Forum Discussion
160 Replies
@mrufka_z wrote:
Well, wheel bug now happens just after I start a game. I really don't want to get all negative, but why a patch always has to break something. Something that I already was broken, thanks very much, so it's actually worse now? I can live with crazy eyes for a while longer. But when I don't have control over my convo choices, that's real game breaker...
Edit: new bug - after alt+tab(ing) I can't get back to full screen mode....
The alt+tab and ctrl+esc both stop you from going back into full screen mode. This can be reversed by going into setting and selecting video output. Change it from full screen to something else, then back to full screen. Exit and save your changes. It's a pain, but it's a workaround.
Edit: Actually, @V4rdyn has a posted a better workaround. left alt+enter. Never thought of that.
- Anonymous8 years ago
@V4rdyn wrote:
@mrufka_z After alt+tabbing >>> Once you click into the game window again (so that it can "catch the mouse cursor"), try hitting left_alt+return. That flips it back into full screen for me.
The problem is, I can't "catch" the mouse cursor anymore. I can use it only after hitting ESC and getting screen with options, settings, ect, but still can only enlarge it to a windowed mode.
But I will try your solution next time and see if it works Thanks.
Is it normal for an OctoDrill (read "architect") to stop using its mines and laser cannons altogether? I was dodging the one on Eos and suddenly felt a noticeable... pause. It was just looking at me as if I was a dentist on house call ^^ Sure it was still spitting that electrified shrapnel thing and kept spawning little remnant buuut... I did not expect to be able to stand out in the open against that thing on hardcore difficulty O.o Just wondering if it's a behavioural change related to the patch.
[Multiplayer Balance Changes]
Be sure to look through them here š
Since the april 6 update (1.05) a new line was added to my "ongoing psychological profile" by Lexi :
"āPerhaps i should note that you are more impulsive in the field than you are with your affection. Whatever that means - we can keep that between us".
What does that exactly mean ? Is it because i've refuse to Peebee her "relaxing moment in the pod" for a "with string relationship" ? This sentence is not clear enough.
Any one has the same ?
- Anonymous8 years ago
@Nykara360 wrote:
Please do not forget your female players bioware, we need love to.
In my country, women are now the majority of gamers, although I know not that many. That would make sense.
Regarding that subject, I was sort of not really interested into relationships in the game. My interest upon these things revolves upon how well written and developed and presented they were. So far, MEA presents everything in a shallow way, sometimes you just bumping into a new alien race and flirting straight away. I think in the rush to present some more options, still not enough for general public it seems, they picked some characters that really wouldn't provide depths into a motivational and interesting romance.
Really, there can be the one-night only bang ones, but some must plant the interested and tend to it in the long run in a passionate way. Which is, as far as I can tell, lacking.
One other thing that I noticed no longer happens. Ryder no longer stutter steps, trip on her own feet when going down stairs.
- Anonymous8 years ago
The search for the remnant drive core bug is still a problem. Some dialogue repeated and I could scan the crate again, but the datapad remained uniteractable in any way.
This is a pretty big bug not to fix in this patch.
@Spicy_Dinosaur wrote:
The search for the remnant drive core bug is still a problem. Some dialogue repeated and I could scan the crate again, but the datapad remained uniteractable in any way.
This is a pretty big bug not to fix in this patch.
They haven't really fixed but a couple of bugs so far.
So about the convo wheel (PC)...
Some people mentioned that convo options now have numbers. Some look like [6], while others are like [Num 1] or [Num 2]
Settings >> Controls >> Key Bindings
The convo options are now assigned to keys and the numbers *should* disappear if you clear the hotkeys out.
But if the [6] stays there, here's what I found to solve it:
Just do a "reset to default" on the controls. Then the numbers on the convo wheel should look as intended and should clear out properly if you unassign the hotkeys.