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Getting error when trying to redeem code
Get an error on ps5 when trying to redeem. My code. The prepaid card could not be redeemed. Please try again later. I've already gone through beta tool to get a new code as first one wasn't working so I cant do thst again. I've tried starting ps5 in safe mode and repairing storage but both haven't helped. Any ea mods that can help? Seem a few others have the same issue38Views0likes5Commentsi got a reminder email but no code
Yesterday, I received an email reminding me to play the FC27 beta. It stated that I would receive another email between August 4 and 6, but I didn't receive or see anything on those dates. I’d really like to play it, but I don’t know what to do. I’ve attached the email I received; I checked my spam folder and searched for "EA," but that was the only email about it.20Views0likes1CommentMissing email code for FC27 beta?
Hello, I’m not sure if anyone can help? I received an invitation to join the FC27 beta, and forgot about it. Yesterday I received an email reminding me to use the invitation and code and now I cannot find the email anywhere! 😩 can anyone advise where else I could potentially find the code or anyone I could speak to to confirm that I have received an invite but no code! Tia 👍🏼11Views0likes1CommentI did not receive a Beta code
Hello EA, Help me please I am registered as an EA SPORTS FC 27 Playtester, and the closed beta has already started, but I have not received a beta code yet. Could you please check whether my account is eligible for the playtest and whether a code has been sent or is still pending? Thank you for your help. [Title changed by CM for clarity. EA_Claus]Solved48Views0likes5CommentsKKD Dutch second division needs to be in EA-FC!
Why EA SPORTS FC Should Add the Dutch Second Division (KKD) As a fan of EA SPORTS FC and Dutch football, I don't understand why the Keuken Kampioen Divisie (KKD) still isn't in the game. I'm not asking EA to build 20 new stadiums, individually scan hundreds of players, or spend an enormous amount of money. There is a much simpler way to introduce the league while still making it feel authentic and giving Career Mode players a proper Dutch football pyramid. A realistic first version Instead of adding all 20 KKD clubs, EA could initially add the 16 independent clubs, leaving out Jong Ajax, Jong AZ, Jong PSV and Jong FC Utrecht. The first version would include: 16 real KKD clubs Official club names Official logos Official kits Correct squads and player names Player positions, ages and physical information Realistic player ratings and potential Correct league table Correct promotion and relegation system Correct promotion play-offs Official KKD branding The biggest cost-saving decision would be not creating new stadiums. EA could simply use existing generic stadiums. The clubs would still have their real names, kits, badges and players, but they wouldn't need expensive 3D scans of every stadium. Use AI to create the players This is where EA could save a huge amount of time. Instead of individually modelling every player from scratch, EA could use an automated system based on available photos and match footage. The process could be something like: Photos/videos → AI-generated player → EA editor review → final player The AI could create an approximate face, hairstyle, body type and appearance, while EA's ratings team could handle the football attributes. Players would still need human quality control, but EA wouldn't need to individually build every player from zero. That would allow the KKD to have realistic-looking squads without the cost of hundreds of full face scans. Player ratings and database EA already has a huge player database, so adding around 16 squads isn't a massive technical challenge compared with the scale of the entire game. Every player could receive: Overall rating Pace Shooting Passing Dribbling Defending Physical Potential Weak foot Skill moves Preferred foot Work rates PlayStyles The ratings could be created using existing football data, scouting information and EA's rating system, followed by human review. Career Mode is the biggest reason to do it This is where the KKD would really shine. Imagine starting a Career Mode with a small Dutch club. You begin in the KKD with a limited budget and a relatively weak squad. Your goal: KKD → Eredivisie → European football → Champions League You would have to develop young players, make smart transfers, use loan players and slowly build the club. That's exactly the kind of Road to Glory Career Mode that fans love. And because the KKD would contain only independent clubs in this proposal, the promotion system would also be much easier to implement. The promotion system The league could work like this: KKD ↓ Regular season ↓ Top teams qualify for promotion/play-offs ↓ Play-off winner earns promotion ↓ Eredivisie EA would simply need to correctly implement the Dutch promotion and play-off rules. That would make the Dutch football pyramid feel much more complete. What about the stadiums? For the first version: don't add them. I would rather have: 16 real KKD clubs + generic stadiums than: no KKD at all. EA could always add real stadiums later. For example: FC Emmen First version: Real club + real kit + real players + generic stadium Future update: Real De Oude Meerdijk stadium The same could eventually happen for other clubs. The sponsorship opportunity There is also a potential way to reduce the financial burden. The Netherlands has a lot of companies already sponsoring Dutch football through: Shirt sponsorship Advertising boards League sponsorship Club partnerships Digital advertising EA could potentially create commercial partnerships that allow Dutch brands to appear in the game through licensed advertising. For example, during a KKD match, the advertising boards could feature real Dutch sponsors. This could create an additional revenue stream