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I'll bump this over to the team as a request. I imagine if players are able to create their own plays it can result in potential exploits and bugs that need to be addressed, therefore post-launch Support has to be there for the community too.
My concern personally is whether the creation of plays will ultimately just lead to the community using the same dozen or so plays that everyone sees as super successful. It could be seen as a flaw at that point if a defensive counter isn't show. What I'd like to see if that is added is an updated list of what counters what based off community use, that way you can at least toss in some recommended plays to weigh in on that concern.
If there are certain plays you want to see that you have an idea of creating, what would they be? The team could consider adding those specific ones. The Yard has a ton of creativity in it compared to what you see in other parts of the games. So if you're looking at more trick plays let us know what you want to see.
Hey, @EA_Blueberry While you're at it, bump this over to the team as well. I have owned and operated the longest continuously running Madden fansite on the earth. August 12, 2022 will make 20 years.
I used to love playing Madden. But the quality of the gaming experience has stagnated for the better part of the last decade due to enhanced emphasis on marketing gaming modes I'll never touch (MUT, The Yard, etc.), the things that matter most and make football enjoyable have either been glossed over or completely ignored all the while the game-play ubiquitous to the experience gets only marginally incremental improvements. There are no "game changers" anymore on the level of Defensive Hot Routes (Madden 2005) or Custom Playbooks (Madden 25). I don't use shotgun plays, so Custom Playbooks are integral to the positive game play experience I simply have never been able to have without them and Defensive Hot Routes are the only way to design a play on the fly.
I don't play Madden anymore.
Why? No play creator. Outside of plays in the multitude of shotgun formations, there is little to no variety. My concern with the lack of a play editor is that my old fingers will be forced to repeat the same 15-20 adjustments to overhaul an ineffective play before every snap instead of just designing the play I'll ultimately end up with PRE-GAME like the real pros do. I'm all for drawing plays in the dirt, but that's not how it works in the NFL and it shouldn't be that way in Madden.
That said, please spare us the talk of "exploits" and "AI". Take if from someone that has run an effective offense from under center for almost 20 years, some of us were beating the nastiest nano pressure blitzes long before we could slide protection because we understand the beauty of formation and how it relates to play design.
I can't say whether I'll play Madden again or not, but it's been at least a year since I've considered picking up the sticks... A play editor would change that.
Later
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