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What you’re descibing @hawskee is my biggest issue with the new season. Only if you spend real cash you are able to progress at a different rate, whereas in previous years you had auction house as a levelling factor. With AH gone this has no become a pay to play game, which obviously makes sense for EA as a company, but it’s starting to lose me as a casual gamer.
i know why AH was deleted, but I think it has had the opposite impact and created a greater disparity between players based on if the can afford/or want to spend cash.
@lkbroach i jave been levelling up mu lower 70 players as those are cheaper to do. Downside is indeed that if you pull a 80 player he’s no longer the higher valued one, so uou end up with potentially better players on the bench (as there is no AH) Havent figured out the best way forward yet.
Agree with this +100. I would also add that because OVR pretty much determines your win probability (especially for OVR gaps of +300 or so it seems) League tournament games and LvL games now tend to go more predictably to the highest OVR teams. As a result in my league those members with middling OVR have tended to forfeit their matches or not play at all. Compared to MM21 this has resulted in significantly less participation in any kind of League activity, including LvL play. Basically, the ones who spend on their ultimate team get to enjoy the intramural competition and stay engaged. But what about the casual gamers or the no-spenders who are in a league? The lack of an AH to offset resource constraints pretty much limits the enjoyment of competition for these players— in league play but also in general gameplay.
There are still some resource benefits to being in a League but it’s much less fun or friendly now (especially as there are no more cooperative benefits for say helping a league member). In league play he who spends $$$ gets to have fun. The rest…not so much.
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