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FC27 Career Mode Issues
First, you only get seven substitutes when there should be nine. That’s ridiculous. The menus are confusing and make basic tasks unnecessarily difficult. During contract negotiations, it’s hard to tell whether a player has accepted your offer or is ready to resume discussions. That information should be clearly displayed. The process should feel natural and straightforward, without leaving you guessing. Starting or loading a career is also confusing. Do you go to the Live tab or somewhere else? Starting a new career and continuing an existing one should be obvious. Player customization has its own problems. The sock-height issue from FC26 is still there: changing the setting doesn’t actually change the player’s socks. Navigating kit and tattoo options also switches between the D-pad and joysticks in a way that feels inconsistent and confusing. Honestly, do you thoroughly playtest the game and its different modes before release? These are basic usability issues that should be caught early. Please do better. It’s frustrating that FC27 doesn’t build on what worked in FC26. Instead, it feels like you start from scratch each year, and we spend the next 12 months waiting for updates to get the game close to where it should have been at launch.0Views0likes0CommentsRequest To Save Career Mode After Rest Mode
In FC26, I could put my PS4 into Rest Mode while playing Career Mode, turn it back on later, and pick up right where I left off. In FC27, resuming from Rest Mode forces me to save my career again, sends me back to the main menu, and makes me reload Career Mode just to continue playing. Why add all these unnecessary steps to something that worked perfectly before? Why not build on what worked in FC26? My only real issue with that game was being unable to change sock height for game-generated players, even though I could change it for existing players. Please fix the Rest Mode bug. I should be able to resume my career where I left off without being forced through a save-and-reload process every time. It’s annoying AF.1View0likes0CommentsFC 27 Gameplay Feels Inconsistent and Unresponsive Across Too Many Mechanisms
FC 27 has a serious consistency problem. A lot of the gameplay feels like the game is deciding outcomes instead of reliably responding to the player’s inputs. The biggest issues I’m experiencing are: Defensive line / fullbacks The defensive line is constantly being broken by fullbacks dropping deeper than the centre-backs and keeping attackers onside. It happens far too often and makes maintaining a proper defensive line almost impossible. There are also situations where I manually switch to a fast fullback early and start tracking a run before the pass is even played, yet an opponent can simply trigger a winger to run around the outside and somehow get beyond the defender anyway. If I’ve anticipated the run, switched early and have the pace to cover it, I should have a realistic chance of defending it. Tackles, blocks and rebounds The game was supposedly designed to make successful defensive actions more rewarding, but it often feels like the opposite. I can make a correctly timed tackle or block and the opponent immediately recovers the ball while my defender reacts slowly. Shots also frequently come straight back to the attacker after blocks or rebounds, giving them another opportunity despite the initial defensive action being successful. A good defensive action needs to actually mean something. Jockeying and physical challenges Jockeying feels extremely weak and inconsistent. Attackers can run into or through defenders far too easily, and players often seem to phase past the defender instead of being properly contained. At the same time, opponents can barge into my players from behind and take the ball without a foul, while similar challenges from my players are regularly called as fouls. Physical challenges need much more consistent outcomes. There is also a new issue with bodying attackers. I can position my defender correctly, time the physical challenge properly and get my body between the attacker and the ball, but if the defender does not have Bruiser, attackers can somehow squeeze through, stay on their feet and continue running regardless of how small or weak they are. What makes this worse is that after the attacker gets through, the game often does not correctly indicate or select the next defender in their path. That makes recovering from the situation even more difficult despite having another defender positioned to stop the attack. Attacking AI and runs Attacking movement can also be extremely unintelligent. When I’m