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Failed to launch game
An error on our end caused the launch to fail. Try again a little later. I tried everything, restarting EA, restarting my pc. Uninstalling and reinstalling both on EA app and steam... and yet even clearing cache doesnt work... How do I fix this... waste of money atp2Views0likes0CommentsDONTARI POE OFP TE NOT APPEARING???
I completed the Ghosts of MUTMas challenges and unpacked a Dontari Poe out of position tight end and when I went to look at him, he wasn't in my binder. My brother, an avid MUT player, said those cards can't be sold. I tried selling my Cam Newton MIKE LB card, and it said it couldn't be. Aren't they similar??? Tell me I'm not the only one who dealt with this "bug"Praterade133 hours agoNewcomer1View0likes0CommentsCopy and paste Patches
There is so many things wrong with game. Just going to name a couple. This will be brief. NY Giants coach was fired a month ago. Replace him with a generative image. This new update prevents me from playing the game without using the updated depth chart. After making my changes, for example, placing Nabers in the line-up and saving the new roster. The game is asking me to update the depth chart again. And why the game need so many patches each month. You guys had a whole year to get it right.Jamaican_in_Tech5 hours agoRising Newcomer2Views0likes0Comments- Hnasko309 hours agoNewcomer15Views2likes2Comments
MADDEN 26-27 IMPROVEMENT IDEAS
This is a thread I wanted to start so everyone on here can have their ideas seen and heard by EA_Shepard and other EA Staff while also having a single, organized place to share them. This in turn makes it easier to read and organize these thoughts in order to pass on to dev teams. Please be respectful and feel free to put down anything you would want to see in a coming update or in newer games to come. I'll start by adding these ideas: Downloadable Rosters & Draft Classes from past years for nostalgic Franchises. Customizable Divisions and Schedules like what is found in CFB (Great for Fantasy). Reincluding the option of Coaching Legends for Coach Mode (Also Great for Fantasy). Possibly reinclude custom facial uploads for custom coaches in Coach Mode. Revamped and reincluded Player/Owner Modes. - Ultimately to summarize this: For Owner Mode, I'd like to see Team Builder tied more exclusively to a new version of this where customization of everything from the ground up is key for the most customizable experience ever. For Player Mode, I'd like what little works well within Superstar to be tied to a new, revamped Player Mode, where the storylines and cutscenes are more included here, and less in other modes. This would include being able to choose an existing player within a franchise, and focus exclusively on their career; OR, create a new player and start as you would within Superstar. I'd like to see Team Builder weaved into relocation for all online modes and somehow introduced into offline. Inclusion of holding the L2/LT to Switch Stick to minimize switching by accident, especially while trying to pass rush. Include more cities and teams for Relocation. Cities where franchises already exist like Miami, LA, or Detroit, as well as new ones like Boston, Phoenix, or Birmingham. More Stadium options for Relocation. Reinclude Build a Stadium within Team Builder. I'm talking from scratch...not just editing the field. Reinclude the ability to edit and create more custom uniform combinations. Within the Edit Rosters section of the Creation Center, more flexibility to edit a player's contract, abilities, etc, would be nice. Better Training Camp - Introduce some ability to gain physical STR, SPD, AGI, COD, by introducing some of the game found in Superstar like the 3Cone, Weightlifting, 40YD, etc. - This is where mini-games shine. Make games open for more players to train and have them more focused on gaining skill points and less on XP and Rookie Reps. This is a great way to help maintain the physical ability of Vets, or take your high-level Superstars to the next level. Revamp Weekly Training - Make this less focused on mini-games and tie it more to Practice Mode and gaining XP/Rookie Reps. The way the have Wear & Tear worked into this is nice; Now just optimize it. Optimize Coach Central and Coaching Abilities. - It's a bit to type but my thoughts on this can be found in my "M26 Franchise Feedback thread" thread. I feel that's a pretty good start for now. Hopefully this is helpful for anyone that reads and I look forward to seeing more thoughts and ideas shared here!1.5KViews6likes85CommentsIR players
why can teams cut and trade Injured players in real life, but in madden injured players are locked on teams? In the main menu edit roster section... Can someone that works for EA? Please explain to me why they lock injured players on teams that's not how it works in real life. In real life, teams are able to trade injured Players in real life teams are able to give players injury settlements and cut them. We should be able to have the option to shut off preexisting injuries. In the regular menu, not just franchise mode.Redgoldforlife11 hours agoNew Traveler14Views0likes0CommentsFirst time in DECADES I stopped playing Madden altogether
