Recent Discussions
Franchise Roster Issue
On Xbox (could also be PS) Creating a new Franchise, it keeps reverting back to a previous roster on the “choose a team” screen. -doesn’t matter whether the league is online or offline -doesn’t matter if you’ve loaded a custom roster -doesn’t matter if you’ve downloaded the most recent roster update Just keeps reverting back to an unfinished roster that has DTs Derrick Brown and Cam Heyward as 99 overalls This same exact issue has been relevant since the end of last football season and was never fixed in Madden 25jwilso784739 hours agoRising Newcomer42Views1like2CommentsKate Scott Commentary Makes Game Unplayable
The commentary team in Madden NFL 25, particularly featuring Kate Scott, has made the gaming experience nearly unbearable. Despite her extensive background as a sports broadcaster, her performance in this game falls flat, lacking the energy and engagement expected from a play-by-play announcer. Players have reported that her calls sound overly enthusiastic for mundane plays, which detracts from the immersion of the game. For example, during a simple two-yard gain, her delivery is exaggerated to the point of absurdity, making it feel robotic and disconnected from the actual gameplay. Moreover, the commentary is riddled with awkward pauses and lines that often seem out of place or irrelevant. This inconsistency can lead to moments of silence that disrupt the flow of the game, further frustrating players who are trying to enjoy their experience. It's particularly disappointing that EA Sports has not provided an option to turn off the commentary entirely. Many players find themselves wishing they could mute the announcers altogether to salvage their enjoyment of the game. If this lackluster commentary continues in future updates or installments, I will seriously reconsider purchasing any more Madden games. The inability to customize such a crucial aspect of gameplay is unacceptable, and it significantly impacts my overall enjoyment of what should be an exciting football simulation.280Views2likes1CommentFeature Requests for Madden 26
- Import Draft Classes from CFB 26 (PLEASE!) - Co Op across all modes - Export Active Team to use in Franchise mode & Play Now - Play TeamBuilder offline - Offline Superstar mode - Create a Stadium - Historic Teams featuring Hall of famers like Tom Brady - Replay classic games like Super Bowl XLII and XXXVI final drives. - Situation Mode - Revamped weather, snowy like the Tuck Rule game Features in bold are ones I most want to see. Next year is make or break for me, and if I don't see more depth I'm not buying the game. Neither should you! Please and Thank You!justinsolomita933 days agoNew Traveler3.4KViews8likes61CommentsChanges need to be made in Madden 26
EA sports have to do something about the time clock. I lost a game with 15 left. I pick my play with 15 and I’m waiting on my opponent to pick his and it goes to zero. That clock needs to be fix. Also that right hand box in offense and defense needs to be eliminated. Don’t put formations , just put how many RBs or Tight ends in that order. The pause. We should have many passes we want. People door bell ring or a bathroom break. Penalties has to be on point. Instant replay unlock the **bleep** thing. Let us challenge plays. Let us design our own plays and add to our saved plays defense and offense.Jcmx014 days agoSeasoned Newcomer68Views0likes1CommentMadden Experiment IF you're up for it.
