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Pedronly99's avatar
Pedronly99
Seasoned Newcomer
3 days ago

FC 27 Clubs – Competitive 11v11, Training & Matchday Improvements

Clubs has a strong organized 11v11 community, but teams still lack several tools for proper training, match preparation, competitive play and post-match analysis.

These suggestions are not about changing the core gameplay. They are about giving Clubs teams better tools to train, compete and organize matches.

1. Custom Match Settings for Clubs Friendlies

Give captains more control over Friendly match rules.

Suggested options:

  • Start from Kick-Off / Second Half / Extra Time / Penalty Shootout
  • Custom starting score
  • Extra Time: On / Off
  • Penalties: On / Off
  • Two-legged matches with automatic aggregate score

This would allow teams to practice penalty shootouts, extra time, protecting a lead, chasing a result and other competitive scenarios without having to play 90 minutes first.

2. Skill Games & Practice Arena with your Virtual Pro

Allow players to use their actual Clubs Virtual Pro in Skill Games and Practice Arena, keeping their real build, attributes, height, weight, Archetype, Specialisations/PlayStyles and controller settings.

Clubs players need a proper way to practice finishing, passing, defending, dribbling, free kicks and penalties with the same player they actually use online.

3. Multiplayer Team Training Ground

Clubs should have a shared training environment where multiple teammates can join with their Virtual Pros.

Captains could create scenarios such as:

  • Attack vs defence
  • Build-up against a press
  • Counter-attacks
  • Defensive positioning
  • Crosses and finishing

Most importantly, include a Restart Drill option so teams can repeat the same situation immediately.

4. Team Set-Piece Training

As part of the Training Ground, allow teams to repeatedly practice:

  • Corners
  • Defensive corners
  • Free kicks
  • Wide free kicks
  • Throw-ins
  • Penalty shootouts

Organized teams need to practice coordinated movement and positioning, not only individual set pieces.

5. Competitive Lobby & Ready Check

Improve the pre-match lobby for organized 11v11 matches.

Ideally it should show:

  • Both teams' players and positions
  • 11/11 status
  • Connection/ping information
  • Selected server/region when applicable
  • Captain status
  • READY status for both teams

The match would start once both captains confirm that their teams are ready.

6. Spectator / Coach Mode

Allow additional club members to join as spectators without occupying one of the 11 player positions.

This could support:

  • Coaches/managers
  • Substitutes
  • League broadcasters/content creators
  • Tactical or broadcast cameras
  • Optional broadcast delay for competitive integrity

Competitive teams should be able to have a coach watch the match without having to sacrifice a player slot.

7. Full Match Replay

Please allow Clubs teams to watch the complete match after it finishes, not only individual highlights.

Being able to review the full 90 or 120 minutes would be extremely valuable for competitive teams analysing positioning, defensive structure, pressing, build-up patterns and tactical mistakes.

Ideally, full-match replay could eventually work together with heatmaps, average positions, passing networks and other post-match analysis tools.

8. Better Competitive 11v11 Infrastructure

Clubs already has a large community organizing leagues, tournaments and structured 11v11 matches externally.

EA could gradually provide more infrastructure inside the game for this community: better private match configuration, tournament rules, two-legged ties, aggregate scores, team management tools, match history and competitive statistics.

The goal is not to replace community-run leagues. It is to give organizers and teams better native tools to run them.

Additional improvements

A few smaller improvements would also help:

  • Save multiple tactical presets and switch between them quickly
  • Advanced statistics based on position
  • Better post-match tactical analysis
  • Improve the reliability of the existing reconnect functionality

Clubs is fundamentally a team mode. Giving teams better tools to practice together, prepare together, compete properly and analyze their matches would significantly improve both organized 11v11 and the broader Clubs experience.

I would be interested to hear from other Clubs players: which of these features would make the biggest difference for your team?

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