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EA_Vendcera's avatar
EA_Vendcera
Icon for Community Manager rankCommunity Manager
3 days ago

PlayStyles Feedback Megathread

Hey everyone,

We've just launched the new FC Mobile Limited Beta and a big focus point is on the introduction of PlayStyles.

Some of you might already be familiar with them from FC 26.
PlayStyles add more depth to player attributes, moving beyond overall ratings to highlight the specific on-pitch abilities that set players apart. Each PlayStyle directly influences gameplay in their own way.

In this Beta we are testing 18 PlayStyles that have been pre-assigned across attacking, defending, and goalkeeping roles. More details with explanations of what each PlayStyle is about can be found here.

We’d love to hear your thoughts on what you think of them.

  • Do PlayStyles feel noticeable during gameplay? Which ones stand out the most?
  • Are there any that feel too strong or not impactful enough?
  • Do you think they make players feel more unique?
  • Any specific examples where a PlayStyle clearly changed an in-game moment?

Your feedback will help us understand what’s working and what needs improvement. We are specifically using this Beta to test and things might very well change, so make your voice heard.

If you come across a bug or issue, please create a new post for it since we want to focus only on feedback in this thread.

Looking forward to your thoughts!

1 Reply

  • eoibqpw0vpnp's avatar
    eoibqpw0vpnp
    Seasoned Vanguard
    10 hours ago

    Playstyles can be a great addition in terms of diversifying people's way of playing.

    However some base gameplay mechanics need to be slightly tuned down. In the video below the 117 rated C.Ronaldo ran through the defense at a ridiculous speed using "stepover and exit" skill move, without having the rapid playstyle. So some skill moves need to be checked.

    https://jumpshare.com/s/K7sEg9OzOMZBzJiAKAPR

    Autoplay seemed powerful defensively when merged with bruiser and anticipate. Autoplay should be checked too.