counterattacking, there can be obvious open space for an attacker to run into, yet instead of attacking that space they will run directly toward the feet or path of a defender who is backing off. The player has open grass available and still chooses the worst possible running lane. It makes no sense and kills counterattacks that should be dangerous. Passing Passing assistance feels unpredictable. There are situations where I aim clearly toward one player and the game selects a completely different receiver. This happens even with simple passes. Pass power also feels inconsistent. Even lightly powered passes can be massively overhit, which makes basic possession unnecessarily unreliable. The player should be able to understand why a pass went where it did. At the moment, the same type of input can produce very different results. Right-stick switching Right-stick switching is one of the biggest problems. I’ve experimented with different switching settings and sensitivity values, from the lowest values to the highest, but the game regularly switches to a completely different defender than the direction I indicated. I have even used the on-screen virtual controller to verify the direction of my right-stick input, and the selected player still does not correspond to that direction. This isn’t just frustrating. It directly leads to goals because defending happens in fractions of a second. If I correctly flick toward a player and the game chooses somebody else, I’ve effectively lost control of the defensive situation. L1 / LB player switching Closest-to-ball and Classic L1 switching are also inconsistent. Sometimes the game selects somebody who doesn’t appear to be the logical next defender at all. Because the next selection isn’t predictable, I have to wait to see who the game has given me before reacting. That delay is enough for an opponent to create a chance or score. Switching needs to be predictable. I should be able to develop muscle memory for who I’m going to receive when I press L1/LB. Loose-ball auto switching Even with auto switching enabled for loose balls, there are occasions where the game simply doesn’t switch. A loose ball can travel directly past one of my players while they stand watching it, and I remain controlling somebody farther away. The opponent then collects it and can immediately counter. If the setting is specifically supposed to switch control during loose-ball situations, it needs to do so reliably. Goalkeepers and near-post shots Goalkeepers seem extremely vulnerable to near-post shots. Even when the goalkeeper appears to have the near post covered and is positioned correctly, shots can still go past them far too easily. Positioning should matter. If the goalkeeper has correctly covered the near post, attackers should not be able to score there so consistently. Goalkeeper rushing Goalkeeper rushing also feels inconsistent. There are situations where I hold Triangle/Y because I want my goalkeeper to run aggressively toward the ball, but instead the keeper slowly jockeys forward. Meanwhile, opposing goalkeepers seem capable of immediately rushing out and closing down the attacker. If I’m manually holding the goalkeeper rush command, why isn’t the keeper actually rushing? If this behaviour is dependent on something like Sweeper Keeper++, that also needs clarification. My understanding is that PlayStyles affecting AI behaviour should not prevent a direct manual command from working properly. A manually triggered goalkeeper rush should still produce a predictable response. First touches and responsiveness Players regularly take unnecessarily large first touches even when I’m not sprinting. That gives opponents enough time to simply run into the player and recover the ball. Even agile players can feel extremely slow when turning or changing direction. Combined with inconsistent jockeying and physical challenges, there are too many situations where it feels like the player isn’t responding to the input quickly enough. The main problem across all of these mechanics is consistency and player control. I’m fine with making mistakes and conceding because I defended badly. I’m fine with an opponent reading what I’m doing and outplaying me. What is frustrating is not being able to predict how the game will interpret the same input from one situation to another. If I: switch in a particular direction, aim a pass toward a particular player, time a tackle correctly, position my defender correctly for a physical challenge, anticipate a run early, manually trigger my goalkeeper to rush, or position my goalkeeper correctly, the result should broadly reflect that input. Right now, FC 27 too often feels like I am fighting the controls, AI behaviour and player-selection logic instead of playing against my opponent. Losing because another player outplayed me is completely fair. Losing because the game selected the wrong defender, ignored a switching input, chose the wrong passing target, failed to switch to a loose ball, made an attacker run into a defender instead of open space, or produced a completely different response from the same command is not satisfying gameplay.1.1KViews22likes18CommentsFC 27 PC – Freezing and Micro-Stuttering During Gameplay