What up Sports Fans.... 1. I do not play Madden. Let's just get that out of the way right off the bat. 2. I'm a San Francisco 49ers Fan.... so if you hate the Niners then there you go. 3. I'm VERY unhappy with Shamaham... spelling incorrectly on purpose. Poor drafting, bad scheme, play calling, clock management etc. I'm looking for someone who can test out a theory for me.... IF you're up for it and you have the skills. First I want to install the 49ers 1989 playbook. When they beat the Broncos 55 - 10 in the Super Bowl. Pass to set up the run.... not this BS that Shamaham has been doing. Second I want to change the draft picks for the 2019 season. Of course Nick Bosa.... but then DK Metcalf instead of Deebo Samuel in the second round. No Jalen Hurd in the 3rd round. There are a number of bigger better WR's in the third round. I'd like to continue to redraft... Not in hindsight so much but just who would have been better for the team. Lynch and Sham we constantly selecting Defensive linemen and ignoring the offense. PLUS they should have kept DJ Jones in the middle. He was getting it done. Example.... Javon Kinlaw at 14 in 2020. BUST. Then trading up for Aiyuk. UGH..... I want CeeDee Lamb at 14 and a RT at #32. That's right I said #32 because I believe with the right scheme and DK Metcalf the Niners would have beaten the Chiefs in the first Super Bowl. The whole can Andy Reid and Patrick Mahomes win the big one would have been.... NO they can't. Then they get pounded again in 2020 by Brady.... THEN they lose again to Burrows but the Niners come back with Jimmy G. Metcalf, CeeDee, Kittle, Mostert and Jusz and beat the Bengals for their 2nd SB victory. That's what I think would have happened.... IF Shamaham wasn't such a doofus. Anybody want to test my theory? Any super Madden gamers out there want to experiment with me? Any Chief haters want to enjoy watching them get throttled? Please let me know. Richard (49ers fan since John Brodie and Gene Washington.) Got to watch Joe play.... man that was fun.dbky4gvw97qg6 days agoNewcomer11Views0likes0CommentsUpdates requested
Superstar mode Position Selection add DE add TE Those who choose RB or WR and build out for speed, allow to return kick and punt returns until making it to start role. Off-season Each year as the draft comes along have the ability to influence draft choices depending on coach influence levels Choose positions to fill needs of team. Be called on each round to help choose selection based on position, player size and attribute stats.DeezNones6 days agoRising Newcomer20Views0likes0CommentsGame NEEDS MAJOR Update
I’m not one to complain about much. I play what I have and whatever come with it comes with it cause this world isn’t perfect… Madden 26 may be the furthest thing from perfect… I have pretty much been playing superstar since the game came out. I love the new aspects of the mode! It makes it intriguing but I’ve been able to max most things out already and it hasn’t been a challenge. The problem comes with the fact that I have: lost connections with players but continue to gain influence with them and it doesn’t show, it all spring from a bug where “randomly” my WR1 is out and it makes my WR2 my WR1 and after the chapter changes and the connection is lost. WHY CAN I NOT SEE MY SEASON STATS???? This is so easy… com’on man! I want more challenge when it comes to my game tasks… “rush for 1 first down” I can do that in my sleep. “Complete 5 passes for first downs” no challenge. Every single notification pops up every single time I hit the main screens. Why doesn’t it have a stats leaderboard? Quests have little to no impact on anything. Why do random players miss single games? Why is my X-Factor on all the time when I haven’t earned it? The “Play” screen is boring and gives no information really. When I’m in “The League” it doesn’t always show my team jersey. I know coding a game is hard but I don’t feel like this should be all that challenging when you have it in other game modes. I think I speak for the whole community when I say we just want something that we don’t get frustrated with every other second… frustrate us only every once in a while. PLEASE JUST FIX YOUR GAME!DrunkenSavage56 days agoSeasoned Newcomer28Views1like1CommentWay Too Many Rain Games In Franchise Mode!
I’d say more than 60% of games are rain games in franchise mode right now. I stream every game in the week CPU vs CPU style and about of games are raining. Not to mention due to the rain drop effect you guys have on the replays, they interfere and blur the screenshots we try to take too much. You have that issue solved on CFB25 without it having harsh rain blurs but even on there there’s too many rain games. Can you guys please cut these down more. I feel they’ve been way too prevalent since you guys wanted to push the Next-Gen weather effects back on Madden 21.490Views1like1CommentHow can I share my suggestions for Madden NFL 25?
