Forum Discussion

arthurh3535's avatar
9 years ago

Ambiance and mood

So I heard some complaints about MAE not having the same mood or ambiance feeling you got from the first games with lackluster areas. And I think at least the first part is easy to correct, if you make your music setting in Audio about 10% to 15% higher than any everything else. Which, with the current way things are set up, requires you to lower them all by that 10% to 15% and raise your volume. 

Definitely increased my immersion and feelings when you enter the vaults for the first time.

14 Replies

  • Anonymous's avatar
    Anonymous
    9 years ago

    I like the sounds walking around Havarl. It actually reminds me of my very first days in everquest walking around Faydark, very similiar ambience so it was like a Deja vu moment for me.

  • Anonymous's avatar
    Anonymous
    9 years ago

    Ambiance and mood?  i'm really feeling this in multiplayer when the sound cuts out.  (yes i'm banging on about this again) 

    It kills the mood entirely . honestly noone wants to only be able to hear their pc fans when playing this game in multiplayer.. its just a terrible experience when it happens.. and thats regular.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @EA_Archi wrote:

    I see your point there @VladVonCastein Happened to me on quite a few occasions. Some really fun Peebee/Cora interactions were rudely interrupted. Patch 1.06 removed those regular SAM notifications. So this should not be such an issue anymore.

    Cheers,

    Archi  


    Ive noticed that banter doesn't seem to be interpreted like before as well. It over rides almost everything but main quest details. SAM can't talk over banter and the banter continues even if you step out of the Nomad while they are talking.

  • Anonymous's avatar
    Anonymous
    9 years ago

    I like the Draak/Jaal, Peebee/Cora and Peebee/Vetra and some of the Liam/Vetra or Liam/Cora conversations, esp the stuff where Vetra or Cora are usually shutting him down.

    Some of the stuff they say during fights is out of context and it's quite funny just how real to life this actually is.   I've been in some quite bizarre situations in life to have someone make statements next to me that were totally out of context.. like one day fighting a wildfire in a field and my mate is prattling on about his new car.. and the problems he's having with cornering and pot holes..

    If you want an irl situation where I guarantee you'll see this.. Doctors in Surgery.. talking about what the did at the weekend whilst they're operating on my knee.  Or Dentists talking about a movie.. some people say it's unprofessional.. but really it's just natural to witter.. youtube is full of witterers..

    Then you get haters screaming abuse at the game because characters say out of context things.. well, people do to. irl.

    Like in the first main "big" fight, when someone mentions floating rocks during the firefight, I could actually see this happening irl.  It'd probably be me.

    Another thing is this complaint of general lack of immersion, compared to what? ME1? or 2? There was no real immersion in either game, you went, you killed, you left.. alot of ME:A is exactly the same.. turn up, kill everything, shoot some wildlife, scan a few things, maybe talk to some dying fellow, leave.. wait.. it's the same in EVERY game.. go, kill, leave.

    Immersion is about becoming part of the game.. if you get so easily hung up on someone making spelling typos in the writing or context issues.. then likely, you'll never get immersed in a game, because you're always psychoanalysing everything.   Play the game. Ignore the silly little errors and have fun.  I just don't see the point in soapboxing.

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