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is it Goin to be included a Team?
Hello! I’m really excited about EA SPORTS FC 27 and I’m seriously considering pre-ordering it because of the new gameplay mechanics, modes, and Career Mode improvements. However, there is one thing I would really like to know: is there any chance that Kauno Žalgiris will be included in FC 27? Kauno Žalgiris has achieved something huge by qualifying for the UEFA Conference League league phase, and as a Lithuanian fan I’m very proud of this achievement. Since the Lithuanian A Lyga is not currently in the game, could Kauno Žalgiris possibly be added to the “Rest of World” section and also be available in UEFA Conference League competitions and Career Mode? I would really appreciate any information about this. It would mean a lot to Lithuanian FC players and Kauno Žalgiris fans. Thank you!9Views0likes0CommentsEA play and Steam Fusion
Hi, if I purchase EA Play Pro for 1 month and play Ultimate Team in EAFC 27, then later, after the subscription ends, if I buy the game on a Steam account and link my previously grinded EA account with that Steam account, will I start from where I left off during Play Pro access, or will it be completely new?4Views0likes0Commentspre season rewards
Hi. I’m currently playing FC 26 on Amazon Luna. Now I’ve also bought FC 27 through the EA app. Will I still get my preseason rewards, or not? With Luna, I’m logged into my EA account as usual when I play. But the description says you have to play on the same platform family. So my question is whether I’ll get them or not since I’m switching from Amazon Luna to the EA app.4Views0likes0CommentsBeşiktaş Needs a More Authentic Representation in EA SPORTS FC 27
Beşiktaş Needs a More Authentic Representation in EA SPORTS FC 27 Beşiktaş became an official EA SPORTS FC partner, and we were told that this partnership would bring a more authentic Beşiktaş experience to the game. However, the representation still feels incomplete. Beşiktaş has one of the most recognizable football cultures in Turkey, yet several important details are still missing or not authentic enough. First, we would really like to see authentic Beşiktaş player face scans, especially for current players and young talents. The atmosphere also needs more Beşiktaş-specific content. Authentic supporter chants, the famous “Üçlü” chant, unique crowd reactions, authentic goal music and celebrations, and distinctive pre-match and post-match atmosphere would make a huge difference. This is especially disappointing because Galatasaray and Fenerbahçe have received significant attention regarding player face scans and authentic club content. As a Beşiktaş supporter, it feels like our club is being treated differently despite having an official partnership with EA SPORTS FC. The Beşiktaş partnership should mean more than simply having the club and Tüpraş Stadyumu in the game. Beşiktaş has a very distinctive identity, and its atmosphere could be represented much better. Please consider adding and improving these features either at launch or through future updates. Beşiktaş fans would genuinely appreciate seeing our club represented with the same level of authenticity as the other major Turkish clubs. We don't want just a licensed Beşiktaş. We want Beşiktaş to actually feel like Beşiktaş. 🦅7Views0likes0CommentsSuggestions For FC 27 ⚽️🏆🎮
FC 27 Wishlist – Gameplay, graphics and kick-off improvements we actually need! 🖥️⚽Hey guys and EA team, with FC 27 coming up, I wanna drop some thoughts on what needs to be fixed. I’m seeing these complaints everywhere online, so it’s not just me. If we want the next game to actually feel like next-gen football, here is the stuff that needs a serious overhaul:🧠 Gameplay & Player AIDefensive AI is still frustrating – defenders randomly stop marking or drop way too deep and ruin the offside trap. Attackers need better runs and spatial awareness instead of just running straight into defenders. We need more realistic physics. Weight and momentum should actually matter when turning or sprinting. Right now it feels too arcadey and fast.🎨 Graphics & Player FacesMassive update on starheads – too many well-known players still look generic or have face scans from 5 years ago. Hair physics and tattoos need a big upgrade too. Fix body types. Tall physical midfielders shouldn't have the same generic player model and animations as short agile wingers. Distinct players should look and move differently.📊 Ratings & Player BehaviorRatings need to make sense and reflect real-life form throughout the season, not just random upgrades. High-profile players need their real-life personalities, unique running styles, tendencies, and authentic reactions.🎮 Kick-off Mode (Quick Match)Kick-off feels super neglected even though tons of people still play couch co-op with friends. We need better matchday immersion: proper pre-match cutscenes, realistic stadium atmospheres, and better presentation packages to make a simple match feel like a huge UCL final. More customization options for local multiplayer would be amazing.Let me know what you guys think or if I missed anything! Hopefully a CM can pass this over to the dev team! 👊Best regards166Views2likes3CommentsMake Quick Subs actually Quick and Smarter