for EA while also making the league feel more authentic. Of course, EA would need separate agreements with the relevant sponsors and rights holders. They couldn't simply copy real-world advertising without permission. How much would it cost? I obviously don't have EA's internal financial information, so these are only estimates. For the version I'm proposing: Area Estimated cost League licensing €0.5–2m Club licensing €0.5–2m Logos & branding €50k–150k Kits €100k–300k AI player creation €150k–400k Player database & ratings €150k–400k Career Mode integration €300k–800k Promotion/play-offs €100k–300k QA & testing €300k–700k Marketing €100k–500k Estimated total €2.25–7.55m Personally, I would expect a realistic project to cost around €3–5 million, assuming the licensing negotiations don't become unusually expensive. That's a lot of money, but for a game as large as EA SPORTS FC, it isn't an enormous development project. How long would it take? I'd estimate roughly: Minimum: 4–6 months Realistic: 6–9 months Conservative: 9–12 months And EA wouldn't necessarily need a huge team working exclusively on it for that entire period. A lot of the work could happen simultaneously. Why I think EA should do it As a fan, I don't expect EA to give the KKD 20 fully scanned stadiums and hundreds of individually scanned players on day one. I just want the league to exist. Give us: 🇳🇱 16 real clubs 👕 Real kits 🛡️ Real badges 👤 Real player names 📊 Realistic ratings 🏆 Correct promotion/play-offs 🏟️ Generic stadiums 🤖 AI-generated player faces 📢 Licensed Dutch advertising Then improve it over time. The KKD would make Dutch Career Mode dramatically better. Instead of starting in the Eredivisie, we could start from the second tier and genuinely work our way to the top. And that's exactly what Career Mode is supposed to be about. EA doesn't need to make the perfect KKD on day one. They just need to make a start. THIS MESSAGE IS WRITTEN WITH THE HELP OF AI.4Views0likes0CommentsTo FC director
This is not a normal feedback to the system but aimed directly to the director of FC series. Please deliver this suggestion to him/her if you agree, or comment different opinions here. Hello, FC Director. I’m a passionate user who has enjoyed football games for a long time. I was originally a die-hard Winning Eleven player, drawn to its simulation-oriented approach. Then, after buying an Xbox, I encountered FC 24 for the first time, and I was captivated by the player movements and motion unique to FC, along with the satisfying feel of striking the ball — and that’s what converted me to the FC series. I have a particularly strong appreciation for FC 25. Personally, I think FC 25 represents the closest the series has ever come to true simulation football. I’m currently playing FC 26 as well, and while many aspects have improved, I still prefer FC 25 overall. The reason is FC 25’s natural player physiques, its ball movement that closely resembled real football, and the natural feel of its basic animations. Of course, FC 25 had room for improvement too — particularly the physics of curve shots flying in a straight line rather than curving, weak crossing and heading, and a lack of variety in attacking buildup. By contrast, I felt FC 26 improved overall gameplay and AI, and the wide-angle pitch shots showing the striped grass patterns were the best I’ve seen in the FC series so far. However, there’s one thing I’m quite disappointed about. I feel that instead of pushing further into the simulation direction that FC 25 started, FC 26 has partially reverted to the more arcade-like feel of FC 24. In particular, the so-called “skating” feeling in player movement, which I felt was significantly reduced in FC 25, has come back in FC 26, similar to how it felt in FC 24. I’m a huge fan of the Frostbite engine. I love the visuals and natural motion unique to FC, the elastic ball physics, and the satisfying feel of play that eFootball has lost. So rather than simply asking for new content in FC 27 or future titles, I’d like to offer a few suggestions in hopes that you’ll deepen and make more realistic the fundamental football experience that FC offers. 1.Redefine what “open world” means for a football game. What I want from an open world in a football game isn’t just a huge map to wander around. I want to be able to freely dribble a ball as my favorite player or my own player in a space that feels like real streets, interact with the surrounding environment, and naturally pick up dribbling skills and ball control along the way. Since football itself should remain the core of a football game, the key challenge is how to naturally connect the open world to that core gameplay. 2.Don’t stop developing the fundamentals of football gameplay. More realistic player motion, more sophisticated ball physics, easier controls for varied skill moves, and skill moves that feel intuitive — using momentum to throw off a defender’s balance rather than just inputting a command — this is the football game I’ve always dreamed of, and there’s still enormous room for FC to grow in this area. I believe that continuing to develop these fundamental elements of football, rather than focusing on new content, is the most important competitive edge for keeping FC the best football game in the world. 3.Turn legendary players’ “prime-era motion” into a competitive asset. For legendary players like Brazil’s Ronaldo (R9) and Zinedine Zidane, I’d love to see their prime-era movement captured not just through faces or stats, but through unique, player-specific base animations and movement. R9’s prime-era movement in particular is still very special to football fans around the world. If the game could recreate his distinctive samba rhythm, stepover dribbles, and running motion, that alone would be enough to open football fans’ wallets worldwide. 