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Ah yes I had completely forgot about some of those (particularly the voice and Nexus announcement ones) and some I just plain hadn't noticed.
To add in a similar vein as those bugs;
- NPCs being completely oblivious to your doings in the world, often shouting at you as you run by or when you try talking to them about things you have long since solved.
- Just what in the hell is with that random drunk NPC by the shuttle pad at Prodromos? You can't talk to it or anything, it's just... there.
- What happen to seeing the Nexus grow and develop as we were promised? Shunting a few boxes out the way and clearing up some clutter here and there does not count, Bioware / EA.
- The Arks you find that are in condition to make it back to the Nexus you are told that is where they will go... yet they never turn up you never see them as part of the Nexus at all, no new areas open up on the Nexus either, its icon / model before docking does not even change to something bigger / more complete.
Talking about the Nexus & Arks
Ok EA/Bioware, please tell me how you plan to dock 5 Arks simultaneously in 4 Docking Bays
Yes, I know the Turian one is incapable of making the trip now, and the Human one is now the central hub on Meridian, but that seems like a pretty big design flaw if you ask me.
Now touching on the "Development" of outposts, or lack thereof... I'd say whenever there's a colony development item that happens, we should get an Email about it requiring acknowledgement and a visit to the colony before it can expand again possibly with special events...
IE if Dunn survives the crash & you max out Eos, have Bradley invite you to dinner to celebrate & see Dunn helping him cook dinner before your arrival shocks her and makes her blush while running her mouth at 10,000mph to please keep it a secret for now.
Also, you know what somewhat irked me... we were told we'd have to really dig to find out what happened to the Quarien Ark, only to have alarms going off & smacked in the face with a trout after tripping over the NPC to spoonfeed you the info postgame.
- 8 years ago
@Pyro411, Yeah that pissed me off too about the Quarians. On my first play I got to 87% then just thought "screw it they cut the content" so did the final mission. To then get slapped in the face post-game with that console and NPC you bungle into was the final nail in the coffin on what was for me a extremely disappointing, unsatisfactory in every regard, experience. The stuff with the Quarians alone and finding out about what happened and is going on with them would be 10x more interesting than the supposed main Andromeda storyline.
You also have to level a lot of criticism at there only being 2 new races and them looking like first concept ideas at that. What is with our "Angaran crew mate" and our "Turian crew mate" both being so similar right down to having a eye target as well? It's like someone felt we needed 2 characters like that to try and make up for there being no Garrus.
Garrus and Shepard could also BELIEVABLY be bought back too, in the case of Garrus some Turian high up could of just decided to sneak a DNA sample aboard the Turian Ark for the "If things go REALLY bad.." scenario. In Shepard's case it would be a story of some Cerberus member sneaking a DNA sample from Lazurus aboard the human ark for the "If things go REALLY bad..." scenario. I think we have all seen the suspiciously Cerberus-like symbols on consoles dotted around the ark and we already know Cerberus members did make it on to the human ark. DNA cloning FTW.
Just sayin' Bioware....
I also agree about the outposts, they need to have more intereaction from the player and it seems almost incomprehensible that nobody raised questions about locking in to one type of outpost once you chose what sort your first outpost should be.
- 8 years ago
They should have given the option to allow two or more outpost on Eos - one military and one scientific (as examples)
Bioware missed the boat big time on that one.
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