Hey, Madden Community! Welcome to the Game Suggestions board! You're probably here because you have a great suggestion for Madden NFL 25 or for a future Madden title. This is the perfect place to share your thoughts on how to improve the Madden franchise. Some rules and guidelines for this board: Be constructive! If the game is frustrating you, please let us know why it makes you feel that way and share your thoughts on how to make it better. Posts that are abusive or troll-like may be removed per the AHQ Forum Rules. Use the search bar! Try searching for key words to see if there's already a post about the topic you want to bring up. If you find a thread feel free to join the conversation. We love to see one thread with an active discussion instead of a bunch of random posts about the same topic. This makes it easier to collect everyone's feedback and share it with the Madden team. Give XP! Think of this board as a public "suggestion box." If you like someone's ideas or feedback hit the XP button on their post. We often look at this to let us know when an idea is getting traction from the community. Keep other boards in mind! For instance, if you have thoughts on a specific feature in Franchise, it might be best to create a thread on the dedicated Franchise board. That way your fellow Franchise fans can join the conversation and share their thoughts. How do I give a great suggestion? A post that only says "you should put X in the game because it will make it better" isn't very helpful. How would it be better? What needs to be improved? If your post tells us why the current design has issues and includes reasons why your idea would be an improvement, that gives us much more to go on. Including specific examples can go a long way toward making improvements to the game. Screenshots or video clips are always welcome! We look forward to hearing your thoughts on Madden NFL 25! We'll do our part to share your feedback with the Madden development team for consideration. Thank you for being a fan of the Madden franchise!EA_Kent8 days agoCommunity Manager2.1KViews8likes44CommentsServer Maintenance
Server maintenance for Madden NFL 25 is scheduled for 7:00 AM ET tomorrow, Wednesday, August 6th. During this time, all online modes will be brought offline. Solo Battles & Team Builder will be gated at 6:30 AM ET. Please complete all games before maintenance begins, thank you!72Views0likes3CommentsWeek 1 in Franchise doesn't seem to update coach W-L record from previous season
By that I mean, for example, the Giants were 3-14 in 2024. But in my Franchise, after I finished 8-9 in 2025, in the week 1 opener of the 2026 season, it still had 3-14 for "last season."EliteTeamKiller14 days agoRising Scout16Views0likes0Comments- bull88i15 days agoRising Newcomer16Views0likes0Comments
Player Control So Lacking
We're on ice skates again boys, who. cares about blocking when you cant control your RBs shoulders, i feel like am driving a big rig, or a boat lacks responsiveness and. subtlety also juke, spin. just rigid, when combined with heavy momentum carry, feels like im fighting the game more than playing it, new playbook layouts we'll see obviously need custom books in head to head, team books are poor at best limits creativityJListheillest16 days agoRising Rookie12Views0likes0CommentsSuggestion
I have a suggestion. I feel like the simulation is a little unrealistic at times. I have a 92 ovr defense and i faced a 81 ovr offense and i gave up 35 points in sim. This isn't the only time i've given up a lot of points in sim and not scored a lot in sim with high ovr teams. So my suggestion is to implement simulation sliders. CPU simulation defensive ability, CPU offensive Ability, drops, sacks, interceptions, incompletions, carries,touchdowns, etc.16Views0likes0Comments"DB Battle" and "DB Battle Red Zone Defense" glitched now!?
I turned on Madden today after a break, and now two of my "Mini-Games" are glitched. They can be accessed via the main menu, for example. They are called "DB Battle" and "DB Battle Red Zone Defense." The quarterback refuses to throw the ball 100% of the time and waits to be virtually sacked every time. I even reinstalled the game. Can someone please check if it's also glitching for them? This makes no sense at all. This must be a new bug or something. I'm playing on Xbox btw. Regards Vilo136Views1like2CommentsCustomization
Please consider adding the white socks to the Teambuilder teams. All of the other NFL teams in the game have them. But the Teambuilder builds only have the compression pants. Customization is important if you are claiming “it’s in the game.”Hulack_Supreme7620 days agoSeasoned Newcomer9Views0likes0CommentsOverall suggestions/improvements with primary focus on Superstar
I have not been actively involved with Madden for many years outside Madden 24 & 25, and while I will say I personally feel Madden 25 was a general improvement, there is still much work to do. The following might be only my experiences and thoughts, but maybe this has been similar throughout the community. I tried to be consistent with my thoughts as the ordering of points below are of my personal/unique thoughts and what I focus on from general start to finish while playing the career mode specifically, but also taking into account other modes or general experiences. 