Re: x-factors and abilities disappear in some MUT Solo Challenges
@satfreaktom264 it still happens to me too, more or less continously.
I'm now quite convinced that the pre-game loading process has some issues. not only regarding the x-factors/abilities. I've seen 1) players with different OVRs across games (although nothing has changed), 2) missing x-factors and abilities, 3) my Randy Moss (showing Speed = 100 if he is uncovered in some games) has a -2 speed disadvantage compared to his CB (with zero fatigueness at the first play of drives), 4) passing accuracy of my QB (with pocket deadeye ability) is horrible in some games (e.g. completely overthrown and therefore uncatchable passes, although the screen says: 'pocket deadeye')...
I'd guess there is a relationale database structure (i.e. a separate datasheet for attributes of players, chemistries, x-factors and abilities, etc. respectively, which are linked via IDs). for me, there seems to be an incorrect calculation in gathering the data from these various datasheet and aggregating them (i.e. loading them into the game). that's why e.g. the OVR or speed (or any other attributes) may vary from game to game, and why x-factors or abilities are missing sometimes (or are shown on the screen but not included in the relevant data loaded for the game) ....
I'm now quite convinced that the pre-game loading process has some issues. not only regarding the x-factors/abilities. I've seen 1) players with different OVRs across games (although nothing has changed), 2) missing x-factors and abilities, 3) my Randy Moss (showing Speed = 100 if he is uncovered in some games) has a -2 speed disadvantage compared to his CB (with zero fatigueness at the first play of drives), 4) passing accuracy of my QB (with pocket deadeye ability) is horrible in some games (e.g. completely overthrown and therefore uncatchable passes, although the screen says: 'pocket deadeye')...
I'd guess there is a relationale database structure (i.e. a separate datasheet for attributes of players, chemistries, x-factors and abilities, etc. respectively, which are linked via IDs). for me, there seems to be an incorrect calculation in gathering the data from these various datasheet and aggregating them (i.e. loading them into the game). that's why e.g. the OVR or speed (or any other attributes) may vary from game to game, and why x-factors or abilities are missing sometimes (or are shown on the screen but not included in the relevant data loaded for the game) ....