THEY MADE THE MULTIPLAYER EVEN WORSE WITH THIS PATCH!!!!!!!I do not think they have played the multiplayer at all for mass effect 3 or mass effect andromeda. They see that people are spamming the punch button and so they decide to nerf it. People were not spamming it because it was overpowered,THEY SPAMMED IT BECAUSE NONE OF THE OTHER OPTIONS ARE VERY EFFECTIVE. NOTHING SHOULD HAVE BEEN NERFED. And why are they buffing lower tier guns only when only a handful of the top tier weapons are useful? Are they under the impression that most rare guns are where they should be as far as damage output? Tell me one of their developers fired the scattershot point blank at an adhi or raider, saw there was a tiny sliver of health removed and decided that is where the weapon should be. We are talking about a RARE SHOTGUN. Cooldowns are far too long on abilities, and the combo damage is not enough to take down basic enemies on gold most the time. Is 20 seconds to take down the raider, one of the weakest enemies in multiplayer with abilities only what they are aiming for? And there is no room for casual multiplayer like there was in mass effect 3. Bronze in andromeda is harder than silver in mass effect 3. I think they should have stuck with the four difficulty levels as mass effect 3 and kept them comparable. Weapon damage, enemy damage, power damage and cooldown(trickier with a system change but still WAY OFF the old mark currently.) You had a dedicated fan base in multiplayer for mass effect 3 because it was so well balanced and chucked that formula in the trash for this game. Please bring back reduced recharge for infiltrators that break cloak to attack shortly after deploying, Otherwise it is only fun to use to run away from enemies or revive your teammates.