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thekdiz's avatar
thekdiz
Rising Traveler
1 year ago

RUSH AFK/Abuse Solution (need devs attention!)

This is something I was thinking about recently, and now seeing EA release

  • "Players not actively engaging in a Rush match are now more likely to be kicked from the match."'

is frustrating because it sounds like it's probably not gonna work really well.

In the case that it doesn't, THIS IS FOR DEVS TO SEE.

I'm trying to get the RUSH afk issue fixed as efficiently as possible.
 
Been trying EA Discords, EA forums, EAs new feedback system and I'm not having luck getting it up the food chain yet.
 
I really think something like this could solve the problem.
 
For TL:DRers avoiding the short novel below, basically utilize and cross-reference numerous data points that are already tracked in the game to verify if a player is actively playing the entirety of a RUSH match, then create kicks and bans for those not doing so, or trolling and working against their own team via a low rating threshold. Make sure banning dissuades ppl from ruining our ideal competitive experience. 
 
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FOR DEVS:
 
Alright, so basically,
 
This is aimed to reach the DEVS asap and I hope for player feedback here too, to fine-tune what I believe is a relatively failproof afk analysis and troll kick system.
 
To combat AFKers in Rush, instead of having a report/kick system controlled by other players (could become very toxic), the devs can utilize the heatmap coding and constant live controller input analysis that already exists in the game to cross-reference a ton of data points to verify if a player is consistently playing during the entire game or not, and playing fairly for their team.
 
This seems like the simplest solution, where a player is kicked after 30 seconds of inactivity or rubberbanding or fake input scripting, and once a player is flagged like a dozen times for not playing, which seems like a substantial amount of chances, they are banned from the mode.
 
What about the occasional controller input issues? Batteries dying? Etc etc.
 
Well, first off, if you have this happen more than 12 times you need to get it fixed on your end, cause that's excessive, fix your damn setup lol.
 
The only reason someone should have controller input issues is if their controller dies or their system/game freezes/crashes, right. If the game freezes you just get booted, EA checks if it's their boot issue or your manual disconnect, you don't get rewards for quitting/manually disconnecting.
 
If the controller input is lost at any point, the game gives a visual 30 second countdown to the player indicating controller error and gives them the chance to switch batteries or controllers or whatever before they are kicked.
 
The player with the controller issue is highlighted to its teammates so they know the player is down for a sec til they fix it.
 
In order to combat people abusing the controller disconnect you are only allowed one controller issue in a game before you are kicked. If you try manipulating the controller issue manually to workaround to stay in the game perpetually, you are flagged and kicked, and also banned after the system catches onto your abuse of this.
 
This seems like the most straightforward fairly fail-proof system I can think of so far so afkers don't exist anymore.
 
Now how about those who just play without caring to compete and just troll or barely do anything?
 
EA has such deep analysis of all the game aspects that if you drop below a rating of say, 3.0, it means you aren't contributing enough, you get kicked, no rewards, and again, if you get enough bad ratings you may be banned.
 
This is where it is a bit subjective.... own goals should be a quick kick, but say a player is just having a bad game, or just isn't as good as you want them to be, well, one thing is we need better ELO, but this is the one spot I'm not really sure how to handle it.
 
You don't want people reporting and trying to kick or ban a player for just not being very good, based on their opinion or standards, so here I'm still wondering how to handle a small portion of people who will play, but not really care to play well.
 
I've seen this often and I'd like suggestions on this. My initial thought is having a diverse selection of reward objectives that encourage FULL team play, like if everyone gets 7.0s or above.
 
Nothing will perfectly satisfy every player, but this game mode has been fun when it is a legit 4v4, and I just wanna help contribute to it actually being consistently enjoyable. 
 
The basis of all these things is to encourage and reward fair play and actually being competitive in this mode, hence the strict banning that needs to happen.
 
If you don't care to contribute to the mode, you don't deserve to play or reap the rewards.
 
I think it needs to be a deep analysis learning system in place, not a kick/report by players because of a few things.
 
With a report option, EA has to go through reports of ppl and figure out if they're not playing or someone was just toxic and didn't like them and reported them. Bad actors.
 
Same with kicking someone. Say I miss a goal and the team gets pissed and everyone kicks me even though I tried, it's unfair as I am attempting to compete. I wouldn't put the control in the hands of players who already find ways to abuse the game and have been known to be resentful toward one another. 
 
Also reports take time to go thru, EA can just code this into RUSH to do everything automatically and IF on rare occasions the system flags a person with a mistake, they can of course appeal through EA Help and the team can look through their gameplay analysis to confirm or deny the issue.
 
This is the best thing I've come up with so far, I'd love to hear everyone's input on additional improvements to the idea or also counterarguments to things that you think may not work, but I think something like this is our best shot of saving RUSH for the rest of the year and putting an end to the plague of toxic afkers and apathetic players.
 
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While I'm here, I think every Rush match should have a bonus objective of "Evolutions 0/2". Or at least 1, since so many of us use the mode to Evo.
 
And they should be shorter games, I'd say cut off a minute or two. It's RUSH, it needs to be rushier... lol. (looks like they implemented this to 5 minutes now)
 
But aside from those things I just primarily wanna be able to play drop-in without afkers that ruin the competition!
 
Can we please get this up the ranks somehow to the DEVS to get this fixed this month?! The coding is mostly already there.
 
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LASTLY, when selecting ANY EVO in RUSH, RUSH mode should AUTOMATICALLY switch the EVO to that EVO, so I can decide on which evo I wanna play on the fly. Or there should be some sort of activate/deactivate button to let you switch it to fit bonuses and such.
 
That's it. I'm out.
 
Hope this gets some attention.
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