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Nightmare8-8Imp's avatar
9 years ago
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Dear Makers of Mass Effect Andromeda

Dear Makers of Mass Effect Andromeda,

I'm playing the game on insanity and find that the game is so hard as to being unfair on two planets Eos and Voeld. This is coming from someone who has beaten Mass Effect 1, 2, and 3 on insanity as a Vanguard. I love the Vanguard class but as of now it is all but impossible to play as a Vanguard. Instead I am more or less being forced to play as an Infiltrator.

The reason for this is because all enemy groups target the player all but ignoring squad members this includes the wild life. On top of squad members not reacting fast enough with purpose or often at all. Meaning the enemy will walk right past the squad members who will make no move to stop them sometimes even when ordered too.

This is best experienced for yourself so you can see what I'm talking about. So start as I did put the game on insanity, pick operator as your training (I wanted a Vanguard with a cloak), then pick pull, and throw as your skills. I was going to pick charge but after the ambush on the starting planet where everyone was attacking me. I chose to go with pull and throw with assault rifle instead of shotgun. With this setup I was able to get through Eos and Voeld but every battle was hell. After Voeld I respected to Infiltrator, Cloak, Energy Drain, Incinerate, and sniper rifle. This made the game a little easier but when I got to Havarl the game took a 180 and became easy, the same with Kadara, Elaaden, and all the loyalty missions (haven't finished the game yet still working on it). The game started for the first time to be enjoyable it was like playing the old Mass Effect games. Then I went back to Voeld and the game became hell again the same with Eos.

A few ways to improve this is.

1. Have the enemy AI equally target the entire party.
2. Have squad members use cover, repositioning when necessary, and call out enemy positions. A good example of this is during the battle with the Turians on Havarl.
3. Allow squad members to revive the player and each other. This is a no brainer often I am behind cover taking on multiple enemies and unable to get to a fallen squad member with my other squad member just standing around doing nothing.
4. Make it so the wild life is neutral so they will attack anyone not just the player and let each faction fight each other as well as the player. Often I will come upon a fight between the wildlife, Kett, and Remnant. They will always stop fighting each other to attack me.
5. I don't know if this is possible but I would like to be able to decide when my squad members use their ability primers and detonators.

It will be great if your able to fix these issues the game will be more enjoyable. I want to play through the game on insanity as a Vanguard without instantly dying after each charge. This would have been fixed long ago if you had one or several of your testers play through the game on insanity using different skill combos.

  • First of all the developers know that the enemy ai targets first and foremost the main player.   Also the game has not being designed to be played on insanity since the main player unfairly and unjustly only has a base shield count of 250 and the companions are just not competent and fast enough on that kind of difficulty.   Squad members beeing able to revive the player would be usefull.   More usefull would be if the main player would be on par with the stats of the companions by starting with a shield count of 500.    Thus one would be able to withstand a bit more punishment when caught in the crossfire and would make the game more enjoyable on higher difficulties.   I would recomend this even for multiplayer!

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