This isn't a rip job, but honestly this is the first time since I started playing Madden in the early 2000's that I stopped playing. To me, there's a few fundamental reasons why. First and foremost, the player ratings and overall progression. After a year, there were 130 players rated 90 or above. To me, this is incredibly unrealistic and takes away from the overall fun of the game. This leads to teams so tightly rated. I tried to get back into things today and found that the Titans were rated as an 80. Shouldn't that be a low 70's? They've erased the simplicity of what made this game fun. One thing I want to square in on is the coaching elements they added this year. I appreciate the effort to include the coaching tree elements, but the layout, menus and overall implementation of that whole process falls short and makes me want to skip through it. Simplify this. With all the data, they should know that Brian Flores in Minnesota is a blitz heavy guy that can dial up blitzes that other coordinators can't. That alone would make him intriguing if I take a team in franchise and want to hire someone with a unique defensive scheme that could turn the tide of an underperforming franchise. But when I can "buy" the same elements with another coach, it sort of mutes the fun and individuality of each "coach" you could hire. A way to develop someone that can have those type of skills would be to hire someone on my staff as a defensive coordinator under Flores, who then after a season would gain access to a Level 1 blitz playsheet that Flores runs and perhaps it at Level 10. Then if you hired that defensive coordinator from Flores' squad you could develop him into the next Flores. When it comes to gameplanning, there should be more feedback on how your choice in schemes and play calls affected the outcome and then should impact the next time you play that team or a similar situation. For instance, if Flores' blitz heavy scheme didn't work against the Bears, it should say "the Bears averaged 6.7 yards per play on blitzes and had 3 plays of 20+ yards." Then offer a suggestion or allow you to tweak certain things such as "have X player shadow X player all over the field." Surely you can do this in some fashions, but the simplicity of this being featured on a menu screen to set it up going into the game would make me feel more invested into playing that game and it feeling unique and different. Other elements could be if I hire Flores, maybe I have to spend more money to attract an experienced offensive coordinator or I have more options to take chances on inexperienced first-time play callers. There should be a budget to hire an offensive coordinator, defensive coordinator, trainer, etc. like NBA 2K. That model is so simple, but much more entertaining in the overall franchise mode. Allow us to feel like we're the ones in control of the situations, success and development versus it feeling more like a mini game with predetermined outcomes. I know a lot of this has been stated before and I'm not unearthing anything ground breaking, but when we see versions of the game from years past with all NFL coordinators and the ability to hire them with grades next to their attributes or player ratings that didn't make every guy feel like an 80 or above, we're going to keep hammering for these things that made the game more fun and made me want to play a 5-year franchise with a team. I can't tell you the last time I played more than one year with a team and since September, I haven't flipped Madden on at all beyond my curiosity this week to see if I could get back into things. Make franchise mode feel less corporate and more fun.youngtheryan11 hours agoSeasoned Newcomer4Views0likes0CommentsAnybody using Custom Playbooks?
Sup everybody, I'm interested in knowing whether people use custom playbooks? Why or why not? Keep in mind, I'm biased and have a system. Custom playbooks allow me to remove clutter from my offense. Every set in my playbook has 6 plays. No more. No less. I have refused to run shotgun formations since someone told me in a discussion forum that no one could run a viable offense from under center because of nano blitzes. 22 years later, I'm still taking snaps from under center and my record is always above .500. I set 4 audibles, and ideally, never pick them from the playcall screen. I have a binary choice in the playcall screen. I can pick either of the two plays that aren't in my audibles. What about you guys? LaterMaddenUniversity2 days agoRising Veteran41Views1like5CommentsMadden 26 Online Down
What's the problem with it saying EA Servers are down? I was in the middle of a game when it kicked me out and says now EA Servers are down???SolvedERDarkMan2 days agoSeasoned Newcomer62Views0likes2CommentsMADDEN 26 FEEDBACK
Haven't gotten into franchise or anything yet, but have spent yesterday and today just toying with settings, sliders, and testing overall gameplay. I'll break it down into positives, negatives, and bugs/glitches I've run into so far. For the record, my User ID is BrandOG-182; Platform is PS5. POSITIVES: OVERALL GAMEPLAY: To my surprise feels pretty good actually considering the horrible experience CFB turned out to be. Movement is fluid and feels good; able to make good cuts on offense while running the ball, and good angle adjustments on defense while pursuing. Have only needed to make minimal adjustments to sliders, even being on All-Madden. Seems to be in a pretty solid place overall on both sides of the ball. Really plays like a pretty good game of football right now. Hopefully this remains fairly balanced at launch and after updates. SETTINGS: The amount of customization within the settings is excellent! From wear & tear, to weather; sliders & penalties, the ability to adjust everything to suit your style of gameplay has never been better. Haven't touched Franchise yet, but even last year, the XP sliders ability to adjust to age and position are great! This remains a strong positive and continues to improve. ANIMATIONS: New tackle and throw animations are really really nice additions, adding to the realism and overall emersion of the game. RUN BLOCKING: Even just blocking in general feels much better this year so far than previous years, and certainly a far cry from the dumpster fire experience it was within CFB. Running feels much much better compared to last year to the point the Run Blocking slider might even have to come down a bit. Will have to go through a season of franchise and see how the numbers look though. Pass blocking doesn't feel too overpowered for CPU, nor underpowered for the Player on 50 each, so that's pretty huge I feel. PLEASE, DO NOT screw this up with a future update! STUNTS: Were a great addition to CFB and are a great