MaddenUniversity Hey man, thanks much and I appreciate you reaching out! These are great suggestions for Regs. As I'm sure you can tell by my suggestions, I'm a Franchise player, so most of my suggestions are Franchise based.
If I recall, the Play Editor was something we had in the past briefly, but as with many other things, it didn't stick around too long. I really think Play Editor is a must at this point, and something that could fairly easily be reintroduced considering we already have the route/stem adjustments, having practice mode serve as a base for a play editing. I could see it working essentially by having practice mode serve as the foundation, choosing a base play you'd want to edit out of a specific formation you'd want within that formation, having it load the offense on the field as it would normally in practice, then just route adjusting into the play you want; rename and save when done.
I especially like the Show Actual Play Art idea as well as part of the previous play art, but it also kind of compromises the point of route adjustments on the fly too, which is part of the chess match to begin with, doesn't it? It could also maybe argued though, that there's just way too much freedom in adjustment which could be considered a contributing factor to the lack of meaningful defense being experienced by most. Being able to essentially create a whole new play with adjustments is incredibly powerful, even to the point that with enough time, it makes audible less effective or neccessary as they should be. Makes play call limits slightly worse too. This is why I set runoff between 15 and 20. It's a very interesting topic of discussion on how it all affects gameplay, but it would be cool to kind of get an idea of where a player's head is at with it. On a real field, coaches and coordinators are absolutely paying attention to the types of adjustments being made by the opposing team according to what they're seeing run. But they also don't have the exact play the opponent just ran handed to them like we do in Madden. So idk here, but it's very interesting to me in how it could be introduced even.
John Madden and Pat Summerall as commentary options might just be my favorite of your suggestions though. I've already suggested bringing legendary coaches back for franchise as options, and having these guys included in commentary is right in alignment with the high number of suggestions to keep nostolgia involved in gameplay.
Excess VS. Basics is also a very interesting topic of discussion too, and you're right. It's very difficult to get anyone to agree on what should be prioritized due to the fact everyone plays different game modes and has differing opinions on how things should be addressed. When I think of excess vs. basics, I essentially just come back to gameplay vs. cosmetics. A lot of people have a ton of cosmetic suggestions for immersion and such and want them prioritized, and that's perfectly fine that they have these ideas and want these things, as most are very good suggestions. But when it comes to the time the devs have to code everything in, it's of my personal opinion that gameplay and functionality have to be prioritzed, with cosmetics being the "excess", as it's not neccessary for the overall functionality of the game. But even then, it has to be broken down to which modes get prioritized then too, and that's really where I feel the game and development of it is suffering. Too many problems within too many different modes, and not enough time to address everything on the yearly cycle they maintain. If too much time is spent on one, other modes come out broken and neglected, but if they spread out too much of the time and effort, nothing within any of them gets accomplished effectively. I think we're really seeing that this year where, yeah everything works....but not very well. Without knowing how many teams they having working on what, and what kind of time, effort and money is being put into each though, my opinions are worth peanuts. I just think it would be good if they got off the yearly cycle routine, split into teams to address each mode effectively, and had a singular MADDEN title where everything just essentially becomes an add-on that is released when ready and things like rosters and uniforms are updated regularly. By observation while considering the end product, everything just seems too scattered and disorganized, but idk.