Forums
Recent Content
SUGGESTION: College Player to NFL Player into Coach Career
Okay. So I’ve been a long time NCAA and Madden player and I want to see EA connect experiences between Road to Glory and Dynasty and deeper immersion with Madden Career and Superstar Mode. We can already transfer our College Football Careers to Madden and play our Pro careers out, but what if we could transfer that player back to College football as a coach/coordinator?! Using a file upload from Madden Career after retirement that actually uses the stats acquired as a Madden player into the stats you will start with as a coach/coordinator in College Football! Imagine being a RB in High School and College, winning the heisman trophy and uploading that player into Madden. Then, enjoying a productive career in Madden and retiring from play as a Super Bowl winner, MVP etc, you move on to coaching in college. Uploading that same career back into College Football and starting your coaching career. Because you were a running back in the Pro’s, you get offers to be an OC in college and you start off with skill tree points that favor the running game because you obviously know a lot about that position and part of the game. The immersion on this would be incredible and would tie together the Dynasty and Superstar Career modes SO WELL! Plus after a productive college career, then maybe the coaching carousel could offer an NFL coaching position unlocking the option to upload that save game coaching career file back into Madden to start an NFL coaching career! The replay ability would be endless! Going from a High School player, to a College Star, to a NFL Star, then back to College as a legendary coach and finally to the NFL to coach at the highest level! Growing your player through each stage! It’s like a marriage between College Football, Madden and that NFL Head Coach game years ago. I’d love to hear anyone’s thoughts on this idea. I haven’t seen an idea like this posted anywhere else. If you think this is a good idea, let’s up vote this to get the devs to notice it!15Views0likes0CommentsFranchise Mode Sim-Stats
Honestly the only thing for me that Franchise Mode has desperately needed for years is accurate sim-stats. Quarterback sim-stats are no where near accurate and completely kills immersion. Also player attributes do not affect sim-stats whatsoever it seems. 70 overalls shouldn’t be throwing for 30+ TDs, and a team shouldn’t keep starting a QB who has 25+ INTs in a season. It just completely ruins the experience for me year after year. I really hope they make sim-stats accurate this year.9Views0likes0CommentsMadden 26 Needs to Be Better Than Ever
Let’s be honest — Madden 25 was a major disappointment. Every year, fans get hyped up from trailers and promises, and every year the final product feels like a letdown. The truth is, EA Sports has all the tools and potential to make a game that truly represents the NFL and gives players something special. But they don’t. And that’s why Madden 26 absolutely has to be better than every Madden before it — not just for sales, but for the community that’s been holding on with hope for years. Let’s start with graphics. This game needs to look next-gen. Look at Forza Horizon 5 — everything in that game looks real. Madden should be the same. Stadiums should feel alive, weather should impact the game visually and physically, and player faces need to look exactly like the real-life players. No more generic models or missing likenesses. On top of that, give every team more alternate jersey colors — fans love repping their squad in throwbacks or custom colorways, and it makes the game more personal. Gameplay has to be completely overhauled. Right now, it feels more like an arcade game than an NFL simulation. Linebackers shouldn’t be jumping 6 feet in the air for one-handed picks, and offensive linemen need to actually block. Give us smarter O-line AI that can recognize blitzes, pick up blocks, and hold them long enough to let the quarterback or running back make a play. Make it feel like real football. And this time, the game cannot be pay-to-win. Ultimate Team is fun, but people shouldn’t have to drop hundreds of dollars just to be competitive. Let players grind and earn without feeling left behind. We’ve had six straight Maddens that felt almost the same — that’s not just lazy, it’s disrespectful to the fans who keep showing up. Madden 26 also needs to bring energy back to the field. Add new and fun celebration dances when teams get a first down or touchdown. Make them funny but tough — like how the players really celebrate on Sundays. It’s those small moments that make games memorable. Even pre-game intros should show off star players, highlight rivalries, or showcase big plays from earlier in the season. These little details bring the game to life. And don’t forget the legends. Why have we gone years without players like Brett Favre, Bart Starr, Jay Cutler, or Eddie Lacy? Fans love all-time teams. It’s part of football history, and when you ignore that, you’re ignoring the heart of the sport. To the developers: we’re not asking for miracles — we’re asking for effort. Listen to the community. Don’t shortchange us again. If Madden 26 isn’t something special, I honestly might never buy another Madden. You’ve got one more shot to make it right. Make it count.100Views5likes4CommentsCan’t go into lineup
I chatted with ea help about my issue of trying to go in to my lineup and being sent back to main screen in MUT I talked to 2 people yesterday no help so I talked with another person today and I asked if there was notes from the people I spoke with yesterday he said no all they can really do is troubleshoot so I’m stuck and out money11Views0likes1CommentUse of MUT Legends in Offline modes.
