Forum Discussion
@PandaTar wrote:
@Nykara360 wrote:Honestly I think some people have rose coloured glasses when it comes to the original trilogy.
ME1 - side missions - just another bunker that looked like every other bunker in the game. Silence driving around in the mako save for its own sounds, the crew never spoke. Side mission after side mission of clicking a datapadd or console at the end for some text on the screen. Only a very select few were voiced.
ME2. Scanning. Scanning. More scanning. Oh and probe launching. Again side missions with no voicing. The suicide mission however was one of the best.
The ending.
I could continue but it's safe to say every game has it's flaws. Or more to the point things people don't like based on personal tastes, which is also different for each individual.
And yet, they brought back a mako to wander around endlessly, and sadly no song will save the fatidic job and side quests, and look, they had 10 years to work that around. They also brought back the scanning, more scanning. And the ending is here too, no matter how they say it didn't affect, they are just bringing in only too much from the trilogy, which I did hope they wouldn't, and the originality of a good story telling, where did it go?
ME1 was somehow known as lift simulator, because we had so much time going up and down those lifts. On ME2, we basically had elevators on our ship, which wasn't that annoying, because it was fast. ME3 too. They sort of learned that spending too much time idle or wasted on animations was not very good. MEA brought too much of these issues, so I wonder why. Did people say they enjoyed looking at planets going in and out of zoom, for example? Bah, that planet scanning was so damn boring, and yet, they brought it back.
So, although we feel like they were flaws, they got back all the same. Why?
There is minor scanning in andromeda compaired to ME2. You also don't even have to do it if you dont want.
The Nomad handles way better than the mako ever did and you dont go into 100 of the same bunker, you fight uptop on planets where the terrain is vastly different and much more eye pleasing.
All the side quests are voiced, unlike previous games. They also give you more info and detail into andromeda and the planets - kinda needed since we know nothing about them.
I hated the linear existance of ME3. It even made the game way too short. It even felt too short compaired to the others. This way of giving extra to make the game last longer, far more preferable to the 100 of the same bunkers or hours scanning planets for resources. I didn’t even get bored doing the side quests, not even the second time through.
P.S. the whole game, the whole reason for going to andromeda is exploration. To see whats out there .. it would then make zero sense to just not go see whats out there once you arrive.
@Nykara360 wrote:There is minor scanning in andromeda compaired to ME2. You also don't even have to do it if you dont want.
The Nomad handles way better than the mako ever did and you dont go into 100 of the same bunker, you fight uptop on planets where the terrain is vastly different and much more eye pleasing.All the side quests are voiced, unlike previous games. They also give you more info and detail into andromeda and the planets - kinda needed since we know nothing about them.I hated the linear existance of ME3. It even made the game way too short. It even felt too short compaired to the others. This way of giving extra to make the game last longer, far more preferable to the 100 of the same bunkers or hours scanning planets for resources. I didn’t even get bored doing the side quests, not even the second time through.P.S. the whole game, the whole reason for going to andromeda is exploration. To see whats out there .. it would then make zero sense to just not go see whats out there once you arrive.
You don't have to scan ME2 either, although the consequences there are dire if you don't. The process in ME2 is annoying and boring, yet, it has consequences if you don't. In MEA, you can skip, as you said, and it's fewer, and there's no impact if you don't, so why do they even bothered adding it, adding the annoying part and not the useful one?
Thank God they improved graphics and vehicle handling! It shows that something improved in 10 years. And of course it bores, today, getting the same bunker many times. Differently from you, though, I got bored of the quests in Andromeda while I was doing them, because, frankly, you can attest yourself, ain't them all the basically the same fetch, scan, kill and puzzle formula on all planets? They only changed the dialogue voices, the eye candy landscape and the label of things. All planets have the same basic layout of things to do, only the illusion they are really different from the repetitive bunkers all over again. I would hope for a shorter game with less repetitive things. But alas, that's what we got. I think the game would provide a better and unique experience if they had only 1 big planet that had you doing really unique tasks, side-quests and whatnot, instead of generalizing and streaming a couple of formulas and disguising them with different colours and voice acting. This matter is a feature in Open World games, because you are not story-telling the game any more, which is something I miss from previous games, and I'm sure many others are on the same boat.
I get your point on ME3. Although the length of the game didn't bother me much, it felt urgent. I'm sure that was their point, as the point you are explaining on your Andromeda P.S.. Whilst I still think the game gives you too much slack on the urging matter at hand to help the Nexus – Addison insistently reminding you they are starving –, ME3 had you focused from beginning to end on your task, which didn't require you to dawdle and sightseeing. If you get the point on exploration on Andromeda, you get the point on the urgency at ME3, even if you didn't like it, right? Still, Citadel helped prolonging a bit our demise in an elegant and nostalgic manner. ^_^ I just so hope MEA get on track that will allow luxuries such as that.
