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CinKid73's avatar
CinKid73
Rising Veteran
7 months ago

Title Update 4: Manager Career Mode List of New Bugs and Glitches

While numerous people have enumerated various Manager Career mode issues appearing after Title Update 3 and 4, wanted to compile a list for problems requiring attention. This is not a comprehensive list, merely, a number of concerns witnessed in the game after playing career mode for less than one hour, which should have been detected during the testing phase of development, before releasing the past two update patches.

Glowing green pixel dot randomly appearing on screen for the entirety of matches, predominately in the Premier League, however, also occurring in La Liga EA Sports, and European competitions.

Player morale attributes in the squad menu with mispositioned images (green smiley, yellow content, or red unhappy face) that partially covers player performance sentiment.

Transfer negotiations where the placeholder designation is the same as background color for assigning transfer fees, and during player negotiations with agent for weekly wages and signing bonuses. * Do not have an image, however, two or three posts in this forum do contain images of the occurrences.

After two months, still are unable to remove gloves when editing player equipment, or 'hardcode' long sleeves; game randomly converts to short sleeves in the squad menu, and during matches.

Player sprinting during matches remains broken with the 'Sprint Speed' slider adjustment configured to less than forty, and 'Acceleration' slider less than fifty-five. This mainly happens when using the new default 'Simulation' slider configuration in the main settings.

Transfer negotiations for transfer fees and weekly wages, either ridiculously low or high, when using both 'Realistic' and 'Strict' Manager Career mode settings. Players that should cost many times their inherent value (combination of player age, player rating, and potential), are being acquired for less than or equal to their value, or when selling players, clubs only offering less than their value, and terminating negotiations when countering for any amount higher. In addition, managers selling players will repeatedly argue fifteen to twenty times over pittance amounts (20K-200K), before finally agreeing to the deal. 

Player agents at all league levels demanding exorbitant wages, based on the player rating and potential, effectively creating scenarios where low rated players never sell, and transfer budgets are diminished. For most real-life clubs, the player wage budget does not decrease the transfer budget allotted to managers. This circumstance has been broken in FIFA and EA FC games for ten years or more, where renegotiating squad player contracts or signing new players is coded based on the current player wages, not on the player rating. One example is acquiring a player from the top three clubs in Portugal or Argentina, where the wages are five times higher than anywhere else. Also, player agents will argue incessantly for a signing bonus of between 39K and 7.8K for a player worth 40M or higher.

While there are dozens of more issues, especially related to gameplay, will leave that to others to contribute. The main point of this post, is to acknowledge that zero testing is being conducted by developers, prior to releasing game updates, which has occurred for twenty years, and needs to be changed, if the EA organization ever desires to maintain their market share going forward.

  

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