CPU: Ryzen 7600x GPU: AMD 9070 XT 16gb RAM: 32 gb ddr5 Windows 11 I can play Stalker 2, BF6, Wukong etc at very high settings and 60+fps with zero stuttering but FC27 stutters and freezes. There's no single action that makes the game freeze or stutter but it feels like it's got something to do with the engine/physics/players because the advertisement boards are rolling through the freezes. It's both online and offline modes. I've managed to limit the stuttering but only for a couple of games before it comes back again and I have to restart the game for it to work properly. Limit FPS to 60 or even 30 (needs to be way lower than what you PC can output) outside of the game (nvidia/adrenaline), turn off all frame limiting stuff or vsync in game and keep settings at medium or lower.12KViews26likes254CommentsGameplay feels extremely slow, heavy and delayed after the latest update
since the update that fixed the free kick issue from inside your own penalty area, the gameplay has become genuinely awful for me. the biggest problem is how heavy and delayed everything feels. the whole game feels much slower than before and there is a noticeable delay between what i do on the controller and what actually happens on the pitch. it is especially obvious when dribbling or trying to perform skill moves - players react late, animations feel delayed and everything feels unresponsive sprint and acceleration barely seem to exist right now. even players who should feel quick take forever to accelerate, and it feels almost impossible to create separation from a defender. the difference between fast and slower players feels much smaller than it should passing is another huuuuge issue. so many passes are being intercepted that it has become extremely difficult to actually play forward or build attacks with quick combinations and tiki-taka. and this doesnt only happen to me - yeah, i can clearly see my opponents struggling with exactly the same thing during matches. both teams often end up losing the ball constantly because passes that would normally be completely reasonable are intercepted (even without PS) against the AI it feels even worse because these gameplay issues seem to work massively in the AI's favour. the AI reacts faster, wins interceptions much more easily and generally seems much more responsive than my own players i also tested several different tactics and formations because at first i thought my tactics were the problem. but even when the settings, formations and player roles are completely different, the players often seem to behave almost the same they dont properly follow their roles or positioning instructions. players regularly move into areas where they shouldn't be, leave spaces they should be occupying and sometimes seem completely disconnected from the formation the biggest issue for me is the CAM. no matter what setup i try, the CAM often seems like they simply don't know where they are supposed to be. they can disappear from attacking positions, stand in strange spaces, fail to offer a passing option or move in ways that make absolutely no sense for the role defending also feels very strange. the defensive line doesn't move naturally as a unit, defenders sometimes fail to track obvious runs, positioning can suddenly fall apart and players can leave huge spaces without any clear reason. at the same time, manually switching and reacting is much harder because of the overall input delay right now the combination of input delay, heavy movement, almost nonexistent acceleration, constant interceptions, strange defensive positioning and players ignoring their tactical roles makes the gameplay extremely frustrating before this update, even when I lost, i usually understood what I had done wrong. right now it often feels like im fighting the gameplay itself rather than my opponent i really hope this is investigated because the difference in gameplay after the update is very noticeable19Views1like1CommentCorrect the right positioning