1. NCAA import - Thank goodness we have NCAA back and importing Road to Glory players, however, it is not enough reason to do so with the player build system in place. I personally do not like the created points tier system where I have to spend 15-20 points max depending on importing NCAA players, to identify what skills will be capped at 99. I could have spent around $100 for one or both of these games. I think it is warranted that I should be able to completely max out a created player for superstar mode. I will say however, certain bonuses should exist like starting in a better draft position or having your base skills be increased not only by performing well in the draft combine, but also because I was a 5 star recruit in college who won the Natty 3 years straight, and also won the Heisman each year. I would say that warrants maybe a starting overall around 80. Now, I don't know what that might legitimately look like in the career mode other than layering in some logic for this, but I think it's worth consideration as I spent all that time in NCAA to build my player out only to pull them into Madden and somehow be drafted possibly early 1st round as a 66 overall. That makes no sense at all. If this isn't changed, maybe it's allowing for the full allotment of skill points to be given as you progress. For example, rather than going up to level 50, maybe it's level 100 (or maybe no levels at all and purely based on gameplay output that you gain XP to spend like older year Maddens) so in this way you can be a QB where you have all max throwing stats, juke, spin, stiff arm, etc. I mean let's be real, this is a video game. I don't want to be held down in an archetype if I play well enough to gain more skill points and become more versatile and dual-threat. It's the same issue with my general skills not coming over into Madden from NCAA. Speed is the biggest example. I have 99 speed in NCAA but all of a sudden in Madden, I would be a minimum 88 speed assuming I do not perform well at the combine. Certain base/physical skills should immediately transfer as is and should not be removed. This again is why I feel NCAA import should be emphasized for those players who spend the time in another EA based game, to receive those bonuses. If it's simply an archetype being created, I can understand and support the generic limitation-while still being able to max out any/every stat for applicable positions. 2. Positions - I cannot understand how in previous Maddens-even dating back to the GameCube that I remember on Madden 06-we could make just about any position. Now, we are forced into 5 positions. Ideally, and maybe it's wishful thinking, I would want to play any position...and I mean any position. Why can't I make an OL? Why can't I make a TE? Better yet compared to other years, why can't I even make a DE or Safety in Madden 25? I find it ridiculous for this type of creativity to be lost, and I don't like being forced into 5 positions overall. I don't know what the exact reasoning is for this (maybe it's due to online 'showdown' mode which is a point lower down), but if adding all these position options would impact gameplay or cause more game space required (however that might work), I would still be in full support of it. I used to be able to make a Kicker. That would be way more enjoyable on these new gen games with all the superstar abilities/x factor, and whatnot. This NEEDS to be revamped in next year Madden for at least the more main positions (everything except OL and possibly K/P). 3. Showdown mode/online EA connection - Look, I fully understand the logic behind adding this in for other players to go head to head and what not...however...we need to find a balance here. I do not like the fact that because of this, I am now tied to an active EA server when I am playing in my own story for 'The League'. This is just me, but I personally do not care to play online sports games online in general. I have always loved superstar mode because it was unique and fun to play....and I do not need online capability for it. I really, really hope there is a way in next year's Madden to allow someone to identify if they want these modes to be tied or not, or maybe they are only tied together when going into the specific menu. We have this option for Franchise mode, why do we not have it for Superstar? For example, when creating a franchise, you can indicate if you want online or offline. This is nice because when there is an issue with the EA server, I will not lose connection mid game and lose all progress, or better yet, not even be able to play my character at all. If this could be modified to at least only play showdown mode when you go into that specific menu, I feel like it will make a difference. We should not have to be tied at the hip with Showdown and the online EA servers simply because we have a superstar player. 4. Gameplay (logic & mechanics) - I will start off again by saying I feel Madden 25 was an improvement for this area, however there are a couple of points I have thoughts on for the game overall along with superstar mode specifically. A) The physical movements of players seems a bit sticky overall, but more on the defensive side. Whether I'm playing on my superstar mode or even in my own offline franchise/exhibition game, my players sometimes feel like they do not move as they should. As an example, I have a superstar DB who has 97 speed, acceleration, and change of direction. I know I will get beaten on some plays and I have no problem with that when I make a mistake...however...when I have an interception and I'm getting chased down by any player who is not even close to a 95 speed, that's a massively flawed logic in the game. This same logic applies to normal exhibition games or franchise mode. The issue is not as present due to slider modifications only for speed threshold, but it seems as though players who should at minimum have this type of quickness/cutting, do not have it. At the same time, route running for WR as a user is nowhere