Deep Dives in diesem Thread:
Rush
Clubs
Gameplay
Football Ultimate Team
Karriere Modus
FC IQ
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Rush Deep Dive
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Momentan noch auf Englisch, während wir auf die deutsche Übersetzung warten.
Gameplay Deep Dive
Welcome to the EA SPORTS FC 25 Gameplay Deep Dive Pitch Notes my name is Keegan Sabatino, Gameplay Producer on EA FC, and helping me today I have my colleagues, Brae Thompson and Thomas Caleffi (with special thanks to everyone in the Gameplay Team). In this article, we'll break down each gameplay update coming to FC 25 in detail to get you set for launch on September 27.
We'll kick things off with a quick summary of the key features we're introducing, then dive into full feature breakdowns below.
Let's get started!
FC IQ
This overhaul of tactical foundations across the game delivers greater strategic control and more realistic team movement, while a new AI model powered by real-world data influences player tactics through all-new Player Roles.
TACTICAL REVAMP
An overhaul of Team Tactics upgrades positioning at both ends of the pitch and changes how every team plays based on their real-world style, making every match feel fresh and unique.
PLAYER ROLES
More than 50 new Player Roles will guide the way every player thinks and behaves on the pitch, resulting in more authentic tactical intelligence and movement off the ball.
SMART TACTICS
New real-time suggestions and D-Pad functionalities make in-game tactical decision-making more accessible and intuitive than ever, and new broadcast features allow you to better experience the changes as they take effect.
FC IQ
FC IQ is the new core tactical and positional system for EA SPORTS FC™ 25.
FC IQ helps refresh our approach to tactics and positioning to create greater variety and authenticity in gameplay, while a new AI model, powered by real-world data, influences player tactics through all-new Player Roles
In EA SPORTS FC™ 25, FC IQ sits alongside HyperMotionV* and PlayStyles as a foundational pillar of our gameplay innovations. Thanks to real-world volumetric data from top teams and footballers, we built HyperMotionV, which helped us move forward with the visuals and authenticity of our players. Meanwhile, implementing PlayStyles allowed us to further showcase players' abilities and personalities on the ball. FC IQ is the latest fundamental pillar that brings greater variety and authenticity to our gameplay.
We’ve seen our community ask for new updates to Tactics, and our intent is for FC IQ to shake up how players choose to play across all modes.
FC IQ has three main components:Player Roles,Team Tactics,andSmart Tactics.
We will explore these components in even more detail with a later Deep Dive, but here’s what they’ll look like overall.
Player Roles
Player Roles are the main differentiation of FC IQ and guide how every player thinks, behaves, and moves off the ball. Each Role is distinct, with positive aspects and drawbacks.
A majority of Familiar Roles are assigned with help from a proprietary AI model that uses real-world Opta data. Each player will have a Role Familiarity that allows them to perform their duties at a higher capacity than other players.
Roles also determine how your players line up with and without the ball, and you can see that in the menus.
While a Role dictates the main responsibilities of the player, the Focus is a modifier upon the Role that enables players to slightly tweak one or two characteristics of it.
At launch, there are 31 Roles, each with 1-3 Focuses, totaling 52 unique combinations.
We will explore each of these Roles and Focuses in a future Deep Dive.
Position | Role -Focus
GK
Goalkeeper -Defend | Balanced
Sweeper Keeper -Balanced
RB | LB
Fullback -Defend | Balanced
Wingback -Balanced
Falseback -Defend | Balanced
Attacking Winback -Balanced | Attack
CB
Defender -Defend | Balanced
Stopper -Balanced
Ball-Playing Defender -Defend | Build-Up
CDM
Holding -Defend | Roaming
Centre-Half -Defend
Deep-Lying Playmaker -Defend | Roaming
CM
Box-to-Box -Balanced
Holding -Defend
Deep-Lying Playmaker -Defend
Playmaker -Attack | Roaming
Half-Winger -Balanced | Attack
RM | LM
Winger -Balanced | Attack
Wide Midfielder -Defend | Balanced
Wide Playmaker -Attack
Inside Forward -Balanced | Attack
CAM
Playmaker -Balanced | Roaming
Shadow Striker -Attack
Half-Winger -Balanced | Attack
RW | LW
Winger -Balanced | Attack
Inside Forward -Balanced | Attack | Roaming
Wide Playmaker -Attack
ST
Advance Forward -Attack | Complete
Poacher -Attack
False 9 -Build-Up
Target Forward -Balanced | Attack | Wide
Role Familiarity
While the Roles are determined per position, Familiarity is connected to specific players and acts on the Role level.
Familiarity is position-based, meaning that if a player has that position as one of their preferred ones, they can play any role in that position. This applies to any position a player might have.
Our proprietary AI model helps determine the Role Familiarity of a majority of players in FC 25.
[Role]- A base role means the player can play in that Role.