I have tried many times playing GK in drop ins and I end up in random position. That happened with my st position too, I tried playing st and I ended up playing wing, even though any other player was playing st. Idk if this is a glitch only to me but I thought I could report this.7Views1like1CommentCareer mode Control
How come we are only allowed to only choose 1 club ? When in Madden you can control all 32 teams, Which is more teams any league holds. It would be awesome if you can give more slots for us per save to control more teams or give us the option to veto unrealistic Cpu Transfers at the least or be able to play/sit in on other clubs game to keep things fresh and have the save be able to on for longer then 1-3 years. Another thing i think would be great and help would being able to customize the kits even if its changing the color of the current default kits and keeping the same sponsorships would help also with keeping things fresh but i understand that might be a tricky ask. Another thing that i think could be taken from madden franchise mode is the free agent system , where players look at if a team is contending/location aka close to home etc/ that can also stop unrealistic transfers.1View0likes0CommentsFC 27 PS5 – Constant Rivals & Champions Disconnects Despite 93/100 Connection
I’m experiencing persistent random disconnections in FC 27 Ultimate Team on PS5, affecting both Division Rivals and Champions. During matches, gameplay freezes for several seconds before returning me to the Ultimate Team menu. I can immediately enter another match without reconnecting. This occurs at random times, including as early as the 5th and 16th minutes. When I’m winning, I receive no win or Rivals progression. When losing, the match can count as a loss. Connection details: PS5, digital version Xfinity Ethernet connection NAT Type 2 EA Connection Quality: 93/100 Ping: 20.67 ms Jitter: 1.08 ms Packet loss: 0.02% Troubleshooting completed: Cleared PS5 cache Restarted Xfinity gateway Completely deleted and reinstalled FC 27 Confirmed FC 26 worked normally on the same setup None of these steps resolved the problem. Is anyone else experiencing this exact issue? Could an EA Community Manager please investigate or escalate this? The repeated disconnections are affecting my competitive results and making Ultimate Team extremely frustrating to play.6Views0likes0CommentsHigh Ping in North Africa: Unused AWS & Google Cloud Infrastructure
Issue Overview: Year after year, players across North Africa face a persistent infrastructure crisis characterized by high ping, severe latency issues, and constant "Unstable Connection" warnings. Competing against European players under these conditions is structurally unfair due to the massive geographical distance and the continuous absence of active local game data centers in the region. The Infrastructure Paradox (Unused Regional Cloud Nodes): EA predominantly relies on cloud giants like Amazon Web Services (AWS) and Google Cloud. However, geographical infrastructure audits reveal an ironic paradox: AWS and Google infrastructure/edge nodes already exist in North African hubs (such as Cairo and Rabat), yet they remain completely unused by EA for game matchmaking. Currently, players in Egypt average between 48 to 70 ms ping when routing to distant European servers. Activating these pre-existing local endpoints would drastically cut regional latency. Local Infrastructure Alternatives in Egypt & Technical Comparison to AWS: If EA faces any deployment limitations with its current AWS/Google setup in the region, relying on local Tier-III enterprise alternatives in Egypt is an immediately viable solution. Egypt serves as a global digital crossroads (handling massive international subsea cable traffic) and hosts world-class data centers that match AWS and Google Cloud in hardware capability, bandwidth, and reliability: Telecom Egypt Regional Data Hub (RDH): The largest Tier-III certified data center facility in Egypt (certified by the Uptime Institute for design, facility, and operations). It is directly connected to over 14 international subsea cables, offering massive multi-terabit bandwidth and direct routing capabilities. Equinix (GPX Cairo) Data Centers: Operated by the global interconnection giant Equinix, GPX Cairo provides carrier-neutral, enterprise-grade infrastructure with 99.999% uptime and ultra-low latency local internet exchange points. Hyperscale Cloud Hubs (e.g., Khazna & New Administrative Capital Data Centers): Massive multi-megawatt facilities equipped with high-frequency bare-metal servers, advanced cooling, and redundant power architectures. Capacity & Efficiency Assessment: Technically and by all industry estimates, these local Egyptian facilities possess the exact same enterprise server architecture, DDoS mitigation, and