Quick Sub feature is a great idea, but right now it is far too limited. The game usually does a good job identifying who should come off because of low stamina or a yellow card. The problem is that it then gives us only one replacement option. If I agree that my winger needs to come off but want a different player from my bench, I have to pause the match, enter Team Management, make the substitution, and then return to the game. That defeats much of the purpose of having Quick Subs. To make it smarter, keep recommending the player who should come off, but when the Quick Sub notification appears, let us cycle through all suitable players on the bench and choose the replacement ourselves without pausing In addition, do not base recommendations only on stamina and yellow cards. If a striker is having a terrible match, missing chances and has a very low match rating, the game could suggest replacing him too. And finally show us why the substitution is being recommended: Low stamina Yellow card Poor performance Possible injury/fatigue risk This would turn Quick Subs from a basic shortcut into a genuinely useful in-match management tool. We could react to the match quickly without constantly pausing and breaking the flow of the game.5Views0likes0CommentsAdd a “Reject All” Button to Youth Scout Reports In Career Mode
Please add a “Reject All” option to Youth Scout Reports in Career Mode. For players who regularly use youth scouting, manually rejecting every player who isn't good enough is unnecessarily time consuming and becomes extremely tedious over the course of a Career Mode save. HOW IT COULD WORK There are already three buttons available when viewing a youth scout report. The remaining button, for example X on an Xbox controller, could be used for a “Reject All” function. When selected, the game could display a simple confirmation message: “Reject all players in this report?” “Yes / No” If confirmed, every player currently in the scout report would be rejected immediately. WHY THIS WOULD BE USEFUL In most youth scout reports, the vast majority of players aren't going to be signed. Players who take youth scouting seriously will often go through an entire report looking for the few players worth keeping. At the moment, if I reach the end of a report and decide that none of the remaining players are good enough, I have to manually reject them one by one. A “Reject All” button would allow players to quickly cherry-pick the players they actually want to keep, while instantly clearing out everyone else. For example: Open youth scout report. Review the players. Keep the 1–2 players who look promising. Press Reject All. Confirm. The remaining unwanted players are immediately discarded. This would save a significant amount of unnecessary button presses and time, particularly for players who make heavy use of the Youth Academy. SMALL FEATURE, BIG QUALITY-OF-LIFE IMPROVEMENT This seems like a relatively simple quality-of-life improvement that would make Youth Scouting considerably less tedious without changing the underlying Career Mode mechanics at all. Please consider adding this to a future EA SPORTS FC title. The current Youth Scouting system is something I really enjoy using, and a simple “Reject All” option would make it much more enjoyable to manage.112Views2likes1CommentAuthentic Gameplay Feedback – I want smarter football, not harder football
Hi EA SPORTS FC team, I wanted to share some feedback as an offline player who really enjoys playing FC as a football simulation. I’m not looking for a game that is easier or harder. I don’t want the CPU to become more aggressive, faster or stronger just to make the game more challenging. I simply want the football on the pitch to feel more believable. I’ve been playing FC for a long time and there are a few things that keep coming up for me. TEAM SHAPE AND POSITIONING This is probably my biggest issue at the moment. I want teams to feel compact, but also properly staggered. In real football, the defensive midfielders aren’t constantly standing almost level with the attacking midfielders, while the wingers are already as high as the striker. Ideally, you would see something like: Defence → midfield/DMs → attacking midfielders/wingers → striker