Re: Madden Mobile 23 Ovr changes 8/19
This was an epic disaster. Not only did I trade in all of my MM22 legacy players for packs, I used those MM23 iconics for resources to make my MM22 players better to play Journey events and headliner events that have outrageously high OVR requirements to play. My ovr went from 4088 to 3472, down 616 ovr. That's not 10%, it's more like 16%. Marvel Derrick Henry was 150 ovr with my 10% weight room boost ans now he's 126, which is 16%. It now appears too that MM22 players aren't getting the weight room boosts added to them once they hit the lineup. I just spent 8000 weights to put these boosts into effect and they don't work. This affects us way more than EA thinks. All those iconics would be better than the players on my current roster, except they weren't when I traded them in for resources to upgrade players they then turn around and nerf. Wouldn't it have been 1000x easier and less messy to just make the Headliners players OVR higher than 117 and 122? @EA_Blueberry There needs to be a make good on this. 10,000 coins and 1000 TP doesn't cover near what I spent. I also traded in 8 iconics that were useless at the time but would be better than most of my guys now, let alone all the coins and TP and weights spent for nothing.