4.Continue pushing ball physics further in the simulation direction FC 25 established. The speed, trajectory, and bounce variation when striking the ball in FC 25 felt quite realistic. That said, FC 25 had an issue where curve shots didn’t curve enough and instead flew in a straight line. 5.Make skill moves about “feel” rather than “memorization.” Right now, skill moves still feel like inputting a specific command to trigger a specific animation. But in real football, the essence of dribbling is throwing off the defender’s balance. If moves like stepovers, body feints, and sudden changes of direction could be made to feel more intuitive and sensory in shifting a defender’s weight, I think FC’s dribbling could reach an entirely new level. 6.Develop crosses and headers into more threatening attacking routes. Crosses and headers are a crucial scoring route in football, especially when an underdog team pulls off a dramatic late win against a stronger opponent. That “lottery-ticket” moment is part of what makes real football exciting — the possibility that the underdog can beat the favorite. I’d like to see more dynamic development of cross trajectories and timing, player positioning, physical duels, and jumping/heading direction. 7.Bring back the “feel” of passing and shooting. I really loved the physical feel of passing and shooting in FC 25. I’d especially like to see the ball’s speed, spin, trajectory, and bounce in Realistic mode feel even more like an actual football. 8.Give players a simulation option in Ultimate Team too. For users like me who prefer realistic-mode football over arcade-style play, FC 26’s Ultimate Team basically feels like it doesn’t cater to us at all. 9.Build further on FC 26’s excellent grass rendering. One of the things I liked most about FC 26 was the pitch grass — the wide mowing patterns and the deep, rich color were very satisfying. In the next title, I’d love the ability to customize grass color, brightness, darkness, and pattern myself while keeping these strengths. And once I set a pitch environment, it should stay that way until I change it — having to reset the grass settings before every single match is quite tedious. I’d especially like the freedom to set pitch patterns and grass color in both Ultimate Team and Career Mode, since playing in an environment I personally enjoy makes a big difference to immersion. 10.Consolidate the pre-match settings UI into a single screen. In FC 26, having to navigate through multiple screens just to check pitch conditions, kits, and other settings before a match is quite inconvenient. 11.Keep developing Frostbite as FC’s core competitive advantage. Personally, I believe the Frostbite engine is a hugely important asset for the FC series. Even compared to other modern engines like Unreal 5, the visuals, player movement, and physics that Frostbite delivers give FC a clear edge. So rather than simply following what other engines are doing, I think continuing to develop Frostbite as an engine optimized specifically for FC will be a bigger long-term competitive advantage. 12.Don’t abandon what previous titles like FC 25 did well — build on it. I think FC 25’s player physiques and running motion were the most natural and best-looking in the series. Please keep improving on what’s newly better in FC 26, while also carrying forward what worked well in FC 25 and continuing to develop the areas that still fall short. Thank you for reading long texts From a fan who loves FC series9Views0likes0CommentsFc 27beta
Hi i play this game since fifa 08 im ea member since 2012 i register to beta 24july and i was strramong fc 26 im not a big streamer bc i have only bots on it maybe sometimes there was a guy not a bot and im talking about my main account i play evry fifa since fifa 17 i play ut since fifa 21 and still dont get a beta code but some random who has 100h on fc26 got a beta code? What is this ea and i have on that i see ea send me a message on email idk im playing on xbox series S8Views0likes1Comment- 7Views0likes1Comment
I received a code but can't find it
Hi all, I received an email today telling me that I have gotten a code for fc27 but I can't find it anywhere( spam, promotions anywhere) and I don't know what to do. Ive tried to reply to the email saying I didn't get the code but the email address can't receive any emails according to the Email delivery system. Thoughts on what to do?39Views0likes2CommentsEA says absolutely nothing about cheating in FC27
The only reason I would ever consider buying FC 27 is if EA would give a guarantee that all cheaters would be banned on the PC version together with a full money back guarantee. As they have not done anything against cheating for the last 10 years, the hope for this is extremely slim. This version has been the worst by far. When playing Champions/Rivals, I meet 80% cheaters on average making it impossible to progress normally. I don't expect EA to do anything about it so I will highly likely not buy any EA game in the future.5Views0likes0CommentsHelp with Switching Playtest Platform
Hello, I recently received access to the FC 27 playtest, and I’m really excited to have the opportunity to try it out. Unfortunately, my PS5 is currently being repaired under warranty, and I’ve been told that it won’t be back with me for at least another two weeks. I also own FC 26 on both PC and PS5, but I’ve mainly been playing on PC recently, as that’s the platform I prefer to play on. I contacted support to ask if it would be possible to switch my playtest access from PS5 to PC, but they suggested that I post my request here on the forum. I completely understand if this isn’t something that can be changed, but if there is any possibility of moving my playtest access to PC, I would really appreciate it. I’d genuinely love to be able to take part in the playtest while I have access to it. Thank you very much for taking the time to read this, and I really appreciate any help you can provide.Solved18Views0likes2Comments
About FC 27
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