addition to Madden as well. RESTART GAME OPTION: A pretty nice touch as a Play Now option instead of just having the normal Quit option. Hopefully will see this in Franchise too. NEGATIVES: RATINGS: These are a matter of debate and discourse every year, but going through each team again this year, they still just feel out of touch with reality and leave me asking why a lot. I would really like to see more guys in the low to mid 70's, and far less in the 60's than I'm seeing. Some guys just really need some more respect on their name. Like, why is Matthew Stafford, a Super Bowl winner, still not at least a Superstar and yet Baker Mayfield (who I love as a QB so no hate toward him), is? Jared Goff with numbers he's put up is another. So many people either over or underrated. Make it make sense! These ratings affect how schemes work and play within game too, and too often I see them adjusted to make a guy fit a scheme while not emphasizing their individual skills within that position. This is especially relevant with linebackers, in which some can both rush the passer and play coverage really well at times. Good example of how it affects gameplay and scheme; Travis Hunter. Good at DB and WR. I'm afraid to even see the schemes in Franchise they were so jacked up last year. Idk who evaluates these each year, but DO BETTER PLEASE!!! KNOCKOUTS & 50/50 BALLS: My real problem with this is not just consistency, but how it pertains to overalls. This problem is exclusive to All-Madden to my knowledge because that's all I've played. Curious about other difficulties though. Whether it's knockouts or catches, they just seem to favor CPU way too consistently. I shouldn't need Superstar abilities to favor a catch or knockout when my CTH, CIT, SPC, or CVG calculates higher than the opponents player. I've had to turn CPU catching slider way down as they just do not drop the ball that often. Way too often have there been players with lower overalls coming down with, or knocking out balls against much higher overall players. This was a problem last year, and it was problem in CFB at launch with way too many 50/50 balls favoring the catch. This needs tuning. Overalls and ratings need to matter, even on All-Madden/Heisman. THAT BEHIND THE BACK KNOCKOUT ANIMATION: If you know, you know. It's in CFB as well...GET RID OF IT!!! Just terrible... QB RUNS/RUN OPTIONS: Seem very slow to launch; almost laggy. Not sure if this is just play design or buggy, but they feel as if they need a little tune up. CUSTOM UNIFORMS: The options are not great here. I liked it a few years ago when you could create multiple combinations from the whole selection of available uniforms, including the older 80s, 90s, etc versions. I hope at least the selection gets better after true launch, but we'll see. Also, the overall layout is a bit disorganized. DOWNLOADS: Specifically pertaining to older rosters/draft classes for nostalgic franchises. Been asking for this for some time now. Still no All-Time Teams either. Extremely disappointing for Franchise Mode, but I remain hopeful for possible future updates. BUGS/GLITCHES/MISLABELS SETTINGS --> GAME CONTROLS --> DEFENSE ENGAGED --> SPEED RUSH: On PS5, R2 is mislabeled here as R1 here. KICKOFF: Glitchy animation on kickoff where there appears to be a weird stutter and the kicker looks like he sort of glides across the turf instead of a fluid motion as with extra points and punts. ID MIKE: The ID Mike icon glitches out and disappears every so often. Hopefully this won't be an issue with routes as it was last year as well. So far haven't had the problem with routes in Play Now, but will have to see in Franchise. EXTRA POINT KICKS: I have the Kicking set to Multi-Meter; Tap and Tap. Every so often the extra tap doesn't register on the power gage, and the ball goes wide, even with the accuracy being good and aligned toward the middle for good accuracy on the first tap. So far this is all I've been able to discern and come up with after the first 24 hours. Going to dive into Franchise soon and leave a post in the Franchise section with what I find there. Hopefully this was helpful to those who read through it.3KViews11likes54CommentsMadden ultimate team cross play
me and my friend have been trying to play with each other for over 7 days and cant load into a online h2h duos for some reason when we have played together multiple times before hand don't know what to do or how to fix it are cross plays are on and there is no excuse that the servers suck this much to do cross play i have never seen a more lazy team to try and fix this problemrsntmarshall3 days agoNewcomer10Views0likes0CommentsKicking Auto-Miss
Take this garbage out of the game please. On All-Madden vs CPU, presumably to keep it a closer game and more even score (10pts vs 11pts; ie, 20-10 vs 21-10), the cpu automatically does this crap where I literally don't even get a chance to respond to the power meter. It goes instantly up, settles in the middle, and does not respond to my input. Just another shining example on why people feel the games are rigged. This crap has no business being programmed into a game. I'd rather have more programmed blocks because at least that's a more reasonable excuse than to miss kick so wide left it clears the tunnel. Not even a reasonable miss. Does anyone else experience this??GVRH3 days agoSeasoned Ace19Views0likes1CommentPlease unban me EA
My little brother was watching YouTube videos and thought buying coins was a good idea. Ea banned our auction house and its been months since i tried getting it back and they still wont unban us. We been with EA since 2010 it was a honest mistake and we spent so much money with them i dont understand why they cant just let us off with a warning. My little brother learned from his mistakes and it wont happen again EA please unban us this make absolutely no sense. I tried to submit like 3 appeals and everything but never worked.14Views0likes1Comment
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