[Role+]- Indicated with a ‘+’ sign meaning this player has mastered the Role.
Every player in FC 25 has at least one Role+.
[Role++]- A ‘++’ sign indicates the player is a world-class player in this role.
Out of Position- The yellow exclamation mark indicates a simplified version of the Role when the player is out of position.
Team Tactics
FC IQ Team Tactics introduces systems used by football’s top tacticians and upgrades the football IQ of every player on the pitch. As a result, your whole team will think and behave more like real-world pros.
These are the main components of team tactics:
Tactical Settings - Formation, Defensive Approach, and Build-Up Style
Tactical Presets, which let you quickly set your tactics
Views for your team with and without the ball
Dynamic Summary that analyzes your tactics
Create 5 independent Custom Tactics
A unique code to share your tactics
And many more, like a new Squad tab for Roles, which we will explore in our future Deep Dive
Smart Tactics
Smart Tactics make in-game tactical decisions more accessible and intuitive, and allow players to better experience their changes as they take effect.
A new messaging system will suggest a range of tactical changes in-game based on the current flow of the match, and players will be able to easily perform changes using the directional buttons.
These are the main components of Smart Tactics:
Directional pad:
My Tactics (your custom tactics)
Tactical Focus
Quick Tactics
Tactical Suggestions during the match
New menu
New Substitution menu
Animated chalkboard and AR visuals
New Tactics-specific Commentary
Change Tactics and Subs at any time
We will explore more in-depth about FC IQ in a later Deep Dive.
HyperMotion & PlayStyles
HyperMotionV* technology uses volumetric data to create lifelike player movements. Meanwhile, GK Playstyles bring a new level of depth to the goalkeeper's role, affecting how they react to different situations on the pitch. This technology allows for our AI to better mimic real-life player behaviors, making each match feel fresh and unique.
HyperMotionV[NG]
HyperMotionV Technology continues to evolve towards achieving new levels of authenticity and helps us refresh what’s possible on the pitch, bringing to FC 25 new animations that are driven by real-world volumetric data with the goal of fuelling FC IQ while making players more unique.
AI Mimic[NG]
As a reminder, AI Mimic takes footballers’ real-world volumetric data and uses advanced artificial intelligence to recreate unique body movements.
AI Mimictechnology uses numerous frames of volumetric animation, providing an additional level of detail and fluidity for over 1800 players, including more than 200 new women, ensuring a more diverse and inclusive representation of the global football community. Compared to FC 24, where we had 1,373 players with upper body movement, we've expanded our library to include 1,847 athletes with full body movement, encompassing both upper and lower body actions. This expansion is intended to improve the overall gameplay visuals and bring a new level of realism to the virtual pitch.
GK PlayStyles
Footwork
Who Has It
A goalkeeper who is known for using their feet to make difficult saves.
Gameplay effects - PlayStyle
Performs foot saves faster and with extended reach.
Gameplay effects - PlayStyle+
Performs foot saves more quickly with even greater reach.
Rush Out
Who Has It
A goalkeeper who is known to often challenge attackers head-on in 1v1 situations.
Gameplay effects - PlayStyle
Rush speed is increased and has an improved reaction speed to shots in rushing situations.
Gameplay effects - PlayStyle+
Rush speed is greatly increased and has a faster reaction speed to shots in rushing situations.
Deflector
Who Has It
A goalkeeper who is known for having great deflection control to safer spaces.
Gameplay effects - PlayStyle
Performs deflection saves into safer areas with increased ball speed control.
Gameplay effects - PlayStyle+
Performs deflection saves into safer areas or towards free teammates with greater ball speed control.
Cross Claimer
Who Has It
A goalkeeper who is known to often come off the line to claim high balls from dangerous areas.
Gameplay effects - PlayStyle
Comes out to claim crosses with increased pace, increased awareness of the ball trajectory, and further punch reach with increased power.
Gameplay effects - PlayStyle+
Comes out to claim crosses with greater pace, greater awareness of the ball trajectory, increased punch reach with greater power.
Far Reach
Who Has It
A goalkeeper who is known for the ability to cover the net and extend their reach to save challenging shots.
Gameplay effects - PlayStyle
Performs diving saves with improved reach and has access to extended reach animations.
Gameplay effects - PlayStyle+
Performs diving saves with greater reach and has access to extended reach animations.
Far Throw
Who Has It
A goalkeeper who is known for starting counter attacks with long throws.
Gameplay effects - PlayStyle
Able to perform throws with increased speed and distance.
Gameplay effects - PlayStyle+
Able to perform throws with greater speed and distance.
Attacking
The attacking phase of the game has received a comprehensive overhaul with an Accuracy Revamp. This includes new Skill Moves, the ability to let the ball run to create space, and improvements to passing, shooting, and dribbling. Our changes here aim to give players more control and precision, making attacking plays more rewarding and exciting.