And don't get me wrong. What I'm pointing out is that many 'flaws' or things many people complained on games back then RETURNED, for no apparent reason, whilst others were improved (which was the least to be expected, really) and some were moved around. Like the banter we had in the lifts back in ME1 when going around the Citadel; even then, you prove Saren's guilt only by strolling about the place, which is kinda lame. Now the banter happens in the Nomad, which makes our travels less boring. It's an improvement as well, a way to have some content on the travels, but it's also an obvious expiation showing they know walking around the Nomad, as well as it was in the Mako, is prone to get tiresome.
I wished MEA had more of itself, and less of other games. It looks like a soup of features blended together. Too slapped on the make-up too.
- Anonymous9 years ago
@PandaTar wrote:
@Nykara360 wrote:There is minor scanning in andromeda compaired to ME2. You also don't even have to do it if you dont want.
The Nomad handles way better than the mako ever did and you dont go into 100 of the same bunker, you fight uptop on planets where the terrain is vastly different and much more eye pleasing.
All the side quests are voiced, unlike previous games. They also give you more info and detail into andromeda and the planets - kinda needed since we know nothing about them.
I hated the linear existance of ME3. It even made the game way too short. It even felt too short compaired to the others. This way of giving extra to make the game last longer, far more preferable to the 100 of the same bunkers or hours scanning planets for resources. I didn’t even get bored doing the side quests, not even the second time through.
P.S. the whole game, the whole reason for going to andromeda is exploration. To see whats out there .. it would then make zero sense to just not go see whats out there once you arrive.
You don't have to scan ME2 either, although the consequences there are dire if you don't. The process in ME2 is annoying and boring, yet, it has consequences if you don't. In MEA, you can skip, as you said, and it's fewer, and there's no impact if you don't, so why do they even bothered adding it, adding the annoying part and not the useful one?
Thank God they improved graphics and vehicle handling! It shows that something improved in 10 years. And of course it bores, today, getting the same bunker many times. Differently from you, though, I got bored of the quests in Andromeda while I was doing them, because, frankly, you can attest yourself, ain't them all the basically the same fetch, scan, kill and puzzle formula on all planets? They only changed the dialogue voices, the eye candy landscape and the label of things. All planets have the same basic layout of things to do, only the illusion they are really different from the repetitive bunkers all over again. I would hope for a shorter game with less repetitive things. But alas, that's what we got. I think the game would provide a better and unique experience if they had only 1 big planet that had you doing really unique tasks, side-quests and whatnot, instead of generalizing and streaming a couple of formulas and disguising them with different colours and voice acting. This matter is a feature in Open World games, because you are not story-telling the game any more, which is something I miss from previous games, and I'm sure many others are on the same boat.
I get your point on ME3. Although the length of the game didn't bother me much, it felt urgent. I'm sure that was their point, as the point you are explaining on your Andromeda P.S.. Whilst I still think the game gives you too much slack on the urging matter at hand to help the Nexus – Addison insistently reminding you they are starving –, ME3 had you focused from beginning to end on your task, which didn't require you to dawdle and sightseeing. If you get the point on exploration on Andromeda, you get the point on the urgency at ME3, even if you didn't like it, right? Still, Citadel helped prolonging a bit our demise in an elegant and nostalgic manner. ^_^ I just so hope MEA get on track that will allow luxuries such as that.
And don't get me wrong. What I'm pointing out is that many 'flaws' or things many people complained on games back then RETURNED, for no apparent reason, whilst others were improved (which was the least to be expected, really) and some were moved around. Like the banter we had in the lifts back in ME1 when going around the Citadel; even then, you prove Saren's guilt only by strolling about the place, which is kinda lame. Now the banter happens in the Nomad, which makes our travels less boring. It's an improvement as well, a way to have some content on the travels, but it's also an obvious expiation showing they know walking around the Nomad, as well as it was in the Mako, is prone to get tiresome.
I wished MEA had more of itself, and less of other games. It looks like a soup of features blended together. Too slapped on the make-up too.
I guess everyone has different tastes. I didn’t find driving around the nomad to be tiresome because there was so many amazing scenaries to see across the planets and because it handles well theres zero frustration. While there are a few of those find three devices etc in camps quests it didn't feel like too many - most of the i found on the way to other quests and a lot of the quests from npcs i found diverse enough to be interesting. Some made me laugh, some totally creeped me out and others added to MEA lore. Maybe playing on normal made it less bothersome, didn't have to deal with bullet sponge npcs, just enjoy the exploration and stories.
About Mass Effect Franchise Discussion
Recent Discussions
- 23 hours ago