near as accurate/effective as it is for CPUs. CPU WRs speed out on a drag route or quick cut and again even with 97 speed as a DB, I cannot get out of defensive stance to even start running, better yet catch up to them in a realistic timing to make a play or general tackle after the catch/run. This needs to be reviewed or at least allow for sliders to be modified in the superstar mode. As a user WR, again, cut moves do not work more than half the time, and are too slow. Another issue I've encountered-only while playing defense in any mode-is when using a player on occasion, my player is basically forced to the nearest sideline or the line of scrimmage as if the game is trying to help me shadow the offensive player. While that is nice in theory, it has caused so many missed plays and confusion where I am not able to make a play based on being completely out of position. Even to this point, if we have a button for CPU assist, why would this even be happening? This might just be a game mechanic that needs to be reviewed. B) Sliders & settings - Tagging onto my previous comments, I cannot even modify sliders in superstar mode to lower the speed threshold to make faster players more apparent and distinguished to slower players. Another issue is penalties. I cannot stand how most of the time in superstar mode-but also other modes-where I am flagged for illegal contact when it either cannot be helped based on the CPU running into me, or I move to position myself and a small bump constitutes a penalty. Even when I try turning this penalty off in the main game menu, and also the menu for superstar mode, it apparently has no effect. Another problem is the penalty for blocks in the back. I am only seeing this penalty when playing on the same team with a friend/brother in 'couch co-op', but why is this even allowed in the game? I can understand partially why it is, but as a user controlled player, this penalty is only occurring due to not seeing my player off screen, or the computer themselves disengages from a block to put their back to me, and the game forces me to push them over resulting in a penalty. Can we just remove this as a possible penalty from the game? If not, I think logic needs to be heavily applied somewhere to make it a more realistic call for this to happen as it is completely ridiculous. Another problem is controller settings, specifically, running the read option. Mechanics for Madden 24 worked where you held the A/X button to GIVE the ball to the halfback. In Madden 25, you hold the A/X button to KEEP the ball as the quarterback. I don't know why this change was implemented as it causes me so much confusion and trouble resulting in bad reads, but what is more frustrating, is that I can't even revert this change back. Why are we making control changes where you cannot revert them to a different setting when the choice itself should exist. I don't know of any others with this issue but maybe there are some and I am not aware of them. D) General CPU - They need to be smarter and stronger on both sides of the ball, and for both the user and CPU. I don't think I need to say much else around this, but the CPU is nearly brain dead in practically every mode. Missed INTs purely from not even attempting/reacting, terrible reads as a QB when you are playing a WR superstar mode, playing wrong defensive zones or applying what seems to be random logic of switching off/holding coverage, or even transitioning from zone to man. There just seems to be no rhyme or reason for any action. They all play individually with no cohesiveness or logic. For example, I have purposely under-thrown corner routes to see how the CPU reacts and just about every time, they only play the WR even though they can easily reach up and catch the ball. On the flip side, the CPU players on my team are not skilled and do not attempt any skill moves, or even play a route correctly. They could easily run up the middle or take a different angle for a play on the ball or for a first down, but they seem to not have any logic on that level. C) Motivations/'Bonuses' and Free Agency - I think it would be cool to identify motivations for your superstar player, similar to how players act in franchise mode. For example, I want to prioritize winning championships, being a scheme fit, and playing for a team in a warm weather state. It would add another layer to team fits and it would also be pretty cool to obtain bonuses/reductions when you aren't in a scheme fit on certain skills. For example just to make something up, if I am a WR and on a team where we are super bowl contenders, in a warm weather state, but I am not a scheme fit, maybe I have impacts to route running or juke moves because I am not in a scheme that fits my exact playstyle. Now I'm not talking about having a detrimental effect, but something to the point of without having any additional 'morale' boost from recent play and how well I am doing, it could slightly impact play style. For a real life example just to serve the point-and this might be mean-but take Davante Adams for example. He went to the Raiders and it doesn't seem like he was a scheme fit based on coaches and players around him. In that case, maybe his route running and certain skills have a slight reduction because he isn't in a place that offers him either team support or gameplanning to highlight his skills. It is the same thought of having a smaller WR who is built more of a possession type, but you send him on a fly route into double coverage. Could he make the catch? Sure, possibly. But if it was a bigger build WR like DK Metcalf or Randy Moss, there is a better chance. On a similar note, free agency seems