high-throughput networking as standard AWS European zones. They are more than capable of hosting FC 27 dedicated game servers and handling peak concurrent player loads across Egypt and North Africa with sub-15ms local ping. The Economic Reality & Player Value: Beyond technical feasibility, a severe economic factor must be addressed. Due to exchange rate disparities and low local wages, purchasing this game requires immense financial sacrifice. For many players in our region, this is the sole video game they can afford all year, serving as their primary source of entertainment. Players who overcome severe financial hurdles to buy the game at full price deserve a stable, fair gaming experience that respects their loyalty and investment. Recommended Action: Stop overlooking the massive North African community. EA must either activate its unused AWS/Google Cloud presence in Cairo and Rabat or partner directly with premier local infrastructure providers in Egypt (such as Telecom Egypt RDH or Equinix Cairo) to deploy dedicated regional servers immediately.642Views37likes15CommentsTOTW Gallery rank A
I have my complete squad and the right amount of gems to complete but once I complete my Gallery tokens won’t go into my account, neither do the season 1 category. Those are literally the last two squads I need to get the player I want and it hasn’t gone through in 24 hours can someone pleeeaae HELP ME FIX THIS!! I NEED MY TOKENS ASAP! I put in so much time into this and for it to not go through is very frustrating 🥲😖8Views0likes0Comments[PS5] Analog Sprint seems to have no effect while in possession of the ball
Platform: PlayStation 5 Controller: DualSense, default control preset, no custom button mapping, Trigger Effects off Setting: Analog Sprint = ON (Game Settings > Gameplay > Controller Preferences) Game mode: Ultimate Team, Online Seasons and Online Friendlies. It happens in all of them. Frequency: every match, constantly SUMMARY In FC 26, Analog Sprint gave me real control over how fast my player carried the ball. Holding R2 lightly, somewhere around 20 to 50 percent, produced a controlled run: quicker than a jog, ball close to the feet, free to change direction at any moment. Pressing R2 all the way was a separate and deliberate choice, with longer touches and less control. That difference was a skill, and it took years to learn. In FC 27, with the same setting turned ON, that difference is gone. No matter how lightly I press R2, the player behaves as if I were holding the trigger all the way down. In practice the setting behaves as if it were OFF. WHAT I OBSERVE Two things happen together, and I want to be honest that I cannot say with certainty which one is the cause. What follows is an impression formed over many matches, not a frame by frame measurement. First, running speed. Once I have the ball, the player seems to be at or very near maximum speed at any trigger pressure. Light pressure and full pressure look and feel the same to me in a match. Second, touch length. The ball is pushed much further ahead of the player than it was in FC 26. Even at light pressure the touches are long, so the player ends up chasing the ball instead of carrying it. I would ask the team to check both, because they lead to different conclusions. If only the second one has changed, that could be the new, heavier touch model of FC 27. But if the first one is also true, and carry speed no longer responds to trigger pressure at all, then the setting is simply not being applied while in possession, and that would be a bug. WHAT I EXPECT Partial trigger pressure should produce a slower, controlled carry with shorter touches. Full pressure should produce a full sprint with longer touches. Exactly as it worked in FC 26 and in the titles before it. IF THIS IS INTENDED RATHER THAN A BUG Then I would ask the team to reconsider, for three reasons. First, it removes one of the very few genuinely manual, analog skills left in this game. Almost everything else we do is digital: one button, one outcome. Trigger pressure was the one input with real nuance, where the gap between a good player and an average one came from feel rather than from memorised inputs. Taking it away flattens the skill gap in the wrong direction. Second, it is less realistic, not more. In real football a player carries the ball at whatever speed he chooses, and the best ball carriers constantly modulate between a jog and a sprint while keeping the ball under control. A system where the ball is always knocked far ahead the moment you touch the sprint trigger is further from the real sport than what we had last year. Third, Controlled Sprint on R1 is not an equivalent