Passing
We're excited to share some significant updates to passing mechanics, which aim to make every pass more authentic and rewarding.
Passing Accuracy Changes
In FC 25 we have implemented a redesigned Accuracy system in order to bring more personality and authenticity to the virtual pitch. This new system is designed to reflect the real-world challenges of making accurate passes under pressure, different angles, and various difficult situations. Players will notice that passes now feel more personality-based, meaning the skills and Attributes of the player you're controlling will have a greater impact on the outcome of each pass. This change also ensures that good situations, where you make smart, tactical decisions, will yield better results, truly rewarding your football acumen.
Other Passing Changes
In our continuous effort to refine the gameplay experience, we've implemented several key updates to passing mechanics;
New Slip Animations:Added and refreshed new animations to reflect the challenges of playing on wet and slippery surfaces. After a hard pass, players might occasionally slip, adding a layer of realism to the game.
Note:These animations only trigger in matches with Rain or Snow weather conditions non-competitive modes. These animations, when triggered, are only visual and do not affect end results of passes or shots.
Tight Angle and Powerful Passes:Added and refreshed new animations for high-powered passes made at tight angles. Our intent here is to add variety and realism, making difficult passes look and feel more authentic.
Improvements to Crossing Receiver Targeting:Adjusted the cross receiver targeting to be more consistent and predictable.
Shooting
There is no better feeling than putting the ball in the back of the net, and we hope to provide players with even more ways to do this in EA SPORTS FC™ 25.
Our goal with these changes is to create a more immersive and realistic football experience that rewards players for their knowledge, strategy, and skill. By making passing more nuanced and reflective of real-life football, we believe we can bring a new level of excitement and challenge to the game.
Shooting Accuracy Changes
One of the significant updates we're introducing is to shooting accuracy, which now aligns with the changes we've made to passing accuracy. This means that the accuracy of shots will now more closely mirror the real-life abilities of players, their playstyles, and the specific situations they find themselves in during a match. Players can expect that taking shots in difficult situations will feel more challenging, with new animations added to showcase off-balance and tough-angle shots.
Other Shooting Improvements
In addition to the accuracy changes, we’ve made several other improvements to shooting in EA SPORTS FC™ 25:
Off-Balance Follow Through:New to the game, players can now trigger off-balance animations. This feature takes into account the angle and power of the shot, adding another layer of depth to shooting mechanics.
Animation Refresh:Added and refreshed new shooting animations based on volumetric data.
Controlling the Ball (Dribbling)
This year we've focused on refining the dribbling experience in EA SPORTS FC™ 25, allowing players to feel more grounded and in control when maneuvering on the ball. Additionally, we've cleaned up animations to eliminate some potentially awkward movements, ensuring that every dribble and turn looks and feels more lifelike.
Dribbling Improvements[NG]
In FC 25,our dribbling improvements include:
Improvements to various turning angles
New and Refreshed animations when dribbling with the ball
New and Refreshed animations when receiving the ball
Effort Dribble [NG]
Note: The following abbreviations will be used for controls: LS = Left Stick, RS = Right Stick
Improvements made to input direction influence on Effort Dribbles and responsiveness
Refreshed animations to improve angle variations
R1 + RS (Flick in Any Direction) OR RS (Hold in Any Direction) || RB + RS (Flick in Any Direction) OR RS (Hold in Any Direction)
First Touch PlayStyle Improvement
New animations were added for first touches, for both ground and aerial passes
Let Ball Run Improvements
Let Ball Run will now start playing the animation on request, instead of waiting for the ball to reach the player
Press and Hold R1 + LS (Away From Ball) || Press and Hold RB + LS (Away From Ball)
The following command has been removed: Orbit DribbleL1 + L2 + LS Direction || LB + LT + LS Direction
Skill Moves
New Skill Moves have been added along with some changes to existing ones.
New Skill Moves
Big Feint (2-star)
Hold L2 + Flick RS left/Right (+ LS Direction to Exit) || Hold LT + Flick RS left/Right (+ LS Direction to Exit)
Stop and Go (2-star)
Hold L2 + RS Back, Forward || Hold LT + RS Back, Forward
Cancellable
Step Over Ball (4-star)
Hold L1 + Flick RS Forward, Left/Right || Hold LB + Flick RS Forward, Left/Right
Cancellable
Toe Drag Stepover(5-star)
Hold L1 + Rotate RS Right, Back, Left / Rotate RS Left, Back, Right || Hold LB + Rotate RS Right, Back, Left / Rotate RS Left, Back, Right
Skill Move Changes
New Trickster Fake Shots
□/o+x+ LS Direction || X/B + A + LS Directionfrom Stand or jog
Skill Moves updated
Drag Turn (4-star) - updated animation to be more responsive and effective in correct situations
Drag Back Spin (4 Star) - Has been moved toHold L2 + Flick RS Fwd, Flick Left/Right || Hold LT + Flick RS Fwd, Flick Left/Right
FromFlick RS Back, Flick RS Left/Right
Added new 180° Flair nutmeg (4-star) animation
Hold L1 + R1 + Flick RS Direction || Hold LB + RB + Flick RS Direction
Defending
Defending has also been enhanced with the introduction of professional fouls, with the aim of adding new strategic elements to gameplay. With improvements to goalkeeper movement and rushes, along with an increase in Player Switching speed, we want players to be able to defend more responsively.
