Forum Discussion
A lot of the problems the game come down to EA pushing stuff in:
The open world, for instance. Every gameplay problem Andromeda had, Dragon Age Inquisition also suffered.
The multiplayer went from a fun horde mode, to an extremely blatant cash grab. Yes, the ME3 one had microtransactions and lootboxes, but at least there, you didn't get gun reskins or multiples of the same gun with different buffs. And you didn't have individually level every character and unlock half their ability points by getting each character ten to fifteen times.
Storywise, I didn't really have many problems, but Ryder came off as very passive. Even the most Paragon of Paragon Shepards had their moments of 'cross me and die'.
Minor gripe with the reveal with Garrus's dad talking with Alec, but worth mentioning though, were the facial markings: Unless we get some explanation on how they work using the stock ones from Tiran Kandros just smacks of being lazy.
Also, wish we had've actually gotten something a little better than a fade to black at the end of Vetra's romance arc.
This might seem nitpicky, but a list of 'please don'ts' is just as important as a list of 'please do this' from my eye.
Something to expand on though, would be the crafting system.
It felt kind of incomplete and restrictive to me. Like, the Remnant laser always defaulting to a beam weapon and hitting the weapon with an 80% damage nerf. Significantly less awesome than it could've been. The frost, fire and shock augments were a let down as well. Instead of being always-on ammo effects like in the first game, they were augments for when those ammo effects were on from the power ups, which only lasted a couple of clips, which also gives a mindset of 'horde until you need them' and thus never use them.
And then there's the loss of some of the cooler weapons from ME3, like the Phaeston, Acolyte, N7 Typhoon and Krysae. I understand the Geth and Prothean weapons, but I missed them.
The simplification of the melee system from light\combo\heavy to one attack based on weapon was a step backwards as well.
Same with the power profiles, to a certain extent.
I wouldn't say take everything back to ME3, because Andromeda definitely opened up options and improved on other aspects, but I will say I missed what was taken out or cut back. And Lance was significantly less fun than either Phase Disruptor or Warp.
The biggest blunder, really, was cancelling the DLC and replacing it with Annihilation. The books have been alright so far, but playing it would've been so much better than reading about it.
@The13Inquisitor wrote:
The open world, for instance. Every gameplay problem Andromeda had, Dragon Age Inquisition also suffered.
It's bizarre to me why there was such a divide between main story and exploration in both games. In Dragon Age Inquisition you have all those open areas, but how often do you have to visit them for the main storyline? You go to the Hinterlands to talk to Giselle, and to Crestwood and the Western Approach to talk to Hawke and the Warden. All of the other open world areas are completely optional and the majority of the main quest takes place in linear missions, which were much better suited for the combat system.
Mass Effect had the exact same design, as you pointed out. You get a bunch of planets with open world exploration, despite the combat system not being built for it, but most of the main story and loyalty missions are corridors. Those corridors also happen to be some of the best the Mass Effect series has to offer.
I think if they want open world, they should either change the combat to be more engaging in an open world game, or change the design so that all linear segments are within the open world. I think Crestwood in DAI is a good example of an open world level that serves as a hub for linear portions (the keep and the cave under the lake).