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Whoisnate's avatar
Whoisnate
Rising Newcomer
20 hours ago

Created Players: Locked Composure/Defensive Awareness, No PlayStyles

Hi EA Team,

I'd like to raise an issue that has persisted across multiple FC/FIFA titles and still affects EAFC 27: for Created Players, key hidden attributes such as Composure and Defensive Awareness can't be edited at all, they seem to be locked to fixed, generic values depending on position (Composure stuck at 50, Defensive Awareness at 60 for defenders and 30 for every other position). On top of that, Created Players also can't be assigned PlayStyles, and even certain penalty-taking animations that you can select during creation simply don't show up during actual gameplay.

This is very noticeable in gameplay. Because these stats are capped generically instead of scaling with the player's actual overall rating, Created Players perform poorly in duels, ball control under pressure, and first touches, regardless of how high their other attributes are rated. You end up with a player who has 85 Ball Control and great dribbling, but can barely trap a pass because Composure is stuck at 50.

What makes this especially odd to me is that real, licensed players in the game clearly use the same underlying player model/framework, full attribute sets, PlayStyles, etc. So it feels like this limitation on Created Players is a deliberate restriction rather than a technical one, even though this only affects offline/Career Mode use and takes away from creating a truly authentic custom player experience. These don't seem like overly complex fixes, and I'm surprised this hasn't been patched across several game iterations already. 

For comparison, NBA 2K lets you set a created player's Potential, tendencies (e.g. how often they drive to the basket vs. attempt a three), and all secondary attributes like offensive consistency or defensive awareness, on top of that come animations, which are arguably the most important part of how a player actually feels in-game.

I'd genuinely like to understand what's missing here, why these restrictions exist, and whether addressing this is on the roadmap for future patches.

Thanks for your time.

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