with small but noticeable distances between the lines. The defensive line doesn’t have to drop deeper just to make the team compact. I would much rather see the AI understand the space between the lines and position players accordingly. Compact shouldn’t mean everyone standing on the same vertical line. This is something that makes a huge difference to me because you notice it throughout the entire match. MORE MOVEMENT AND PASSING OPTIONS IN ATTACK Another thing I notice a lot is how static the attack can feel. Sometimes I have the ball and there are simply not enough useful options around me. Teammates either stand still or make a very predictable run straight forward. I’d love to see more situations where players actually react to what’s happening: a winger moving into space instead of running straight ahead a midfielder coming towards the ball when needed a striker making a delayed run overlaps and underlaps diagonal and curved runs players moving away from areas that are already crowded I don’t want everyone constantly making runs behind the defence. I just want teammates to give me more believable options. The new attacking movement shown for FC 27 looks very promising in this regard, and I really hope it works consistently in actual matches. CPU DEFENDING – SMARTER, NOT STRONGER This is another big one for me. Sometimes CPU defending feels a bit “magnetic”. You can have a normal physical challenge and suddenly the ball seems to belong to the CPU, or an AI defender makes an interception that feels almost automatic. I’d much rather see the CPU defend through good positioning and decision-making. Give me more genuine 50/50 situations. Let the CPU sometimes mistime a challenge. Let loose balls actually be loose. And please don’t compensate for defensive weaknesses simply by making the CPU more aggressive, faster or stronger. Smarter AI is much more enjoyable than stronger AI. SECOND BALLS AND AERIAL DUELS This is connected to the previous point. Real football has so many unpredictable second-ball situations. After a header, tackle, blocked shot or goalkeeper save, I want to see the ball genuinely become available to either team. Sometimes the CPU should win it. Sometimes I should win it. Sometimes nobody should have it immediately. I don’t want the game to feel like the same team is automatically going to win the second or even third ball. Those little messy situations are actually part of what makes football feel real. GOALKEEPERS I’d really like to see more variety from goalkeepers. Especially in 1v1 situations, I’d like the goalkeeper to make more intelligent decisions about when to come out and how far to come out to reduce the angle. And when making a save, the outcome shouldn’t always be the same animation. Sometimes the keeper should: hold the ball parry it to the side push it forward make a difficult second save get a hand to it but still concede One thing that really bothers me is when a goalkeeper makes a save and almost throws the ball into his own goal because of the animation. More variation would make goalkeepers feel much more alive. SHOOTING I actually like having more control over where I shoot. If I aim for the far corner, I want the ball to go towards the far corner. But that doesn’t mean every shot should be perfect. I’d love to see more natural variation: slightly wide slightly too high post crossbar good save rebound perfect finish The input should control the intention, but not guarantee the outcome. That’s what I think would make shooting feel much more realistic. PENALTIES Penalties are another area where I think the game could feel much more natural. One thing I really miss is being able to simply side-foot a penalty along the ground. If I use very little power and aim low towards the corner, I would expect the ball to stay very close to the ground. At the moment, even when I try to do this, the ball seems to get off the ground. I’d also like to see more realistic variation from goalkeepers. A slowly hit penalty placed very close to the post shouldn’t automatically become an easy save just because the goalkeeper guessed the correct side. Sometimes it should be a great save. Sometimes it should go in. Sometimes it should hit the post. Sometimes the keeper should get a hand to it and the ball should rebound back into play. More variation would make penalties much more exciting. SIDE SELECTION BEFORE THE MATCH This is a small thing, but honestly one of the things that bothers me more than it probably should. I’d love to have a proper coin toss / side selection before the match. In real football, the teams don’t simply have a fixed attacking direction for the first half. Why not have: Coin toss → winner chooses the side → kick-off Or simply give us an option to choose