Forum Discussion
3 years ago
@Ripcurlbro13 Sadly, I believe the answer simply is MUT gets priority over franchise because sheep....er.......I mean people continue to pour money into it every year and I feel like console players are the type of people who play MUT more than Franchise so their platforms get priority and PC players like us are an afterthought. I can't imagine paying $60 (or the insanity of $99 for pre-launch) on PC when it's just a roster update and a tribute cover to John Madden.
Also as note to PC players, Sabo (the modder who fixes Franchise and AI issues for the game every year) declared on discord and twitter that he is out this year and most likely subsequent years on continuing to mod the game.
I really can't envision trying to play the game on PC as it ships from EA without his mods and fixes anyway tbh.
Also as note to PC players, Sabo (the modder who fixes Franchise and AI issues for the game every year) declared on discord and twitter that he is out this year and most likely subsequent years on continuing to mod the game.
I really can't envision trying to play the game on PC as it ships from EA without his mods and fixes anyway tbh.
NatureBoy2323
3 years agoHero+
New release moves & counter press mechanics give you more control in Madden NFL 23!
- 3 years ago@NatureBoy2323 EA loves to use the buzzword "control" when marketing the game. But the reality is, the game engine is based off of triggered animations, not physics. As long as that's the case, any "control" is nothing more than a dice roll and an illusion at best. Discerning players are not buying into these tactics anymore and haven't been for a long time. These are the same players that will no longer be buying the game in it's current state, not matter how many marketing words are used to hype it up.
- EA_Blueberry3 years ago
Community Manager
@o---DaVeX---o wrote:
@NatureBoy2323 EA loves to use the buzzword "control" when marketing the game. But the reality is, the game engine is based off of triggered animations, not physics. As long as that's the case, any "control" is nothing more than a dice roll and an illusion at best. Discerning players are not buying into these tactics anymore and haven't been for a long time. These are the same players that will no longer be buying the game in it's current state, not matter how many marketing words are used to hype it up.The Sr. Game Design Director goes over how FieldSENSE will change up how plays will end up based off your actions in game. You'll see more outcomes determined by physics. Thoughts on the video?
- CoolwaterPSN3 years agoRising Vanguard@EA_Blueberry
RyanMoody21 on youtube breaks this video down. It's not great. It's better, sure. But not great. The animations are still canned. THAT is a lot of the problem. If player collision was built on actual physics and not canned animations you'd have a much better game.