Forum Discussion

oidxkyg77p23's avatar
oidxkyg77p23
Newcomer
6 hours ago

Gameplay improvement

I’d like to provide structured feedback on several gameplay systems that could be improved to increase depth, variety and player expression.

Playstyles system expansion:

-PlayStyles are a strong new addition and have good potential

-The current limit of 2 PlayStyles per player restricts differentiation

-Consider scaling this system over time (e.g 3+ PlayStyles for higher tier players)

-Adding more PlayStyle types (such as low driven shot) would further diversify gameplay

This system could become a core identity feature for players if expanded.

Through ball and passing logic:

-Through ball behavior feels uniform and predictable across situations

-Limited variation based on player attributes (e.g vision, composure)

-Passing weight and targeting could be more context sensitive (player runs, defensive line, space)

Skill move system constraints 

-Skill moves currently feel both limited and capped in usage

-There appears to be a restriction on the number of skill moves executable per match (e.g 4)

-This reduces player expression and creativity in attacking scenarios

Suggested improvements:

-Remove or relax the usage cap on skill moves

-Allow chaining of multiple skill moves in a single sequence

-Expand the available skill move set over time

Thanks for your work on the beta and for considering this feedback.

2 Replies

  • I’d like to add another point regarding match control and tactical options:

    Match controls and tactical limitations 

    -There is currently no pause option during matches

    -It’s not possible to change formations in online gameplay

    -There is no control over individual player instructions

    These limitations reduce tactical flexibility and in game decision making.

    Suggested improvement:

    -Introduce a limited pause system (restricted use or time based to prevent abuse)

    -Allow formation and tactical adjustments during online matches

    -Add individual player instructions, such as:

    -Attacking runs (stay forward, get in behind)

    -Defensive behavior (stay back, pressing intensity)

    -Positioning (wide, central, free roam)

     

    Thanks again for considering this additional feedback.

  • eoibqpw0vpnp's avatar
    eoibqpw0vpnp
    Seasoned Vanguard
    3 minutes ago

    Consider scaling this system over time (e.g 3+ PlayStyles for higher tier players)

    That's a very bad idea, you'll end up seeing the same combinations on most if not all squads and you'll end up creating one big meta. Two playstyles should be the limit, there people will be inclined to choose one area where they get a boost instead of boosting everything.

    -Remove or relax the usage cap on skill moves

    -Allow chaining of multiple skill moves in a single sequence

    It seems you didn't play FM23, chaining skill moves ruined the game and ended up as a game of spamming skill moves.