EA for the love of Madden fans everywhere: PLEASE ALLOW US TO USE THE MUT LEGENDS IN ALL OFFLINE MODES!!! (Especially FRANCHISE) This has literally been the main gripe I've had with Madden games for at least the last decade. All games made by 2K already allow this, and I'm sure I'm not the only who feels this way! Please and Thank You19Views0likes0CommentsGameplay & Auto Sub Slider Enigma for M25 & M26 (Solved)
I'm writing this to the developers of Madden NFL 26 in charge of gameplay as a constructive solution for what the default Gameplay & Auto Sub settings should be for all teams when the game ships in August 2025. My reasoning for this solution is help with CPU player development in Franchise and the following settings also help to minimize the chance of injury during a game. I also humbly ask that you give/return to users the ability/option for starting offensive linemen to auto sub in/out. I pulled the data you'll see below directly from the Madden NFL 25 Francise save that I'm currently playing. I know in real life starting offensive linemen don't sub unless injured, but I like the idea of my offensive line subbing out when they're tired to avoid injury and allowing my backups to gain more XP, even in critical situations in the game. My thought is "What's the point of having a tired starting offensive lineman in on a critical down when I can have a fresh offensive lineman I can get more out of in that moment verses a likely fatigued defensive lineman." Next below are all the slider sets I use in Franchise. I found that having Penalty settings set to "1" (for those that allow it) enable all possible animations to play out as naturally as possible. Higher number settings actually seem to limit possible outcomes between player interactions on the field. Also having Fatigue set at "100" allows for more variation between players on the field. Because as in real life, being properly conditioned matters. Fatigue affects things as the effort given when shedding blocks, pass rush moves, and break tackle moves (trucks, jukes etc.). I also set Fumbles to "0" to enable full ball tangibility which alleviates issues like the ball passing through players forcing receptions or interceptions. More fumbles can occur because of this, but they can be minimized by timing the press of the "protect ball" button when taking hits from defenders. Next by setting QB accuracy to "0" allows for smarter CPU QB play for things like navigating the pocket and pass delivery. Also, the setting of "25" WR Catching & Interceptions allows for player leverage to matter more in route running/coverage. Meaning even a 65 overall WR can beat a 90+ overall DB somewhat regularly if timing and leverage of his route is perfect. The same is true as well in the low rated DB's favor if he has proper leverage in covering the route. Lastly, every other Skill Slider setting is set to "0" to enable all possible animations to play out as naturally as possible. Higher number settings actually seem to limit possible outcomes between player interactions on the field. 4162 - Auto Sub Slider Set for All Teams: (Best used with 8-to-10-minute quarters with Fatigue set at "100" in Franchise. These suggested default settings prevent starting players disappearing too early. Also, these settings work fine resulting in believable stats throughout the season if one is doing a CPU vs CPU franchise. This is true because no matter the user's chosen quarter length for actually booting into a game. The AI always sims non-played/non-watched games with 15-minute quarters.) Note: The only way to set subs as seen below in Franchise is to hack the save using Madden Franchise Editor on PC. Though, if one is just doing MUT or Play Now online you can set your subs as seen in the settings Menu when the game is first booted. LBSubOut QBSubIn OLSubIn OLSubOut HBSubIn HBSubOut QBSubOut LBSubIn SSubOut FBTESubIn FBTESubOut SSubIn DESubOut WRSubIn DTSubIn DTSubOut CBSubOut WRSubOut DefaultValue DESubIn CBSubIn 94 85 85 94 85 94 94 85 94 85 94 85 94 85 85 94 94 94 0 85 85 5817 & 5821 - CPU & Hum Skill Slider Set: QBAccuracy RunBlocking Tackling WRCatching Interceptions PassBlocking PassCoverage PassDefenseReactionTime DefaultValue Fumbles 0 0 0 25 25 0 0 0 50 0 5818 - Special Team Slider Set: (For Kick & Punt accuracy anything lower than "40" causes missed/in accurate kicks even when getting perfect alignments in the kick meter.) FGPower KickoffPower PuntAccuracy PuntPower DefaultValue FGAccuracy 50 50 50 = 40 when shown in the menu settings in game. 50 50 50 = 40 when shown in the menu settings in game. 5820 - Penalty Slider Set: OffensivePassInterference PuntCatchInterference RoughingKicker RunningIntoKicker FalseStart Holding Offside RoughingPasser DefaultToggleValue IllegalContact IntentionalGrounding DefaultValue DefensiveHolding