Forum Discussion
@Vellu78 wrote:
@EgoMania wrote:
I know that there is a difference in actual numbers, but let's say that an opponent has 1000 hitpoints and I can have my weapon do 700 or 850 damage. The difference is significant, but I still have to shoot him twice to kill him.
That's a bad example. We don't boost damage to "one-shot" stuff. It's for the über-high hp enemies like a fiend.
No idea what hp is actually, but lets say it's 10000 (ten or so sniper rifle hits to take one down, doesn't actually even seem high enough). Does start to make a difference if you do 20% more dmg per shot. That much "quicker" to take it down.
Well I don't know about you but I play sniper rifles a lot and most enemies I'm fighting are the ones that die relatively quickly. There are a few enemies indeed that are more significant oponents but they are more the exception. But if the idea is that optimising gear is only meant for those tougher opponents then I get what people are on about a bit better. I guess I just don't care so much if those handful of tough fights last 2.5 minutes instead of 2 minutes (just a random example of course).
It's just that the first two playthroughs I really didn't that much with augmenting and now I do on the third playthrough I don't actually feel much of a difference with the first playthroughs.
Maybe I should go to hardcore next and see if I get my behind handed to me hehe.
@EgoMania wrote:
Well I don't know about you but I play sniper rifles a lot and most enemies I'm fighting are the ones that die relatively quickly. There are a few enemies indeed that are more significant oponents but they are more the exception. But if the idea is that optimising gear is only meant for those tougher opponents then I get what people are on about a bit better. I guess I just don't care so much if those handful of tough fights last 2.5 minutes instead of 2 minutes (just a random example of course).
It's just that the first two playthroughs I really didn't that much with augmenting and now I do on the third playthrough I don't actually feel much of a difference with the first playthroughs.
Very true, certainly don't have to boost anything, on normal+ difficulties anyway. But since it's there people like to min-max. On my first playthrough I didn't either and just straight-forward augs and modfiers, nothing fancy.
But on my second run (of which I'm about half-way into) I've been experimenting with the more exotic stuff, like bio-converter and electrical conduits. They can radically change weapon behaviour and suddenly combat flow is entirely different from just straight up pew-pew.