wombatvvv
3 days agoSeasoned Novice
Suggestions: Superstar Mode
- If it's too much work to allow all positions (preferable!), at-least allow tight-end, safety and defensive-end. That's really the minimum.
- Make it a REAL career simulator. In other words, not a "scripted road to super-stardom". If you don't play well, you get benched, limited minutes, even cut ("game over"). You have to earn superstardom, becoming a star should not be a scripted outcome. The fun/satisfaction comes in earning it. Not it being scripted.
- Other characters react realistically to your current standing (see "more forking/complex decisions" down the list).
- Other characters react realistically to your current standing (see "more forking/complex decisions" down the list).
- Much more detailed player creator. To be honest, the one we have is just lazy. Allow morphing and tweaking of body parts (arms, thighs, shoulder-width, etc.). Have a look at Paradox's Crusader Kings III to see a player-creator done right.
- TRASH ALL CUT SCENES. They're useless, repetitive, boring, half-assed and have negligible consequences. Their main current contribution is adding loading time. If done right, a simple dialogue-box pop-up with the relevant character's portrait, message and choices would be absolutely fine.
- Add more forking/complex & relevant decisions. If you cut all the irrelevant cut-scenes, that should free up development time and scope to concentrate on making a really nice forking decision tree that actually has real in-game consequences and a lot more complexity. One that could be completely different every play through.
- The more unique, complicated and varying you can make this, the more replayability this mode will have.
- Do not try and copy 2K's MyCareer mode. Make something better. Nobody needs a "scripted storyline" or scripted cut-scenes.
- Don't force things on the player. A tattoo-artist connection? I don't even have any tattoos and don't want them. But that's just one example. Make the player's decisions matter. Let the player be their own hero, not a scripted, generic one that is the same every play through.
- It's currently impossible to make a player 230-240lbs. "Standard" body type caps at 230lbs and "Muscular" starts are 240lbs. Fix this.
- More body-types would be very welcome here. Skinny -> Slim -> Standard -> Muscular -> Bulky -> Heavy -> Huge. Something like that. Give us freedom.