Defensive Actions
We want you to be able to take more control over the pitch to shut down your opposition with revamped core mechanics, and a new mechanic, the Professional Foul.
Professional Foul
This action can be a strategic choice to halt a counterattack or stop an opponent’s promising advance. However, while initially always resulting in a yellow card, excessive use of Professional Fouls in a match can lead to red cards.
To request a professional foul, you can press:
R1+X || RB+A
Other Defending Updates
Reaction Time Modifier:Added a new setting to help compensate for the speed in which the Next Player Switch changes to allow you to calibrate to your needs.
Slide Tackles: Improvements to slide animation logic to ensure better possible outcomes.
Shoulder Challenges:Animation cleanup and improved tackler's responsiveness of getting the ball after shoulder challenges
Animation Refresh:New and refreshed new animations from real world Volumetric Data.
Defensive Positioning
Defensive Awareness when Beat: Improved defensive AI to recognize instances where they are about to be beaten by an attacker, dropping more centrally toward the goal
Defensive Formations:The system now considers the formation chosen and adapts it based on FC IQ's tactical setup.
Player Marking Inside Box:Increasing defensive AI ability to zone mark inside the defensive 18-yard box, aimed at countering cut-back goals. Defenders will not follow the ball carrier as precisely, but rather try to defend the cutback pass with increased effort and efficacy.
Goalkeeper
The goalkeeper position has received several improvements in EA SPORTS FC™ 25, from Goalkeeper Movement to the new Rush to Contain mechanic.
Goalkeeper Movement
Goalkeepers can only be manually moved 1-2 steps in any direction, with a short cooldown period after use to prevent this move from being overused.
In summary:
Adjustment made to Goalkeeper Movement, allowing only 1-2 steps to set themselves up for a save in that direction
Goalkeeper will return to base position after a short delay
Goalkeeper will also have a short cooldown between GK movements
Animation Refresh: New and refreshed animations for Leg Saves, Kick Saves, Diving Saves, and Punch Saves
During set pieces like corner kicks and free kicks, the Goalkeeper's manual movement will function as it has previously.
Goalkeeper Rush
In EA SPORTS FC™ 25, we are adding a new type of Goalkeeper Rush to the player's toolkit. This new mechanic will have the goalkeeper rush out and close the distance to the attacking player but remain a distance away from them to close down the shooting angle.
To perform Goalkeeper Rush to Contain:
Tap ▲ + Hold ▲ || Tap Y + Hold Yto perform Goalkeeper Rush to Contain
Other Goalkeeper Changes
Input changes for Goalkeeper Cross Intercept renamed to Goalkeeper Rush to Center:
Tap ▲ + Tap ▲ || Tap Y + Tap Yto perform Goalkeeper Rush to Center
Tap ▲ || Tap Yto cancel Goalkeeper Rush to Center
Across The Pitch
Visual enhancements across the pitch aim to bring a new level of authenticity to the game, from the lushness of the grass to the more lifelike player models. New set pieces roles add variety to the game, while the introduction of bench players' G5 rules and the Eval Engine's Pass Map offer deeper tactical analysis and strategic options.
Set Pieces
Corner Roles*
Might not be available in all modes*
Players can now select players to fill 3 important locations during corner kicks;
Near Post: Player selected here will be the main post watcher on the defensive corner and will make the near post run on the offensive corner.
Back Post: Player selected here will be located on the far side of the defensive corner and will make a back post run on the offensive corner.
Target Player: This player will be located centrally in the box on the offensive corner.
Free Kicks
Quick Free Kicks:Players can now request a Precision PassR1 + ▲ || RB + Yfrom a Quick Free Kick
Adjusted shot speed from further distances to allow for more options when taking a far free kick.
Penalty Kicks
Adjusted Composure Circle speed based on the player's Composure Attribute.
New Penalty Kick Avatar runs can be applied to Avatars in Player Career and Clubs.
New Penalty Kick animations for multiple players.
Rules
Our updates in this part of FC 25 are designed to improve the overall gameplay experience, bringing it closer to real-world football. From the introduction of the Offside Advantage Overlay to adjustments in foul logic, we’re aiming to enhance the game for both serious and more casual EA SPORTS FC™ players.
Offside Advantage Overlay
A visual cue appears on the pitch, making it easier for players to recognize offside positions during gameplay
User Color Advantage Overlay
An overlay intended to improve player visibility on the pitch
This overlay adjusts the brightness and contrast of Player Items, ensuring that they stand out against the background, regardless of the environmental conditions or the time of the match.