which goal we want to attack first. I play with clubs where the home atmosphere is a big part of the experience. Being able to choose to attack towards the home supporters in the first half would make a surprisingly big difference. It’s a tiny feature, but it would add a lot of immersion. MORE AUTHENTIC CUP PRESENTATION IN KICK-OFF I’d also really like to see more competition-specific presentation in Kick-Off. For example, why not allow a DFB-Pokal round match in Kick-Off with the proper DFB-Pokal presentation and overlay? It doesn’t even have to be a full tournament mode. Something as simple as: DFB-Pokal → Round Match / Final would already be great. The same could eventually be done for the Europa League and Conference League. For offline players, these little details make a big difference. WHAT I MEAN BY “AUTHENTIC GAMEPLAY” I think all of these points come down to the same thing. I don’t want the CPU to be harder just for the sake of being harder. I don’t want perfect AI. I don’t want every pass, shot or tackle to work perfectly. I want believable mistakes, believable decisions and believable situations. Sometimes I want to score a beautiful goal. Sometimes I want to hit the post. Sometimes the goalkeeper should make an incredible save. Sometimes he should make a mistake. Sometimes I should lose a 50/50. Sometimes I should win one I didn’t expect to win. Sometimes my winger should make the perfect run without me asking him to. And sometimes he should make the wrong decision. That’s football. For me, the best version of FC isn’t the one that feels the most difficult. It’s the one where I occasionally forget that I’m playing a video game. I really hope FC 27 can move further in that direction. Thanks for reading and for continuing to improve the game.57Views4likes2CommentsFC 27 Career Mode Idea – Sponsorship & Kit Brand Contracts
I think FC 27 should add a full sponsorship and kit brand contract system to Create a Club in Career Mode. Instead of simply choosing a sponsor or kit brand when creating your club, companies should actually send you contract offers throughout your career. For example, Nike, adidas, PUMA, New Balance, or other brands could offer to become your club’s official kit supplier. Each offer could include: Contract length • Money per season • Performance bonuses • Trophy bonuses • Qualification requirements • An option to accept, reject, or negotiate the contract The same system could work for shirt sponsors. Different companies could offer different amounts to have their logo on the front of the shirt, sleeve, or training kits. The quality of the offers should depend on your club’s reputation and performance. A new club might start with smaller sponsors, but if you win trophies, get promoted, or qualify for the Champions League, bigger brands should start offering much better contracts. When a sponsorship contract expires, you could renew it or choose between new offers. It would also be great if the sponsorship money actually affected the club’s finances and transfer budget. This would make Create a Club feel much more realistic because you would actually watch your club grow commercially as well as on the pitch. I would love to see something like this added to FC 27 or a future EA SPORTS FC game.9Views1like0CommentsBringing Human Emotion to FC 27
Subject: Open Letter to EA SPORTS - Bringing Real Emotion to FC 27 Dear EA SPORTS FC Development Team, EA SPORTS FC has perfected the tactics and mechanics on the pitch, but to make FC 27 truly unforgettable, it needs to capture the raw, unfiltered heart of football. Right now, the virtual pitch lacks the human soul that makes matchday so captivating. Football isn't just a sport of passing and shooting; it is a rollercoaster of pure passion, and FC 27 needs an engine that brings every single emotion to life. Imagine a high-stakes match where every person in the stadium feels the weight of the moment. We want to see a goalkeeper breaking down into tears of pure joy after saving a 90th-minute penalty, sprinting to the corner flag with wide-eyed adrenaline while his teammates tackle him to the ground in ecstatic celebration. We want to see a striker missing a title-winning shot and pounding the grass in unbridled rage, pulling his shirt over his face to hide his despair. On the touchline, managers shouldn't just pace neutrally—they should have red-faced meltdowns at the fourth official over a controversial call, or sprint wildly down the sidelines to embrace their coaching staff in pure relief. Even in the stands, the cameras should capture the human story: away fans weeping with happiness, home supporters staring in stunned, silent heartbreak, and crowds swelling with fiery passion. By tying facial expressions, body language, and reactions directly to the drama and stakes of the match, you won't just be making a game that looks like football—you'll be creating one that feels alive. Give us the tears, the anger, the smiles, and the glory in FC 27.25Views1like2CommentsPlease Stop Limiting Us to Preset Formations — Let Us Create Our Own