DefensivePassInterference FaceMask Clipping TRUE TRUE TRUE TRUE 1 1 1 1 FALSE TRUE TRUE 50 1 1 1 1 5819 - Game Option Slider Set: (Adjust Fatigue based on your preferred quarter length in conjunction with Sub In: 85/Sub Out: 94 to prevent starters disappearing too early in game, that then would require manual subbing by user.) DefaultValue Fatigue Injuries MinPlayerSpeedThreshold 50 100 1 0 In summary, my slider sets are an effort to allow the individual player ratings to matter in representing a believable outcome in game. Meaning, I can accept bad play from bad players when I know I can develop them into a better player by putting them in situations that align with the strengths they do have.14Views0likes0CommentsGameplay & Auto Sub Sliders Enigma (Solved)
I'm writing this to the developers of Madden NFL 26 in charge of gameplay as a constructive solution for what the default Gameplay & Auto Sub settings should be for all teams when the game ships in August 2025. My reasoning for this solution is help with CPU player development in Franchise and the following settings also help to minimize the chance of injury during a game. I also humbly ask that you give/return to users the ability/option for starting offensive linemen to auto sub in/out. I pulled the data you'll see below directly from the Madden NFL 25 Francise save that I'm currently playing. I know in real life starting offensive linemen don't sub unless injured, but I like the idea of my offensive line subbing out when they're tired to avoid injury and allowing my backups to gain more XP, even in critical situations in the game. My thought is "What's the point of having a tired starting offensive lineman in on a critical down when I can have a fresh offensive lineman I can get more out of in that moment verses a likely fatigued defensive lineman." Next below are all the slider sets I use in Franchise. I found that having Penalty settings set to "1" (for those that allow it) enable all possible animations to play out as naturally as possible. Higher number settings actually seem to limit possible outcomes between player interactions on the field. Also having Fatigue set at "100" allows for more variation between players on the field. Because as in real life, being properly conditioned matters. Fatigue affects things as the effort given when shedding blocks, pass rush moves, and break tackle moves (trucks, jukes etc.). I also set Fumbles to "0" to enable full ball tangibility which alleviates issues like the ball passing through players forcing receptions or interceptions. More fumbles can occur because of this, but they can be minimized by timing the press of the "protect ball" button when taking hits from defenders. Next by setting QB accuracy to "0" allows for smarter CPU QB play for things like navigating the pocket and pass delivery. Also, the setting of "25" WR Catching & Interceptions allows for player leverage to matter more in route running/coverage. Meaning even a 65 overall WR can beat a 90+ overall DB somewhat regularly if timing and leverage of his route is perfect. The same is true as well in the low rated DB's favor if he has proper leverage in covering the route. Lastly, every other Skill Slider setting is set to "0" to enable all possible animations to play out as naturally as possible. Higher number settings actually seem to limit possible outcomes between player interactions on the field. 4162 - Auto Sub Slider Set for All Teams: (Best used with 8-to-10-minute quarters with Fatigue set at "100" in Franchise. These suggested default settings prevent starting players disappearing too early. Also, these settings work fine resulting in believable stats throughout the season if one is doing a CPU vs CPU franchise. This is true because no matter the user's chosen quarter length for actually booting into a game. The AI always sims non-played/non-watched games with 15-minute quarters.) Note: The only way to set subs as seen below in Franchise is to hack the save using Madden Franchise Editor on PC. Though, if one is just doing MUT or Play Now online you can set your subs as seen in the settings Menu when the game is first booted. LBSubOut QBSubIn OLSubIn OLSubOut HBSubIn HBSubOut QBSubOut LBSubIn SSubOut FBTESubIn FBTESubOut SSubIn DESubOut WRSubIn DTSubIn DTSubOut CBSubOut WRSubOut DefaultValue DESubIn CBSubIn 94 85 85 94 85 94 94 85 94 85 94 85 94 85 85 94 94 94 0 85 85 5817 & 5821 - CPU & Hum Skill Slider Set: QBAccuracy RunBlocking Tackling WRCatching Interceptions PassBlocking PassCoverage PassDefenseReactionTime DefaultValue Fumbles 0 0 0 25 25 0 0 0 50 0 5818 - Special Team Slider Set: (For Kick & Punt accuracy anything lower than "40" causes missed/in accurate kicks even when getting perfect alignments in the kick meter.) FGPower KickoffPower PuntAccuracy PuntPower