Back to Sandbagging for me. Why do they not learn?
Just as EA realised the problems with skill-based matchmaking in Live Friendlies and the deliberate holding of divisions it was causing, they have introduced these 15 wins rewards, which for anyone who has a life/job, is just an incredible hardship if you have worked hard on getting yourself through checkpoints and pushing yourself to the very maximum point for your ability. So for me it is now going to make more sense of holding in Division 4 and getting the 45pts with considerable ease for decent rewards, over the hardship of attempting it in Div 2 for the slightly increased luck rewards.
Am I missing something? Is this not going to become the general consensus for majority of casuals?
Another year of hoping they will make a game where you just want to play each of the modes provided in UT, or even if you don't want to, it's not down to outright poor formatting.