Every year we are limited to EA’s preset formations: 4-4-2, 3-5-2, 4-3-3, etc. We can change tactics and roles, but we still have to build everything around one of those predefined shapes. Please give us a Custom Formation option where we can manually move each player on the tactical board and decide exactly where we want them positioned. For example, in a 4-1-4-1, I might want to move the two CMs closer to my striker, essentially turning them into CAMs. I should be able to select each player on the formation screen and move them to the exact position where I want them to play, rather than being locked into EA’s preset positioning or changing the roles which is not giving you what you exactly need from the player. Give us the preset formations for convenience, but also give us the freedom to move players around and create our own formation exactly how we want it. That’s what tactical customization should be. Thank you! -Raymond9Views1like0CommentsGoal situation must react to the match situation
This is honestly one of the most frustrating and unrealistic parts of the game. If my team is losing 5–0 and I score to make it 5–1, why is my player running around doing a huge celebration while the team is still being destroyed? It looks really bad, completely fake, and almost embarrassing to watch. It destroys the atmosphere and makes the game feel more like an arcade game than real football. In real football, when a team is well behind—especially when there is still a chance to come back—the player usually grabs the ball, quickly acknowledges his teammates, and runs back to the center so the game can restart. Please make celebrations aware of the match situation. If a team is several goals behind, players should have little or no celebration and should try to restart the match quickly. And please finally give us a separate option to SKIP THE CELEBRATION WITHOUT SKIPPING THE GOAL REPLAY. After playing many matches, watching the same celebrations repeatedly gets very old. Some of us still want to watch the replay because we want to see how the goal was scored. We shouldn’t have to choose between watching both or skipping both. This seems like a relatively simple change that could make a huge difference to realism and presentation. I’ve mentioned this before, and I really hope the team doesn’t overlook it again. Please consider it for FC 27.30Views3likes2CommentsLegacy Bug
I am mostly offline player who likes to play career mode and kick off custom matches. So, my biggest hope for FC 27 is that EA managed to fix a bug that made the game unplayable for me. Thus, decided to remind them of the bug here because it persisted throughout the entire FC 24, 25 and 26 games. Platform: PC Bug Description: There is a severe legacy issue carried over from previous titles (FC 24, FC 25 and FC 26) and hopefully not into the current game settings. When attempting to customize and save multiple team lineups or team sheets back-to-back via the main menu (Settings > Edit Teams > Team Sheets), the game completely freezes or crashes to the dashboard. The system fails to handle multiple squad database rewrites in a row. If you modify the starting 11 or tactics for more than several teams without fully restarting the menu, a crash occurs, and all unsaved progress is lost. Steps to Reproduce: Go to Customize > Settings > Edit Teams > Team Sheets / Club Transfers. Select a team and modify its default starting 11, formations, or custom tactics. Move directly to another team and repeat the process. After modifying several teams /maybe 3 or 16 or more teams consecutively, inevitably the menu will freeze or the application will hard crash when trying to back out and save. Additional Critical Issue (Kick Off Reset): Furthermore, even if the game doesn’t crash and I manage to manually save the custom lineups, the changes do not persist. The moment I close the game and relaunch it later or the next day, entering Kick Off mode resets all teams back to their default factory/live settings. The game forces a server-side profile or squad update that completely overrides and obliterates hours of manual customization. The fact that personal user data cannot be hard-locked and loaded consistently makes offline play entirely pointless. Product Impact: This is a critical legacy bug that ruins the experience for offline and Career Mode players who prefer customizing their game database before starting a save. Due to this issue remaining unfixed for multiple consecutive years, I have decided not to purchase the game this season without a confirmation that the issue is resolved. And I am a buyer of the game since FIFA 98. Legacy menu stability bugs like this should be a high priority for the development team.22Views1like1CommentFC point carryover
