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kognito17's avatar
kognito17
Seasoned Novice
2 days ago

M26 SlowSim CPU Logic/Decision Making

Pass/Run Blocking is terrible. Having to increase sliders to at-least 75 to have any respectable blocking assignments, especially at the 2nd level. 

Decision Making -

  • CPU is choosing boneheaded play calls in crucial moments.  
    • Not kicking FGs at end of games to tie or win the game.  
    • Choosing to Punt the ball in OT when losing and scoring is required to win or tie ballgame to stay alive.  

1 Reply

  • FirefighterE121's avatar
    FirefighterE121
    Seasoned Newcomer
    2 days ago

    I'm a slow-sim player as well, as I like playing "GM." This is what I did:

    Turn the illegal block in the back slider in the penalties section up to 80-85. It changes the AI logic and actually allows the pocket to form around the QB. (You wont even really notice an increase in the illegal block in the back penalties themselves.) Also, make sure that you're changing your QB's traits to make them either a more balanced style or a pure Pocket Passer. After these changes, I noticed a significant improvement.

    Let me know how this works for you if you try it!

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