oidxkyg77p23
1 month agoSeasoned Newcomer
Gameplay improvement
I’d like to provide structured feedback on several gameplay systems that could be improved to increase depth, variety and player expression.
Playstyles system expansion:
- PlayStyles are a strong new addition and have good potential
- The current limit of 2 PlayStyles per player restricts differentiation
- Consider scaling this system over time (e.g 3+ PlayStyles for higher tier players)
- Adding more PlayStyle types (such as low driven shot) would further diversify gameplay
This system could become a core identity feature for players if expanded.
Through ball and passing logic:
- Through ball behavior feels uniform and predictable across situations
- Limited variation based on player attributes (e.g vision, composure)
- Passing weight and targeting could be more context sensitive (player runs, defensive line, space)
Skill move system constraints
- Skill moves currently feel both limited and capped in usage
- There appears to be a restriction on the number of skill moves executable per match (e.g 4)
- This reduces player expression and creativity in attacking scenarios
Suggested improvements:
- Remove or relax the usage cap on skill moves
- Allow chaining of multiple skill moves in a single sequence
- Expand the available skill move set over time
Thanks for your work on the beta and for considering this feedback.