Note:When playing local with multiple controllers, the Advantage overlay will appear in the corresponding color of the player that has committed foul.
Extra Substitutes* [NG]
Might not be available in all modes*
Players will now have (9) available bench slots depending on the competition, enabling more flexibility when it comes to mid-match tactical changes.
Aggressive Team and Player Foul Animations
Updated animations and reactions related to fouls
Aggressive team and player foul scenes have been enhanced to reflect the intensity and emotion of matches
Improvements to Foul Logic on GK Dives
Improved foul logic related to goalkeeper dives, making foul calls between them and attacking players more accurate
Red Card Advantage
A newly introduced system adds an advantage call for potential second yellow or straight red card scenarios, allowing play to continue. Second yellows and red cards can be given later, during the next stoppage in play.
Note: The Red Card Advantage is only intended to occur during clear goal-scoring opportunities.
Eval Engine
Added a new Pass Map in the stats screen to provide more in depth information for players.
Player Movement
We’ve made the following improvements to player movement:
Off-Ball Movement:Improvements to player movement visuals when moving around the pitch
Goal Post Interactions:New interaction animations when a player collides with the goal post.
Goalkeeper Falls:Improved visual quality of the goalkeeper's movement when falling and getting up off the ground to bring more authentic motion to the game.
Shielding:Improved consistency of player's ability to shield the player from incoming players. Shielding is now tied to player fatigue, so the more tired a player is, the weaker their shielding can be.
Simulation Mode
For those who enjoy a more strategic and simulated approach, the Simulation Mode introduces enhanced CPU AI, wind effects, and player-controlled sliders for fine-tuning gameplay.
Simulation Mode will be available in the following modes:
Player Career
Manager Career
Kickoff
Tournament
The following are the preset slider settings that come into effect during Simulation Mode:
CPU AI
With Simulation Mode, customized preset sliders tune the CPU AI to better mimic the speed of authentic matches, giving offline players a slower, more authentic version of the world’s game.
CPU Sliders
Located in Game Settings > CPU Sliders, we are introducing two new presets for CPU sliders in EA SPORTS FC™ 25. These presets are:
Tactical
CPU decision making varies based on opposing team’s style of play
Note - Tactical CPU sliders are overwritten at the start of every match
Dynamic
Similar to Tactical CPU sliders, but slider values will fluctuate slightly from their Tactical values
This can allow for more CPU AI behavior variety when playing the same opponents multiple times
New CPU Sliders added to FC25:
Tackle Aggression
Buildup Speed
Shot Frequency
First Touch Pass Frequency
Crossing Frequency
Dribble Frequency
Skill Move Frequency
Wind Effects
Wind is new to EA SPORTS FC™ 25, and will be available for all offline modes, toggleable via Settings > Match.
Wind effects impact various aspects of the match,such as ball trajectory, player hair, and jersey physics. Wind effects will be available in the following modes, toggleable via Settings:
Player & Manager Career
Kickoff
Tournament
Note:Players can choose between three different Wind Effects - Low, Medium or High. Wind will not change speed or direction during the course of a match.
We hope this Gameplay Deep Dive gives you a good sense of the exciting features and mechanics coming to EA SPORTS FC™ 25. Our team is dedicated to providing an immersive and realistic football experience, and we can’t wait to see you get your hands on our new features and changes. Thanks for taking the time to read our Pitch Notes!
Momentan noch auf Englisch, während wir auf die deutsche Übersetzung warten.
Football Ultimate Team Deep Dive
Welcome to the EA SPORTS FC™ 25 Football Ultimate Team™ Pitch Notes, I’m Azlan Mustapha, Lead Producer, joined by Celina Chang, Producer on Football Ultimate Team™ Rush. We're excited to share details on the new features coming to EA SPORTS FC 25 Football Ultimate Team™.
Football Ultimate Team™ in EA SPORTS FC 25 will let you team up with friends in 5v5 Rush, unlock new levels of strategy in 11v11 with Player Roles and FC IQ, and introduces some long awaited community requested features.
We’ll see you on the pitch on September 27th for Worldwide Launch, but until then, let’s dive deep into what Football Ultimate Team is all about in EA SPORTS FC 25.
ULTIMATE TEAM RUSH
Bring your favourite player item from your Ultimate Team club, team up with friends, and hit the pitch in intense, locked-to-player 5v5 matches. Rewards earned in Ultimate Team Rush can be used to improve your own Ultimate Team roster in the 11v11 experience.
FC IQ IN ULTIMATE TEAM
FC IQ informs the Ultimate Team experience in a variety of key ways. Manager Items will feature the manager’s real-world tactical preferences, authentically influencing how your team plays on the pitch. Player Roles are also part of each player item and available from the very beginning of the Ultimate Team season.
