Why F1 2020 was so good (and why Codies need to go that road again)
To any former major CM Forum people (like @BarryBL), as well as all other people reading this:
I need to say something...
As you guys know, I love the F1 games franchise, but at the same time, I criticize it the most if there's something wrong.
Now, don't get me wrong, F1 22 is a good game, and they did a good job, but honestly, I can't play F1 22 AND have fun right now, because it has so many problems in which I just think: Does EA blatantly ignore these problems? I'm referring to awful car drivability, overpowered AI, far from the fact that the guy who recently became champion in Suzuka (I won't say the name) dominates everything in every session in Career Mode, and so many more problems I can't possibly list up because it would be faster to list up the good things about F1 22.
And while I was playing F1 2020 yesterday, finishing up my F2 season in Driver Career and joining AlphaTauri, I got myself thinking... What would be if Codemasters broke free from EA?
Now, this is pure speculation, but there are many reasons why F1 2020 was such an amazing title, which therefore underlines the statement:
- The AI are actually beatable on your desired AI level. Back in F1 2020, I can match Expert AI very well, and nowadays, I feel like 86 is my preferred level to go for in F1 2020. I tried Master difficulty prior, but honestly, I'm no Master material.
- F2 AI in F1 2020 is easy to beat, even without custom setups, which shows that F2 is truly a rookie series for F1. Compare this with F1 22's F2 AI, and compared with 2020's F2 AI, that one is a nightmare.
- The cars in F1 2020 are very grippy, allowing for great cornering speeds, which is essential if you want to touch AI on higher levels. And if you know the limit and have a good setup, it's very easy to drive.
- Damage in F1 2020 has a far lower effect than in both successors. If you scratch the wing, even lose the end plate, the car is still decently drivable, even in Monaco. It's still realistic though, where if you have higher damage, the car gets tougher to drive.
- Many minor things that were removed from the successors actually improve the quality of the game, like the specific commentator lines when you go to the first race in Career Mode, and this especially in My Team, where the commentators mention that there is an 11th team in the field, along with so many specific interview questions if you hire certain drivers in My Team, telling you a bit about the drivers. This makes the game much more immersive and gives those scheduled press interviews the something that it needs. This also goes for that celebration scene with the team if a driver became champion, where the champion celebrates with the team in the pits, which touches me every time.
- And finally, and that was the best thing about the game, the race results in F1 2020 aren't predetermined. Where in F1 2021 after a certain update and in F1 22 it was only one driver to win every single race, back in F1 2020, every driver and every team had a chance for the win, even a lower team like Renault or AlphaTauri, or a slower driver like Lance Stroll. This also adds to the realism, as crazy race results like these are rare, but not impossible (Baku 2017 and Monza 2020 anyone?).
Now back to the speculation, if Codies broke free from EA, they would not be restricted to the rules and pressure of EA anymore. The main problem is that EA is trying to turn F1 games into a 1000%, pinpoint exact, unmistakable, highly accurate representation of F1 as seen on TV, and on such a tight schedule in which you release one game every year, there is no time to work and test on everything important that makes F1 games fun to play.
Codemasters used to prioritize playability and eradicating all visible bugs and glitches at the end of the development process, close to the game's release, and afterwards, they worked on the quality of the game, while also trying to stay as accurate as possible to real life representations. I remember the flag that shows during the starting grid first appeared in F1 2020, and Mercedes didn't have the black livery until later in the season, which Codies made permanent with an update. This goes to show that Codies also tries to show passion to real life representations, but not as picky and strict as EA, if you ask me.
Let's just imagine the following things:
- If F1 2020 was made by EA, it would probably be the same bug-infested, unplayable mess that is F1 2021, and it would probably use the Corona Calendar with 17 races, meaning there's no Melbourne, Hanoi, or Zandvoort. The quality of the game would've been a total joke, Lewis Hamilton would have dominated everything (which isn't too bad, but would be the same as the Verstappen problem from F1 22), and the black Mercedes would've been limited time only. And I'm 99.9% certain that if F1 2020 was like that, then all the hate the game received would be justified. Oh, and by the way, the Classic Cars and Invitational Events would be missing.
- If F1 2021 was made by Codemasters, then the cars wouldn't be such a total mess to drive, the AI wouldn't have been so ridiculously overpowered, the calendar would have been correct (with China being replaced by Imola and Portimão, obviously), and there would be more drivers and teams fighting for the win than just Verstappen and Red Bull. And moreover, the quality of the game would be 10 times better.
It's my personal opinion, sure, but it's probably the best thing Codemasters can do at this point. Unless they just don't follow the ideals that EA is aiming for and simply uses the funding to make an F1 game worth playing. It's not as simple as "Create the game, create the AI, insert as many real life graphics as possible, slap a logo on, done", that's EA thinking. If Codemasters want to make a good F1 game in the future, here's what they have to do: First, set the calendar and create the tracks. Then, create the cars, test their drivability and tweak it if need be to make driving fun for all types of players, and test it again until it's fine. Then, create the AI and test it out, tweak the AI should the need arise, test out different simulation values until a suitable one is found, and rinse and repeat for every track. And once that is done, the focus can be set on the visual things regarding car liveries, tracks, HUD, and so on. And before the release, find and eradicate as many remaining bugs and glitches as possible, and once the game is released, keep working on the game to keep it bug-free and entertaining for everyone.
See, everyone thinks I'm just bashing EA for no good reason. But the truth is... If it weren't for EA taking over Codemasters, I'm 99.9% certain that F1 2021 and F1 22 would be far superior titles, each one surpassing the last game, and that's how it should be.
Or maybe I'm just so in love with F1 2020 to not see how much of a gem EA's F1 games are. I'm not sure.
If you guys read this post to the end, let me know what you think about it.
- Nico