DefaultValue FGAccuracy 50 50 50 = 40 when shown in the menu settings in game. 50 50 50 = 40 when shown in the menu settings in game. 5820 - Penalty Slider Set: OffensivePassInterference PuntCatchInterference RoughingKicker RunningIntoKicker FalseStart Holding Offside RoughingPasser DefaultToggleValue IllegalContact IntentionalGrounding DefaultValue DefensiveHolding DefensivePassInterference FaceMask Clipping TRUE TRUE TRUE TRUE 1 1 1 1 FALSE TRUE TRUE 50 1 1 1 1 5819 - Game Option Slider Set: (Adjust Fatigue based on your preferred quarter length in conjunction with Sub In: 85/Sub Out: 94 to prevent starters disappearing too early in game, that then would require manual subbing by user.) DefaultValue Fatigue Injuries MinPlayerSpeedThreshold 50 100 1 0 In summary, my slider sets are an effort to allow the individual player ratings to matter in representing a believable outcome in game. Meaning, I can accept bad play from bad players when I know I can develop them into a better player by putting them in situations that align with the strengths they do have.10Views0likes0CommentsIm looking to get help with a bug making my ultimate team unplayable
Im having an issue with my lineup right now, every time I try to go into my lineup I get an error message saying our servers can not process your request at this time. The issue is I have gaps in my line up and I can't get in to fix them since I have no way to view line up. This all started after I added my season 7 Jonathan Taylor HB from the champion ranked rewards. I've tried clearing the cache on my app and uninstalling and reinstalling and I've even tried using cloud play. I'd appreciate any help I could get on the issue so I can run squads again with my buddy!5Views0likes0CommentsMadden 26 no dirty uniforms?
The recent madden 26 trailer seemed to focused on weather pretty heavily, I couldn't help but notice that in these heavy rain/snow conditions, all the players uniforms are perfectly clean. This is a small detail but one that has driven me crazy for a while. In madden 17 by the end of a game your uniform would be filthy and your helmet would have scratches all over and are actually the color of the opposite teams helmet, again small detail but very cool. This is something I'd like to see going forward, and I think most others would too.10Views0likes0CommentsMadden NFL 26 Reveal Trailer
Hey Madden fans! We just dropped the reveal trailer for Madden NFL 26. Check it out below! We can't wait to show you more of what we've been cooking up this year in the coming months. Let us know what you think of the trailer. Also be sure to also check out the Gridiron Notes for a peek at what we've got coming in the future, including the new weather system and Wear and Tear: Welcome to EA Sports Madden NFL 26 Let us know what you're looking forward to the most in Madden NFL 26!78Views5likes5CommentsIdeas Of Editing Players in Franchise/Custom Rosters/Team Builder
So, when I'm playing Madden NFL 25 when I am creating players that are 99 OVR's and see how good they can be, I just asking for you to make an option to automatically make it a fully maxed out 99 OVR on teambuilder and character editor. Another thing I'm asking is that you make a more creative face maker like college football's game. Last idea, PLEASE ADD A BIGGER HEIGHT OPTION I really want to make like an 8" ft WR mossing people like crazy. So yeah, that's my ideas on madden 26 on editing players thank you for reading this and please add it to the game. (Fun Fact: I like Ice Cream cause it's tasty)37Views0likes1CommentMVP Preorder Bundle Issues Again - Xbox
Preordered the MVP bundle as soon as it was available and noticed that the same issues that popped up last year where Madden isn't showing as an owned game are happening again. Has anyone noticed this or reached out to EA/Microsoft to see if it can be resolved prior to the day of release?80Views1like3CommentsIdea For Madden 26
When using alternate uniforms as the home team, the home field should represent that era of uniforms. Also there should be somewhere in the commentary the mention of alternate uniforms and the field. The weather should be more random in offline franchise mode (rain, snow, with variable winds). As current with Madden 25, there's hardly any rain or snow when playing the stadiums where it's likely. Also with stadiums with roofs that open and close, such as Mercedes Benz Stadium, can there be more variety of when the roof closes, 90% of the time it's open. Lastly in franchise mode playing as the owner, when signing and resigning players, can the player/agent state more of what it would take for the player to sign with the team.21Views0likes0Comments
About Madden NFL 26
Check out the Madden NFL 26 community forums and discuss the latest news and game information.Latest Activity: 10 hours ago