NEW STADIUM & MATCH EXPERIENCE
The Ultimate Team match experience is fully refreshed thanks to newly designed stadiums and more engaging live broadcasting sequences. New presentation elements highlight lineup decisions and both teams’ unique players. Larger away sections allow you to bring more of the home stadium experience on the road.
COSMETIC EVOLUTIONS
The Player Item shell has always held the spotlight in Football Ultimate Team™, but now you can make it your own in unique ways. Upgrade Player Item shells with all-new cosmetic Evolutions: add more breakouts and modify embellishment components such as backgrounds, borders and SFX.
RUSH
We're excited to introduce Rush to Football Ultimate Team™, a new way to play and win with friends. Select your favourite player to control and build your dream 5-a-side squad with up to three friends, then compete for rewards in 5v5 matches.
A New 5v5 Experience
Rush is a 5v5 experience, including AI-controlled goalkeepers, allowing you to either team up with up to three other friends or drop in as a solo player and get matched up with other players. Bring your favourite player to control and your teams’ choices will contribute towards earning Rush Points.
Events
When playing Rush, you’ll need to first select an event. Rush events in Football Ultimate Team™ are designed to offer players another layer of challenge in squad building by limiting the Player Items you can bring into the event. Each event can come with specific entry requirements and these requirements may restrict the eligible pool of players based on Rarity, Attributes, or countries/regions, leagues, and clubs. Different Rush events may provide faster progression towards completing your weekly Rush Objectives, but all events will contribute to the same set of weekly Rush Objectives.
Squad Building
Rush introduces a collaborative squad building experience in Football Ultimate Team™. You will need to work together with your team to pick players that perform on the pitch, and also complete block requirements to maximise Rush Points earned.
After finding teammates, you will enter the squad building phase. Players from your Club will be pre-filtered based on the event entry requirements for you to quickly choose from. If you’re not satisfied with the recommendations, you can still search for specific players from your Club during this phase.
You and your teammates will have 90 seconds to select the players you want to use in the match - remember, each of you will only be able to control the player you select. Duplicate players are not allowed on the same team, including other versions of players as well. Once each player has locked in their selection, or the timer expires, your team will begin matchmaking with opponents.
Earning Rush Points
Rush Points are the primary way you will complete Weekly Objectives and earn rewards in Rush. They can be earned both on the pitch, and in squad building by completing block requirements with your team.
The fastest way to earn Rush Points is to win matches with friends in your group - but there are many ways to earn Rush Points:
Winning a match
Playing a match
Playing with friends
Completing blocks
Winning multiple Rush matches in a row
Blocks are optional challenges that your team can solve collectively, and within each Rush squad building phase your team can have up to 5 blocks to complete. Blocks offer ways to earn more Rush Points, and they may change from event to event.
Block requirements can target player Attributes, team composition, and more.
By successfully completing these blocks, your entire team will be rewarded with bonus Rush Points. Some blocks will provide flat points, multipliers, or conditional bonuses. As mentioned before, our goal here is for players to collaborate closely with their team, strategizing on team composition to meet these requirements.
Blocks can award your team with:
Rush Points
Rush Point Multipliers
Bonus Rush Points on win
Bonus Rush Points per goal
Rush Objectives
A Rush Objective Group will be available each week, allowing you to earn rewards based on Rush Points earned that week. By participating in Rush events and completing block requirements, you can increase the amount of Rush Points earned from that match for you and your team. While these Rush Objectives will be available each week, there may also be additional Objectives related to Rush allowing you to earn more rewards.
Matchmaking
In Rush, you can play with any group size up to 4 players, and whether you’re playing as a solo, duo or trio, players will be found to fill the remainder of your team. Matchmaking will take into account your skill level within Rush specifically and use this to match you with teammates, and your overall team skill when finding opponents. Matchmaking pools will be separated based on events to ensure that players will be playing with the same event entry requirements and eligible pool of Player Items.
If a player leaves a match in-progress, their chosen player will be controlled by the AI. The match will end if all players on a team are not present.
In summary, build your dream 5v5 squad with up to 3 other friends while maximising your Rush Points. Then, compete to win and complete Objectives for exciting rewards.
FC IQ
FC IQ overhauls tactics to deliver greater control over your team's strategy, both on and off the ball in 11v11 Football Ultimate Team matches. A new AI model, powered by real-world data, influences player tactics through all-new Player Roles
Manager Items also now come with Tactical Presets, which you can use to emulate some of your favourite real-world tactical setups.
Manager Presets
Manager Items will feature their real-world tactical preferences and allow you to influence how your team plays. They also have Tactical Presets which are a great way to try out new and different team setups for those who want to experience new tactical approaches without customising from scratch.
You will be able to use the Tactical Preset of your currently active Manager and save it to a Tactics slot, enabling you to assign it as your starting Tactic or one that you reactively switch to during a match.