out of balance. I wish you could see the current players on the roster, how long they will be there, what fits they are, etc. The pay is there and honestly you could already see the players there, but the problem is, once you go into the FA action, you can't go back. So you would have to do all of this beforehand. I would say either you get the option to go in and out of the screen, or allow this additional layering into the menu. D) Play calling - I miss the old days when plays were fed into the game and you had no choice but to run them. It offered a more unique/challenging experience as if you were a player, you cannot call the plays yourself. Granted, you could audible if you are QB or MLB. But maybe once you hit a certain level with your player, maybe you could call audibles or even call plays yourself. This all ties back to what I think are the bonuses of scheme fits, playing for better teams/coaches, and usefulness. E) Camera angles - Superstar mode has terrible, terrible camera angles. I am not sure what exactly to say here as a suggestive change, but I do not like how the general appearance is for the zoom and layout of the screen. It just seems off. F) This is a general comment/complaint section, but please, please EA, do not create another passing/tackling mechanic unless it is to replace this current one with an even better and useful one. We have had several passing mechanic options in the last couple years and I feel like we are missing truly needed updates on points I mentioned above, compared to things like this. These changes are no different than when Madden added the green stickers to helmets for indicating those are players communicating with coaches on the sidelines. Is it cool and unique, sure. Is it a change that we truly need in this game as an actual improvement? No. We do not need to focus or spend time on cosmetics/unnecessary changes when we have systems in place that we need to perfect first. 5. Storyline - The storyline has issues of consistency and depth, but the length of it is perfect. Please, do not expand it any further like NBA 2K does as it becomes too involved and I simply just want to play games with limited storytelling. As for the consistency and depth, I would like for some detailed storylines when for example you obtain certain accolades such as DPOY/OPOY, MVP, etc but that is not currently present. I wouldn't complain if there was a little ceremony or something that is unique even if you win it back to back years. I know you can only have so much customization and uniqueness, but I think striking that balance is for me the biggest thing. I am however in full support of moving completely away from the storyline if it will further enhance the general gameplay for other things or points I mentioned above. The biggest complaint I have here is that with the amount of storyline currently in the game, there are not enough varying situations. The conversations/answers/talking points are all recycled and it becomes more annoying as time goes on than anything else. What is also annoying, is how you are required to watch/answer/participate in them-even with Madden cast-prior to doing anything else for your practices/games. I should be able to skip them if I choose and at that point, why even keep them in if it is not unique enough where it makes me excited or want to watch it? It either needs to be more unique, or nearly removed to the point where after a year or two in the league if the experiences are all the same, it is no longer taking place. 6. Online connected career - I would absolutely love love love, for the ability to play online connected career as a superstar again. We had this in older Maddens and I can't remember which ones, but it was so much fun having a player and going up against friends/family in your respective careers. It adds competition to it, but a whole other level of fun. On top of this, it would be insane if we had the ability to not only play in a league together, but also, be on the same team. There is no greater feeling for me as I think back to old times where you threw that amazing touchdown pass to a friend or family member and gave a high five to, or they had an interception return for a touchdown that you were able to provide two massive lead blocks for, all while sitting on the couch next to each other. I want that feeling back, but in an online connected career. This option I feel, would be such a turning point for Madden. Obviously it would take some time and need to figure this out but again this is where for me personally, I would be ok forfeiting overall storylines or other in game features for something like this. As a community, it's all about playing together. Especially in a sport where teamwork is essential. Why not allow this in the career mode? I don't know how this feature or ability would all work, but I definitely think it's worth exploring as I have mentioned this in passing to other friends and they all thought it was an awesome idea to both play the same game and mode together, whether on the same team or not. All this to say, I hope both other players in the community find this thread to like it, upvote, add to it, etc, but also for EA to hear the voices of players in this community and work to implement changes we desperately need for a better gaming experience. It is 2024 going on 2025, and we have better technology, gaming systems, and things at our disposal to create amazing games. I want the old days of Madden back where I always looked forward to playing the game with little to no real issues, but rather, a consistent gaming experience that led to nothing but fun and excitement.781Views15likes2Comments