Tire sets are missing in the race (especially noticeable with the M&H ones)
Hello everyone,
as an example, I would like to use an online lobby with complete qualifying and a subsequent 100% race.
As soon as you find yourself in the race, the strategy is significantly influenced by the limited number of usable tire sets. The soft on the outside; I am particularly concerned with the hard and medium tires. Only one set of mediums and one set of hard tires is available at a time, which does not match the real-life situation at all.
This means that 4 softs, 1 medium and 1 hard tire are available for a 100% race. Is this selection intentional? If so, is it obviously wrong.
It looks like the sets from the training that didn't take place as used in the example above are left out. Although these are returned for each training session, they would still have to be available in the race, just like in real life. Correct me if I'm wrong, but this problem has permeated this genre for several parts of the game. Last game, there was still a medium available in qualifying, which meant that 2 instead of one could be used in the race. This only masked the real problem.
I hope that this issue will be addressed.
Kind regards,
(a guy who wants to improve the F1 genre with attention to detail)