Player Roles
Player Roles are a new part of each Player Item and are replacing Work Rates. Player Roles will guide the way players think and behave on the pitch, resulting in more authentic tactical intelligence and movement off the ball.
At launch; the following player roles will be available:
Position | Role -Focus
GK
Goalkeeper -Defend | Balanced
Sweeper Keeper -Balanced
RB | LB
Fullback -Defend | Balanced
Wingback -Balanced
Falseback -Defend | Balanced
Attacking Winback -Balanced | Attack
CB
Defender -Defend | Balanced
Stopper -Balanced
Ball-Playing Defender -Defend | Build-Up
CDM
Holding -Defend | Roaming
Centre-Half -Defend
Deep-Lying Playmaker -Defend | Roaming
CM
Box-to-Box -Balanced
Holding -Defend
Deep-Lying Playmaker -Defend
Playmaker -Attack | Roaming
Half-Winger -Balanced | Attack
RM | LM
Winger -Balanced | Attack
Wide Midfielder -Defend | Balanced
Wide Playmaker -Attack
Inside Forward -Balanced | Attack
CAM
Playmaker -Balanced | Roaming
Shadow Striker -Attack
Half-Winger -Balanced | Attack
RW | LW
Winger -Balanced | Attack
Inside Forward -Balanced | Attack | Roaming
Wide Playmaker -Attack
ST
Advance Forward -Attack | Complete
Poacher -Attack
False 9 -Build-Up
Target Forward -Balanced | Attack | Wide
Alternate Player Roles will be introduced throughout the year, allowing you to choose from a variety of Player Items as strategies continue to evolve over time.
Role Familiarity
Each player will have a Role Familiarity that allows them to perform their duties at a higher capacity than others. With all of the combinations of Player Roles and Role Familiarity, our aim is to have much more variety and specialisation when it comes to picking Player Items for your Football Ultimate Team™.
Base
If a player is assigned a position that is one of their preferred positions, they will have access to all of the Roles of those positions in at least a Base level.
Role+
Every player will have at least one Role+, indicating that they are accomplished in that Role.
Role++
Reserved for the best-of-the-best, the few players with Role++ are world class in that Role.
Out of Position
The yellow exclamation mark indicates a simplified version of the Role when the player is out of position.
Keep on the lookout for Special items with Role Familiarity upgrades released in select Campaigns & Programs throughout the year.
Personalise and Share
FC IQ introduces a number of other improvements to how you set up and manage your tactics.
Tactics will now be shareable via a short code that you can show your friends or followers. Adding a tactic from a code can be done easily in-game and in the FC Companion.
You will also be able to give your tactics custom names so you can quickly switch to the desired tactic mid-match with ease.
Formation and Position Changes
We’ve also made a number of adjustments to formations and positions.
The CF and LWB/RWB positions have been removed.
The following formations have been removed or adjusted:
Removed
4-4-1-1
Other variations are available
4-3-3 (5)
5-2-2-1
Adjusted
4-3-2-1
2 CF replaced by 2 CAM
5-3-2
LWB/RWB replaced by LB/RB
5-2-3
LWB/RWB replaced by LB/RB
5-2-1-2
LWB/RWB replaced by LB/RB
3-4-2-1
2 CF replaced by 2 CAM
These are only some of the changes brought by FC IQ. For a full breakdown of the changes, check out the FC IQ Pitch Notes in the near future.
New Stadium and Match Experience
We’ve built a brand new Football Ultimate Team™ Stadium and upgraded the matchday experience with the goal of making every moment feel more alive and immersive.
New Stadium and Enhanced Atmosphere
This state-of-the-art Stadium is not only intended to look spectacular, but also to enhance the atmosphere of every match. With larger away sections, you can even bring a bigger crowd of fans to support your team on the road.
We're also taking you beyond the pitch with new locker room, tunnel, and exterior sequences leading up to the match. These areas will also reflect your customisations, making your Football Ultimate Team™ journey feel more unique than before.
Detailed Match Presentation
New broadcast sequences have been introduced to highlight the most dangerous players on the pitch as well as the squad building and tactical decisions made by you and your opponent. The match introduction will now highlight your opponents’ players with the most goals and assists, as well as any notable player debuts.
During matches, new broadcast elements have been added which reflect your team Chemistry, squad building choices, player debuts and spotlight in-form players on the pitch, featuring their goals or assists in the last 3 matches within that mode.
The new sequences featuring the stadium exterior, locker room and tunnel, along with the new on-pitch broadcast elements are available only on PlayStation 5, Xbox Series X|S, and PC.
Cosmetic Evolutions
We want you to have more ways to personalise your items and flex your achievements, so in EA SPORTS FC 25, Evolutions are being expanded to allow you to change the visuals of your players in all new ways, with Cosmetic Evolutions.
What can I customise?
You can add new visual elements, change the colour of your Player Items, and add animations, or even sound effects to your favourite Player Items. We’ll also have customisations that you can adorn your Player Items with to reflect your accomplishments in the game.