replacement. It is one fixed speed. It is a useful tool and I do use it, but it cannot be the only answer, because it replaces a continuous range with a single preset. Trading a continuous analog input for one more button is a step backwards of about ten years. I am not asking you to undo the heavier, more physical touch model of FC 27. I understand the direction and I can live with it as a baseline. I am asking that Analog Sprint be restored to its full function inside that model, so that trigger pressure once again controls both carry speed and touch length. REQUEST Could someone from the team confirm whether this is a bug or working as intended? And if other players have noticed the same thing since launch, please reply here, it would help establish how widespread this is. Thank you.322Views6likes9CommentsYears of Unnoticed Reports: A Comprehensive Feedback & Bug Archive UPD 19/10/26
After years of actively contributing and sharing feedback on the EA Forums, I find myself deeply frustrated. Over the years, countless reported issues and well-thought-out suggestions seem to go completely unnoticed; most bugs remain unfixed, and many threads don't appear to be reviewed at all. This frustration doesn't stem from negativity, but rather from a profound passion and love for the franchise. Every year, I tried to resist this feeling of discouragement simply because of my passion for the game. However, this time, after dedicating an immense amount of effort, time, and detailed documentation, it truly feels unappreciated. What makes this even more disheartening is that the vast majority of these FC 27 issues were already present and documented during the Closed Beta. I had previously reported them in the private FC 27 Beta forums, and I merely reposted them here upon full launch with minor refinements and the visual proofs (screenshots and videos) that I couldn't share earlier due to the Non-Disclosure Agreement (NDA). All of these problems should have been resolved back then when feedback volume was controlled and easily manageable for the development team. As concrete proof of this lack of review: looking at the YouTube analytics for the video evidence I meticulously recorded and attached to many of these bug reports, they often sit at just 1 view—and sometimes literally 0 views. Even that single view often just comes from me verifying the upload. Despite that, I have compiled below a comprehensive index of all the bug reports, feedback analyses, and feature proposals I have submitted to help improve the game. I truly wish I could join the QA and game development team overseeing quality assurance and issue tracking, to help make this game as great as it deserves to be. Moving forward, I will continuously keep this thread updated whenever I submit or document any new reports, feedback, or concepts. Comprehensive EA Sports FC Forum Contributions & Community Feedback Index 1. Ultimate Team (Systems, Economy, SBCs & Rush) * Urgent & High-Priority Issues (Requires Immediate Action) FC27 Switch User Glitch Feedback & Temporary Solution Ignoring Proposed Solutions: The "Switch User" Glitch Ruins Champions Urgent : FC Pro Ladder Exploit: Switch User Glitch & Dodging Rampant Leaks Are Killing the Magic of Ultimate Team Bug: New Account Foundation Objectives Fail to Track & Block Market FUT Champions Matchmaking Still Random Despite Official Fix Division Rivals Matchmaking Bug: Unfair Cross-Division Pairing Progression & Reward Bug: Completed Gallery Sections Not Awarding Gallery Tokens 📁 Resolved & Archived Issues in this Section (3 Solved): A. Bug Reports & Technical Exploits Rush Lobby Bug Report: Player Selection Lock-in Override Transfer Targets Timer Bug Division Rivals Bounties Fail to Track and Complete Post-Match Transfer Market Stadium Filters Auto-Resetting When Backing Out of Kit Searches UI Bug: Claiming Season Rewards Triggers Splash Screen Item Rarity Bug: Men’s Club Themes Are Bronze While Women’s Are Gold Walkout Animation Bug: 85-Rated False Walkouts & Missing 86+ Walkouts Team Management Bug: Multi-Tactics Scramble Positions In-Game Critical Refereeing Bug: Fouls Far Outside the Box Awarded as Penalty Kicks Visual Bug: Referee Kits Colors Frequently Match Team Kits, Causing Confusion Visual Bug: Ted Lasso Locked to AFC Richmond Jacket with Pixelated Badges UI Visual Bug: In-Game Scoreboard Fails to Display Full Club Badges UI Bug: Promotional Loading Screen Timer Text Misaligned to the Top-Left Corner UI Bug: Player Bio Text Drifts Infinitely to the Left in Arabic Language Button Conflict Bug: R2 Opens EA Connect While Browsing Player Bio Critical Bug: Disappearing EA Connect HUD Breaks Match Invites Holographic Card