I know we do this every year but is there any info on if we will have the 1x transfer of our FC26 fc points or not? it's hard to pre-order before 31st of ausgust cut-off for additional bonuses when you won't release info on this simple type of thing before early-mid september when release happens and helps us prepare better on a already 140 ultimate plus edition rather than waiting and missing the cut-ff because you guys don't release this info early enough cheers.410Views2likes13CommentsCPU Goalkeepers NEED to rush out more in 1v1
It's frustrating that CPU goalkeepers stay deep in 1v1 instead of rushing out to close the attacker. Even when running from halfway line or getting on the end of a lob through ball, the CPU GK just stays deep. This makes it easier to score from 1v1. This problem existed in FC 25, 26 and is still present in FC 27 closed beta - both in competitive and authentic mode. Hope EA fixes it before the game launches.2Views0likes0CommentsFC27 Clubs API – Please Expose More Player Stats and Exact Positions
The Clubs API/endpoints in FC26 are useful, but the player data is still too limited for proper analysis, especially when comparing players in different roles. One of the biggest issues is position data. At the moment, the available data generally only tells us whether someone played as a: - Forward - Midfielder - Defender - Goalkeeper That is not detailed enough. For proper analysis, we need the exact position a player played in each match, for example: - ST - LW - RW - CAM - CM - CDM - LM - RM - LB - RB - CB - GK This matters because a CDM should not be compared statistically with a CAM, and a winger should not be compared with a striker just because both are classed as "forward". The same problem applies in defence. A full-back and a centre-back have completely different responsibilities, but the current data groups them together as defenders. It would also be very useful if FC27 exposed more of the individual post-match statistics already recorded in-game, such as: - Tackles attempted / tackles won - Interceptions - Blocks - Possession won / lost - Duels won / lost - Aerial duels - Dribbles attempted / completed - Detailed shooting stats - Distance covered - Any other individual performance stats already shown after matches I run a Pro Clubs stats website for our club, and the current FC26 data makes it much easier to evaluate attacking players than defensive players. We can calculate goals, assists, shooting rates, passing percentages and other attacking ratios, but without exact positions and deeper defensive statistics, comparisons are often unfair or misleading. Ideally, the match data should include the player's actual position for that specific match, rather than only their broad category or preferred position. Even if EA does not release a completely new public API, adding these fields to the existing Clubs match endpoints would make a huge difference for community stat websites, competitive leagues and Pro Clubs communities. Please consider expanding the Clubs data available in FC27.21Views1like0CommentsAdding Saudi Yelo League, Gulf Leagues & AFC for Career Mode
Dear EA Sports FC Team, I have been a dedicated player of the franchise since FIFA 13, and over 90% of my total game time is spent exclusively in Career Mode. I am truly passionate about realism—so much so that I regularly play more than 10 consecutive seasons per save. To dramatically enhance Career Mode depth and realism, especially for the massive football fanbase in Asia and the Middle East, I strongly suggest adding the following competitions: 1. Saudi First Division League (Yelo League): Essential for authentic promotion and relegation with the Saudi Pro League, making long-term saves in the region much more immersive. 2. UAE Pro League (ADNOC Pro League): One of the most prominent, competitive, and prestigious leagues in the region. 3. Qatar Stars League: A key league featuring top continental talent and high regional competitiveness. 4. AFC Champions League Elite (New Format): Implementing the updated continental tournament structure, paths, and authentic atmosphere. Having these leagues, authentic promotions, and proper continental qualification will take Career Mode realism to an entirely new level for long-term players like myself. Thank you for your continuous efforts and for listening to the community feedback!4Views0likes0Comments
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