Gameplay improvement
I’d like to provide structured feedback on several gameplay systems that could be improved to increase depth, variety and player expression.
Playstyles system expansion:
-PlayStyles are a strong new addition and have good potential
-The current limit of 2 PlayStyles per player restricts differentiation
-Consider scaling this system over time (e.g 3+ PlayStyles for higher tier players)
-Adding more PlayStyle types (such as low driven shot) would further diversify gameplay
This system could become a core identity feature for players if expanded.
Through ball and passing logic:
-Through ball behavior feels uniform and predictable across situations
-Limited variation based on player attributes (e.g vision, composure)
-Passing weight and targeting could be more context sensitive (player runs, defensive line, space)
Skill move system constraints
-Skill moves currently feel both limited and capped in usage
-There appears to be a restriction on the number of skill moves executable per match (e.g 4)
-This reduces player expression and creativity in attacking scenarios
Suggested improvements:
-Remove or relax the usage cap on skill moves
-Allow chaining of multiple skill moves in a single sequence
-Expand the available skill move set over time
Thanks for your work on the beta and for considering this feedback.