Visual Bug HUD Bug: Flag Misalignment on Signed Holographic Cards Legacy Bug: Free Kick Camera Hides Goalkeeper & Disables Radar UI/Server Bug: False Objective Adjustment Alert After Rivals Games Bug Report: Identical Kit Colors on Pitch Despite Proper Detection Visual Bug: Original Kits Revert During Cutscenes in High Contrast Mode Visual & Camera Bug: Match Replays Blocked by Stadium Tifo From Behind Visual Bug: Corrupted Player Names on Locker Room Kits at Halftime Gallery Bug: "Optimize" Fails to Detect Higher-Scoring Club Players Squad Battles Bug "Ultimate": AI GK Plays in Midfield & Player Covers Net 📁 Resolved & Archived Issues in this Section (1 Solved): B. Mode Feedback Broken Promises: Season 1 Rewards Break the Power Curve Division Rivals Weekly Reward Upgrade Requirement (30 Points is Unrealistic) Predictable Walkout Animation Kill the Surprise & Lack Legacy Excitement Season Pass Progression Balance Ultimate Team Kit Scarcity – Bring Back Starter Kits Feedback: Unbalanced Point Requirements for New SBC Upgrades Hero/Icon Evolutions: Why Force Card Design Changes for Roles++? High Ping in North Africa: Unused AWS & Google Cloud Infrastructure Why Don't FC 27 Ones to Watch Cards Get PlayStyle+ Upgrades? Feature Request: Add a "Report Cheating in FUT" Button to Player Actions C. Feature Proposals & Concepts New SBC System Feedback & Improvement Proposals Restoring Balance Through the Catalog System Bring Back the Magic: Custom Event Themes & Walkout Animations Quick Sell Recovery Section In-Game Gallery Improvement Proposals Web App Development, Third-Party Tools, and SBC Quality of Life Feature Suggestion: Add a Trophy Cabinet & Rank Showcase to UT Gallery Concept: Limited Serial-Numbered Holographic Cards with Signature Walkouts Feedback & Suggestion: Reduce Excessive Weekly Match Burden in Ultimate Team Feedback & Suggestion: Add Milestone Pack Rewards to the New SBC Point System Feedback: Bring Opponent Lineup to Next-Gen Loading Screens A. Competitive Gameplay — Bug Reports & Technical Exploits Goalkeeper Reaction Bug During Corners Passing Bug Gameplay Exploit: Corner Kick Driven Pass Exploit to Unmarked Edge of the Box Gameplay Balance: Extreme Line Height 95-100 & Pressure are Overpowered B. Competitive Gameplay — Balance & Mechanics Feedback New Corner Kick System Feedback: Lack of Ball Drop Marker & Legacy Comparison Goalkeeper Reactions and Manual Movement Speed on Corners & Free Kicks Feedback: Overpowered Skill Move Spam and Need for Skill Chaining Cooldowns Comprehensive Gameplay Feedback & Balance Report Unfair In-Box Advantage: Whistle Immediately for Penalties Gameplay Balance: Overpowered Power Shots Feel Like Mystery Ball Boosters Has the New Tactical System Failed? Gameplay Feedback: Sprint-Ball Juggling Breaks Defensive AI Overpowered Mechanic: Trivela Through Balls Need a Nerf Broken Defensive Positioning: AI Defenders Leave Attackers Free in Box C. Authentic Gameplay & Career Mode — Feedback Teammate AI Broken on Low Difficulty (Authentic & Competitive Gameplay) Authentic Gameplay: Excessive On-Ball Sprint Speed Penalty in Career Mode Career Mode: Stop Press Conference Halts During Calendar Sim 3. The Grounds & Clubs A. Bug Reports & Technical Exploits The Grounds Mini-Games Goal Celebration Bug The Grounds Controller Mapping Bug: Sprint Button Issue The Grounds 1v1 Mode: Goalkeeper Distribution Delay Bug The Grounds Post-Match UI Softlock & Infinite Season Pass Level-Up Loop The Grounds Milestone Objectives Fail to Unlock PlayStation Trophies The Grounds Objectives Claim UI Softlock – Unable to Return to World HUD Bug: Blank Avatar Card in The Grounds Custom Kit Number Resets to Random/Default Number in The Grounds Mini-Games B. Mode & Systems Feedback The Grounds Parallel Matchmaking & Instance Capacity Limitation The Grounds Emote Loop Bug & Duration Feedback The Grounds Mini-Games Free Kick Aiming UI Feedback The Grounds: Annoying "What's New" Pop-Up on Every Entry C. Feature Proposals & Concepts The Grounds Mode Feedback & Feature Proposals Avatar & Player Creation UI Feedback 4. General UI, Settings & EA Connect A. Bug Reports & Technical Exploits EA Music Player Overrides Settings and Forces "Music Always On" During Gameplay Controller Disconnection Triggers Profile Log-In Error and Resets Saved Settings B. User Experience Feedback Feedback: Touchpad Menu Navigation Lacks Documentation and Disable Toggle C. Feature Proposals & Concepts EA Connect Feedback 5. Special Archive Highlight — Defining FC 26 Proposal for the Future of the Franchise FC 26 & Beyond: A Comprehensive Roadmap to Saving and Evolving the Game The Death of the Ultimate Journey: How Content Overload Ruined624Views13likes13CommentsFc27 is a dead game now
