Forum Discussion

Seasoned_Vet17's avatar
8 months ago

Provide users Match Coverage Variations (I.e. MEG and MOD)

I like the fact that they got rid of "default" and "match" zone settings. Cover 3/6/9 are MATCH plays. Bottom line. 

That said, users should have the ability to control how that match coverage operates. Only a matter of a few months before players figure out how stock match coverage works and learns which money plays exploit it on every play. 

What makes match coverage so great IRL is that there's no "one size fits all". There are multiple variations along the way. 

One of them is MEG and MOD calls. 

MEG=  Man everywhere they go. Once they pattern match they stay "sticky" with that man wherever they go across the field.

MOD = Man on Deep. Meaning they only match on vertical routes only, and passing off horizontal routes to their help defenders. 

Push= The "Fast 3" receiver is "pushed" to the outermost underneath cover man to maintain outside leverage. 

Stump and Stubbie should be included as well. 

7 Replies

  • I think that even that is too limited. The whole audible system on defense should be overhauled.

      1.     Have multiple layers to audible - check to a coverage. If it's a split field coverage, have a "BASE", but be able to adjust strongside/weakside based on the situation (MOD/MIX/SWITCH/BRACKET, etc.) Weakside (MEG, DOG, CONE, CONNIE, CUT, POACH).

      2.     The ability to customize the available audibles for certain situations/alignments (want different audibles to appear for trips? Select STUBBIE/SPECIAL, STUMP/STOMP, SOLO/POACH, MABLE/SKATE, etc. What about how to play against a bunch formation? BOX, BINGO, NAIL, etc.). Or even by specific formation, like a reduced weakside split, check to something like 2 CORA.

      3.     Custom play design in general. This could be locked down or limited to a point where it couldn't really be exploited (so long as they bothered to test it). Want to come up with your own coverage variation of quarters? Go ahead. You would only need to build in a very FINITE list of match principles based on position (Example 1: MEG. Example 2: Primary - MEG #2 OUT/VERTICAL, ELSE MEG #1, etc.). It would require very simple boolean logic combined with known zone and route classifications. You could even prioritize the run by having a "RUN FIRST/Read MESH" Option (i.e. if there is play action, play the run) like there is in MIX. 

      4.     I get really mad at the run fit options as well. I think you should be able to make more robust defensive line adjustments to set a D-lineman to play either a 2-gap or 1-gap technique (example: Alabama JIMMY/PONY Call). It's so difficult to play linebacker because you have no idea wtf your defensive line is going to do, and you're almost always wrong even with the run fit play art. You should be able to make more fine adjustments to the run fit, and even customize it by your defensive alignment and/or the offensive formation.

    This should ALL be available in the scheme settings so you don't have to do everything on the fly in the game.

  • I love it. 

    These devs need to show us that they're studying more than just one side of the football (offense). 

    They've been out to lunch on defense for the better part of 10 years now. 

    Split Field match coverage is the standard IRL football, and they still haven't caught up properly. 

  • Hell, Nick Saban is retired now. They need to reach out to him for a deep overhaul on defense. Deadass

  • Th3RealSpace's avatar
    Th3RealSpace
    7 months ago
    @Seasoned_Vet17 It would be nice if they actually read these posts. I think answersHQ is here mostly just so we can feel good about complaining. 😢
  • GoldenHands87's avatar
    GoldenHands87
    7 months ago

    Defensive playbooks as a whole definitely need a ton of work. I think a lot of what was said in here should be in the playcall menu, or built into the playcalls themselves. Needs to be more of an identity for each defensive scheme rather than every playbook having the same calls. Some teams should have way more cover 3, with variations of cover 3 included, for example. 

    I also will keep pushing for create a play to return with all of these functions available for us to create true to life playcalls so that we truly don’t need to make adjustments at the LOS every play. 

    Rules for what you want your defense to do on motions, where you want your defense to align based on offensive formations, and specific rules on coverage assignments, blitzes, gap responsibility/run fits, etc. 

    If create a play isn’t added, at least give us these options to choose from in the main menu and inside the CFM coach scheme menu. NBA 2K always did a good job of this where you can customize exactly how you want your team to play in virtually any aspect of a basketball game. And it’ll be player ratings, etc, that determine how well they do what you want them to do. 

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