Anonymous
8 years agoEmail to Bioware
I have just finish mass effect andromeda and honestly speaking i find it good. Not as bad as most people had said. I wanted to get this email to bioware but was unable to. I want to let them know tha...
Bioware dont even exist any more. EA took them over and shut the studios down. Shame really because they had a history of producing good games. MEA was doomed before it was released, serious issues in development. EA deliberately over-hyped it, showed some flashy graphics footage, and released a broken game. They made a huge amount of cash on the pre-orders and diverted funding and staff to Anthem and other projects. It only looks like it has potential because it was never finished. Thats what really upset people, 3 years of promises deliberately broken. They wont publish another one for a good few years because people will not buy it. I know people that played Mass Effect from the first one that will not buy another EA game. You only have to look around the gaming forums, its poisonous.
PC multiplayer was quite fun, until the cheats took over, EA's only action was to stop paying for the anti-cheat software and remove it from the game. Then they added a ton of rubbish weapons to milk the loot box market. That cost them a lot of players. Most of the top players on PS4 left for Destiny 2, a friend of mine still plays, but only with a couple of friends and he'll be off as soon as another game he likes pops up.
https://www.masseffect.com/news/mass-effect-andromeda-update-from-the-studio
Get your facts straight, @Delgorath.
EA bought BioWare back in 2005. That was even before Mass Effect was released, let alone DAO, or ME2, or ME3, or DAI. Yes, EA now stipulates that the Frostbite engine be used for all AAA games, which allows for easy porting of the code to all three major platforms and is already owned by EA. But after green-lighting a project, EA has little to nothing to do with the actual design or development of a game beyond setting the overall budget and the expected release date.
MEA was definitely handed to the B-Team, BioWare Montréal, and they dropped the ball. BioWare Edmonton took over and Casey Hudson was brought back and (I think) was given instructions to "get this thing out the door with minimal additional cost" only after it became clear the project had gone seriously off the rails. That wasn't EA's fault, (unless you mean they should have pulled the plug sooner.)