Anonymous
9 years agoCombat Skills Ammo
What's everyone's take on some combat skills having its own ammunition instead of just recast timers?
I don't actually remember if it was like this in prior Mass Effects. I normally played I thin...
@sirexodus84 wrote:
I don't actually remember if it was like this in prior Mass Effects.
Grenades were numbered. Whilst weaponry would make you 'slower', which meant more CD upon your powers, as already explained. Relying on powers would make you able to ditch weapons, making you lighter, better CD. Ammo types weren't consumables either, so as long as you could shoot, special ammo would always be delivered.
For this new setting, I wasn't charmed to use any power from the Combat tree. So I cannot really say if it bothers me or not. What I can grasp from enough feedbacks around here though, is that it tends to be really bad in Insanity, when you have enemies which are bullet sponges, which means you'll run out of powers before long, as you also may run out of ammo. The game starts feeling like Resident Evil, when you'll rely only on your melee weapon, if you are not wary of your ammunition.
@PandaTar wrote:
@sirexodus84 wrote:
I don't actually remember if it was like this in prior Mass Effects.
Grenades were numbered. Whilst weaponry would make you 'slower', which meant more CD upon your powers, as already explained. Relying on powers would make you able to ditch weapons, making you lighter, better CD. Ammo types weren't consumables either, so as long as you could shoot, special ammo would always be delivered.
For this new setting, I wasn't charmed to use any power from the Combat tree. So I cannot really say if it bothers me or not. What I can grasp from enough feedbacks around here though, is that it tends to be really bad in Insanity, when you have enemies which are bullet sponges, which means you'll run out of powers before long, as you also may run out of ammo. The game starts feeling like Resident Evil, when you'll rely only on your melee weapon, if you are not wary of your ammunition.
I always have a weapon around that doesnt need ammo. So there is always one I can use.
@PandaTar wrote:
What I can grasp from enough feedbacks around here though, is that it tends to be really bad in Insanity, when you have enemies which are bullet sponges, which means you'll run out of powers before long, as you also may run out of ammo. The game starts feeling like Resident Evil, when you'll rely only on your melee weapon, if you are not wary of your ammunition.
Nah, its far from that. If you carry at least 2 weapons you always gonna have enough ammo, and lets face it most of us equip 2 as minimum. One for close range, one for medium-long.
Can confirm that, as im just doing my second playthrough on Insanity. Unless you making some totally OP build, the enemies tend to take some unrealistic amount of punishment to take down as you progress further in the game but i never found myself desperately needing ammo. Most guns have plenty to spare.