the jittering and optimization of VR as a whole. Specifically, the random crashes using the link cable :/, once this happens it's going to be a great experience



    @Grocs_Blech id love you to try the SteamVR runtime vs oculus runtime on VD and let me know what you think


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