Forum Discussion
Anonymous
9 years agoPretzleMe wrote:
But I can't imagine them fully testing out the crafting and inventory systems then saying, "Oh yeah. This is excellent!"
Jesus, this quote stuff is so bizarre. I was writing here, than added a space and it appeared up above. It's so messy. Christ.
And we'll never get to learn some people's motivation into what they would think it's fun, just like one will never get to fully agree with my point of view either. However, sometimes things seem so obviously not fun that it really creates a bothering queue in the background processes of our brain, trying to figure it out.
Regarding this subject, most of my ideas are HERE. To shape them around this, inventory could only exist on your field experience, showing what you would carry around, if you had an Armory system, that is. I really hate these looting, crafting, researching, market, augmentation, consumable systems. They don't work well in this game as they are. To me, all of them are tied in a macromechanic that should be reviewed and worked from sketch again.
Anonymous
9 years agoLol, that's why I generally avoid the quote system.
But yes, the whole thing is messed up, but I'd feel much better with just one change if the whole thing couldn't be revamped.
If I could just deconstruct even what was equipped or at least unequip it even if I didn't have something to replace it with, that one change would make things much easier for/to me.
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