I am writing to share my deep frustration with the current state of EA FC 27. Honestly, this is becoming one of the worst releases yet because instead of introducing genuinely new features, the core mechanics are constantly being altered without real balance. In past titles, mechanics like passing, defending, and goalkeeping were constantly over-buffed or nerfed back and forth. FC 27 feels like a huge step backward: Through Balls & Passing: Passing feels completely broken and unresponsive. Through balls rarely go where intended. Defending: Defending mechanic feels practically non-existent, leaving matches unbalanced and frustrating. Lack of Innovation: The game lacks fresh ideas and relies on changing core mechanics that didn't need breaking. I am sharing this brutally honest feedback because the game currently falls far short of expectations, and major adjustments are desperately needed in upcoming patches.18Views1like1CommentPlayer suddenly slows down after knocking the ball forward while sprinting
I’ve noticed a frustrating issue with sprinting and knocking the ball forward into open space in FC 27. Sometimes, when I’m already sprinting at full speed and knock the ball forward to run onto it, my player suddenly slows down almost to a complete stop instead of continuing the sprint. It looks and feels like the player gets stuck or “bogged down” for a moment. After that, the player starts accelerating again, but much more slowly, completely killing the momentum of the run and allowing defenders to catch up. This is not related to stamina. I have experienced it with players who have plenty of stamina remaining. I have also experienced it in offline matches with two players on the same Xbox, so this does not appear to be a connection or network-delay issue. It seems to happen specifically when knocking the ball forward while already sprinting. Most of the time the mechanic works normally, but occasionally the player enters what looks like an incorrect transition animation and almost stops instead of continuing to accelerate into the open space. This is especially frustrating during counterattacks or when you have successfully beaten a defender and have open space ahead. A situation where pace should give you an advantage can suddenly turn into the defender catching you because your player unexpectedly stops accelerating. Has anyone else experienced this? It feels like a bug with the transition between the knock-on/touch animation and the sprint animation rather than intended player inertia. I would appreciate it if EA could investigate this issue.14Views1like2CommentsNot sure if its a 'bug' but it feels like it for me.
This is to do with the Watford kits, especially home kit. So, the badge is too small, and is very noticeable and annoying because the badge is something that makes the kit look alot better. But, on the goalie kit and the coats that the players walk out in, the badge seems the normal size. This is really annoying and I would love for it to be fixed! 👇 This is what it should look like.18Views0likes1CommentWin-trading exploit in Ultimate Team Rivals/Champions using PS5 "Switch User"
Summary: A method is being taught on TikTok that lets players trade wins in Ultimate Team. One player gets a free win. The other player leaves the match with no loss recorded and no proper quit penalty. How it works: 1. Both players set their PS5 profile avatar to the same watermelon icon so they can recognise each other in matchmaking. If the opponent doesn't have the icon, they don't play the match. 2. They agree that whoever has the kick-off gets the win. 3. The other player get a red card and pauses the match (Options), opens the PS5 menu and uses "Switch User" to change to a different PSN account. 4. After about 12-13 seconds they switch back to their original account. The game removes them from the match, but no loss is recorded for them, while the opponent gets the win. 5. The glitch works 3-4 times in 24 hours so they avoid a 10-minute matchmaking ban. Impact: - Players can farm wins for Rivals ranks and Champions rewards without playing. - It is unfair to players competing for the same ranks and rewards. -is spreading publicly6Views0likes0CommentsOnline Seasons – substitute bench changes are not saved
In Online Seasons, I change the substitutes on the bench, but after saving and returning to the team, different players are placed on the bench. My selected substitutes are not saved. This happens every time I try to change the substitutes. Platform: PS5 Game mode: Online SeasonsSolved148Views3likes5Comments
About FC 27
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