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@lkbroach wrote:Curious with leveling your players up what Strategy people are using?
Do you just level up across the board with every player on your team or wait till you get a Rare or Epic player?
Many of the games require 25+ Levels to proceed to finish the final stage of the game, so it’s pretty much dictating who I Level up.
Sure hope the Uncommon players I’ve leveled up to 25 now that I’ve replaced with Epic/Rare ones, can be traded for collateral somewhere else???Also, it would be nice to know your total currency needed to Level up? I have run across some players where it lets you slide to the other levels and shows currency needed, but not all players.
My strategy as a no spend player may be a bit different than yours. But I have just accepted the fact that I am not going to be completing the Journey for quite some time now. I know everyone is trying to rush and level guys up enough to the point where they can complete the 4th stage of Genesis to unlock the next Arena tier, but I am simply not worried about it (yet). I have been allocating all my upgrade resources on Rares/Epic players that I know will still be in my lineup for the foreseeable future.
The level 25+ Uncommon players you have on your bench now, will have a purpose in the upcoming Field Pass (tomorrow) when playing the new Journey map for the Field Pass (more info on that to come shortly).
What you’re descibing @hawskee is my biggest issue with the new season. Only if you spend real cash you are able to progress at a different rate, whereas in previous years you had auction house as a levelling factor. With AH gone this has no become a pay to play game, which obviously makes sense for EA as a company, but it’s starting to lose me as a casual gamer.
i know why AH was deleted, but I think it has had the opposite impact and created a greater disparity between players based on if the can afford/or want to spend cash.
@lkbroach i jave been levelling up mu lower 70 players as those are cheaper to do. Downside is indeed that if you pull a 80 player he’s no longer the higher valued one, so uou end up with potentially better players on the bench (as there is no AH) Havent figured out the best way forward yet.
- hawskee4 years agoHero
@rob12321bor wrote:What you’re descibing @hawskee is my biggest issue with the new season. Only if you spend real cash you are able to progress at a different rate, whereas in previous years you had auction house as a levelling factor. With AH gone this has no become a pay to play game, which obviously makes sense for EA as a company, but it’s starting to lose me as a casual gamer.
i know why AH was deleted, but I think it has had the opposite impact and created a greater disparity between players based on if the can afford/or want to spend cash.
@lkbroach i jave been levelling up mu lower 70 players as those are cheaper to do. Downside is indeed that if you pull a 80 player he’s no longer the higher valued one, so uou end up with potentially better players on the bench (as there is no AH) Havent figured out the best way forward yet.
You are 100% not wrong. I am growing a bit more concerned by the day now with my ability to remain a competitive player in this game. I see players on the Field Pass leaderboard now with 6k total Team OVRs and I just feel absolutely defeated with my 2800 Total Team OVR, although I feel as if I have been putting as much time as I can into in the game with the stamina and resources I have available to me without spend. It's really just not a good feeling.
Like you mentioned, in seasons prior, atleast we had the Auction House to compensate for any disparity between those who do and do not spend. This season I feel as if the AH is needed more than ever with how the OVR system is currently designed. Teams are growing infinitely stronger by the day with no sign of really slowing down unless the game physically implements a means of intentionally halting their progress.
I am really hoping this upcoming Kickoff promo is going to more beneficial for no spend users, but if it's anything like what we have seen already, I only see the gap between those who spend and those who do not spend to growing even larger.
- lkbroach4 years agoHero@hawskee
Thank you both for your comments! In previous seasons (I’ve played from day 1) EA ramped up the OVR slowly but this year you have to really ramp up fast just to play through any of the levels of most games! First it was having a 20 OVR, then 25, then 30 now 35 and not just 1 player but 2, 3 and on and on. Then the games disappear while you’re trying to build up!
The AH, to me was the most fun aspect of MM! If I knew the games would last til you could ramp up I’d be ok with that!
On Arena with the OVR ranges, I started playing the lower level one at 3,000 and ran off 4-5 straight wins, until I started seeing 4,000+ OVR teams against me and now the only consolation is I meet the Daily Goals requirements because I’m 1 and done! I have accumulated tickets though saving them for a rainy day.
I also don’t like that you don’t know your cumulative currencies needed when leveling up players and once you hit a certain threshold another currency is needed and typically it’s one of the Helmets or Pass/Run ones that only on alternate days are they’re available!
Oh well, the challenge for me is just learning the nuances of the new format!
Thanks!- 4 years ago@lkbroach In addition I am not a big fan of having to redo all the levelling up now just for the season 1 players to advance in that journey. Seems all a waste of resources, plus 20 players means you”re habing to bench higher ranked players cuz they are not S1
- 4 years ago
Agree with this +100. I would also add that because OVR pretty much determines your win probability (especially for OVR gaps of +300 or so it seems) League tournament games and LvL games now tend to go more predictably to the highest OVR teams. As a result in my league those members with middling OVR have tended to forfeit their matches or not play at all. Compared to MM21 this has resulted in significantly less participation in any kind of League activity, including LvL play. Basically, the ones who spend on their ultimate team get to enjoy the intramural competition and stay engaged. But what about the casual gamers or the no-spenders who are in a league? The lack of an AH to offset resource constraints pretty much limits the enjoyment of competition for these players— in league play but also in general gameplay.
There are still some resource benefits to being in a League but it’s much less fun or friendly now (especially as there are no more cooperative benefits for say helping a league member). In league play he who spends $$$ gets to have fun. The rest…not so much.
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