Cosmetic upgrades cannot be stacked, so applying a cosmetic upgrade will replace the previous one. Additionally, Evolutions which upgrade Attributes may also feature Cosmetic upgrades.
How do I unlock Cosmetic Upgrades?
Cosmetic Evolutions will be accessible through the main Evolutions page, where we’ve introduced tabs to better categorise the selection. They can be activated in the same way that other Evolutions are, and can be obtained with UT Coins, FC Points, Objectives, or rewards.
Evolve Your Favourite Player Items More Often
Evolutions can be a great way to customise and level up your favourite players, but in EA SPORTS FC 24 it wasn’t always possible to evolve the Player Items you wanted to due to entry requirements. In EA SPORTS FC 25, we will allow more flexibility in which players you upgrade. Allowing you to select the players you want, more often.
In EA SPORTS FC 25, Evolutions can have maximum limits on certain Attributes. Players who will meet or exceed the limit can still be selected for that Evolution and receive upgrades to their other Attributes, as long as they satisfy the requirements.
Community Improvements
In EA SPORTS FC 25, we’ve made a number of improvements to the Football Ultimate Team™ experience based on your feedback, and we’re excited to show them to you, so let’s get right to the chase.
Duplicate Storage & SBCs
Untradeable Duplicate Players will now have their own storage system as part of SBCs. This means that if you acquire an Untradeable Player Item that you already own, you can now store it directly in SBC Storage instead of quick selling the duplicate.
SBC Storage can hold up to 100 Untradeable Items, accessible from the new SBC Storage tab within each SBC. You will also be able to access and send Items to SBC Storage from the FC Companion.
Division Rivals
Division Rivals is intended to be your everyday destination for competitive play, and we’ve made a number of changes in EA SPORTS FC 25 to improve the experience and reduce friction points for players.
Weekly Rewards & Points
We want your hard fought draws and 90th minute equalisers to be worth something. So we’ve adjusted the reward system to be based on points instead of wins. You will now earn 3 points for a win and 1 point for a draw, ensuring that your efforts in close matches are not in vain and will contribute to your weekly rewards progress.
We’ve streamlined weekly Rivals rewards into a single selection, where we were previously seeing many players unsure about which choice to pick even though many picked the same one. In addition, we’ve removed Seasonal Milestone rewards from Rivals. By simplifying the design, our team can better focus on maintaining reward tuning that is more relevant to you throughout your FC 25 Ultimate Team journey.
Checkpoints & Relegation
We are reducing the number of checkpoints in Rivals and introducing relegation when competing in the highest divisions.
Division 1 and Division 2 will have no Checkpoints and losing a match at the beginning of a Division will result in being relegated to the end of the previous Division. As before, once you reach the Elite Division you cannot be relegated until the end of the season.
We are also reducing the total number of Checkpoints. While Checkpoints are an important and useful mechanic to give you a place to feel at ease on your journey through the Divisions, we’ve heard your feedback that sometimes after a run of matches or win streak you could get stuck at too high of a skill floor.
Legacy Division Placement
In EA SPORTS FC 25, your starting Division in Rivals will take into account your highest Division achieved from EA SPORTS FC 24. This adjustment will help you get to a well-suited Division faster, earn higher tier rewards quicker and help ensure our new players aren’t playing against our highly skilled veterans at the start of the game.
Here is an example of how your placement in EA SPORTS FC 24 will translate to EA SPORTS FC 25. Tuning is not final and subject to change:
Here is how your progress will transfer:
If you are transitioning from a different platform, make sure you are on the same EA Account so that your Division Rank carries over from EAS FC 24 to EAS FC 25.
If you have progress on multiple platforms, your highest Division Rank will be carried over from EAS FC 24 to EAS FC 25.
Live Football Ultimate Team™ Friendlies
We want Live Friendlies to be a place where you can experiment with new squads, Evo players, and complete Objectives against players of a similar skill level.
We are decoupling Live Friendlies and Rivals matchmaking. Instead, Live Friendlies matchmaking is now based on form. This is a similar system to Champions, but will take into account your wins and losses across all Live Friendlies, not including House Rules. As a result, you will be matched against opponents who have won or lost a similar amount of games as you have.
Contract Removal
To streamline gameplay and reduce the amount of general management, players and managers will no longer need Contracts. As a result, Contract Items have been removed from the game.
Game Settings access from the Football Ultimate Team™ Menu
We’ve added game settings to the Football Ultimate Team™ Menu, meaning you can change your settings without having to pause in-game or leave Football Ultimate Team™.
Additionally, changing between Metric and Imperial measurements will now adjust the measurement used for players' height in the Player Bio.
Thanks for checking out our Football Ultimate Team™ Pitch Notes! As always, we can’t wait to see you on the pitch on September 27.
The EA SPORTS FC™ Team
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