Forum Discussion
I doubt it, but I do think that perhaps there will be less of a penalty for switching favorites and profiles to make switching between them far more feasible.
What's funny is, I can see profile switching being almost necessary at higher difficulties but with the penalties it just doesn't seem feasbile right now.
Of course there are some powers that make switching impossible essentially because they shut off or deactivate as soon as you do switch profiles and they would need to be fixed as well.
And of course, this is just my guess/hope. But simply adding a 4th skill slot? I don't see it. Making profile switching better, I hope so.
- Anonymous9 years ago
The truth is that they messed up with something they supposed they shouldn't, adding mechanics, perhaps from other games and forced them to fit into this one. Regardless if only related to skill slots or crafting.
And really, many bad decisions made at once. Now, we are left to ponder and to try to see how to go around these problems, somewhat sure that many of them will not improve much, because there's a whole scenery of things holding back, porting problems, mechanics that cannot be designed from sketch etc. It's troubling, saddening, and basically will only be 'fixed', if devs pay proper attention, the next.
What they can do right now is making the whole experience endurable, marginally fun. If they can add another skill slot, do it. Skill - Profile - Favourite mechanic is cool, but it's far from optimal and fun right now.
- 9 years ago
Am I wrong, or did the good old Shep have something like 10 slots to be used for skills and such? good old times
- Anonymous9 years ago
Shep has 8 in all 3 games and one could also hotkey squadmate powers as well. Ryder has 3.